Continue Map's BGM after battle, makes your map bgm continue playing after battle instead of restarting |
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Jun 27 2009, 05:21 PM
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Level 7

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Continue Map's BGM after battle
Author: BulletXt (bulletxt@gmail.com) Version: 0.2 Date: 10/10/2009 Description: This script will make your map's bgm continue playing after battle ends instead of restarting. The demo includes the script and all necessary files. It should be compatible with all scripts. And before you ask, it does support ogg WARNING: you must have installed Microsoft Visual C++ 2008 Redistributable PackageWARNING 2: you must not set a battle BGM that is MIDI format and/or part of RTP.Features:- it continues playing map's bgm after battle ends instead of restarting - if a switch is ON, map's bgm will continue playing in battle - if a switch is ON, it activates random battle bgm Download Demo: here (replace demo's script 0.2 with this new 0.3 one: here ) Cheers, BulletXt
This post has been edited by bulletxt: Oct 18 2009, 04:14 AM
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Working on the following games: Lodestone2d , World Truck RacingDeveloping the following scripts:Audio Engine XT , Do $something if inside an Area , Warning Before Random Battle Starts , Arabic Reading Right to Left, Enable Battle in Vehicle, Fast Boot For Developers, Pause Game, Disable Main Input Keys, Remove Attack Command, Reduce Battle Encounter with Accessory, Disable AutoShadow Plus, Paper Mario Walk, Swap Tileset, Minigame: Win the Lottery!, Thomas Edison VX, Continue Map's BGM after battle, AutoSave VX and more...
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Jun 27 2009, 05:25 PM
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RRR's little gay boy

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...seriously!? Niiice, dude 8D
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RRR 2006 Awards: Best Topic Starter, Ultimate Debater, Most Likely To Bail You Out of Jail, and Most Likely To Become Ruler of the World. RRR 2007 Awards: Master Debater, Elite Gamer, and Uber-Nerd RRR 2008 Awards: Former staff member - VG Hub & General maker discussion
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Aug 8 2009, 04:00 PM
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Level 1

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Im getting an error everytime i try opening my game. Something about test mode. I have put all the dlls from the demo in the games folder, i have put the script as the first in the materials thing. i have copied Start and Rescue.exes and the mplayer folder over to my games folder... i just can't figure it out....
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Aug 8 2009, 04:32 PM
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Level 7

Group: Member
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QUOTE (IrukutheNinja @ Aug 8 2009, 04:00 PM)  Im getting an error everytime i try opening my game. Something about test mode. I have put all the dlls from the demo in the games folder, i have put the script as the first in the materials thing. i have copied Start and Rescue.exes and the mplayer folder over to my games folder... i just can't figure it out....  What error? Please be more specific when reporting issues. If needed feel free to post a pic showing the error.
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Working on the following games: Lodestone2d , World Truck RacingDeveloping the following scripts:Audio Engine XT , Do $something if inside an Area , Warning Before Random Battle Starts , Arabic Reading Right to Left, Enable Battle in Vehicle, Fast Boot For Developers, Pause Game, Disable Main Input Keys, Remove Attack Command, Reduce Battle Encounter with Accessory, Disable AutoShadow Plus, Paper Mario Walk, Swap Tileset, Minigame: Win the Lottery!, Thomas Edison VX, Continue Map's BGM after battle, AutoSave VX and more...
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Aug 8 2009, 04:39 PM
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Level 1

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QUOTE (bulletxt @ Aug 8 2009, 05:32 PM)  QUOTE (IrukutheNinja @ Aug 8 2009, 04:00 PM)  Im getting an error everytime i try opening my game. Something about test mode. I have put all the dlls from the demo in the games folder, i have put the script as the first in the materials thing. i have copied Start and Rescue.exes and the mplayer folder over to my games folder... i just can't figure it out....  What error? Please be more specific when reporting issues. If needed feel free to post a pic showing the error. here
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Aug 8 2009, 04:53 PM
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Level 7

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QUOTE (IrukutheNinja @ Aug 8 2009, 04:39 PM)  QUOTE (bulletxt @ Aug 8 2009, 05:32 PM)  QUOTE (IrukutheNinja @ Aug 8 2009, 04:00 PM)  Im getting an error everytime i try opening my game. Something about test mode. I have put all the dlls from the demo in the games folder, i have put the script as the first in the materials thing. i have copied Start and Rescue.exes and the mplayer folder over to my games folder... i just can't figure it out....  What error? Please be more specific when reporting issues. If needed feel free to post a pic showing the error. here That's not an error. That happens when you press F12 when testing the game in Test mode. If instead you are having this dialog under other conditions, for example as soon as you start the game, then it means you have a script that is doing something with F12 key, for example the F12 cleaner script. If you have that just remove the script. Also be sure to be running script version 0.2 that is posted in main topic. Do not use the 0.1 version bundled with the demo.
This post has been edited by bulletxt: Aug 8 2009, 04:55 PM
__________________________
Working on the following games: Lodestone2d , World Truck RacingDeveloping the following scripts:Audio Engine XT , Do $something if inside an Area , Warning Before Random Battle Starts , Arabic Reading Right to Left, Enable Battle in Vehicle, Fast Boot For Developers, Pause Game, Disable Main Input Keys, Remove Attack Command, Reduce Battle Encounter with Accessory, Disable AutoShadow Plus, Paper Mario Walk, Swap Tileset, Minigame: Win the Lottery!, Thomas Edison VX, Continue Map's BGM after battle, AutoSave VX and more...
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Aug 8 2009, 05:04 PM
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Level 1

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QUOTE (bulletxt @ Aug 8 2009, 05:53 PM)  QUOTE (IrukutheNinja @ Aug 8 2009, 04:39 PM)  QUOTE (bulletxt @ Aug 8 2009, 05:32 PM)  QUOTE (IrukutheNinja @ Aug 8 2009, 04:00 PM)  Im getting an error everytime i try opening my game. Something about test mode. I have put all the dlls from the demo in the games folder, i have put the script as the first in the materials thing. i have copied Start and Rescue.exes and the mplayer folder over to my games folder... i just can't figure it out....  What error? Please be more specific when reporting issues. If needed feel free to post a pic showing the error. here That's not an error. That happens when you press F12 when testing the game in Test mode. If instead you are having this dialog under other conditions, for example as soon as you start the game, then it means you have a script that is doing something with F12 key, for example the F12 cleaner script. If you have that just remove the script. Also be sure to be running script version 0.2 that is posted in main topic. Do not use the 0.1 version bundled with the demo. I am. And the problem started after i added the script. i think it was when i opened my game in full screen unadvertantly and was pressing the fnumber keys to find out which one put it back to windowed. i removed your script and it worked again. meh... ill experement.
This post has been edited by IrukutheNinja: Aug 8 2009, 05:11 PM
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Aug 8 2009, 05:30 PM
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Level 7

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QUOTE (IrukutheNinja @ Aug 8 2009, 05:04 PM)  QUOTE (bulletxt @ Aug 8 2009, 05:53 PM)  QUOTE (IrukutheNinja @ Aug 8 2009, 04:39 PM)  QUOTE (bulletxt @ Aug 8 2009, 05:32 PM)  QUOTE (IrukutheNinja @ Aug 8 2009, 04:00 PM)  Im getting an error everytime i try opening my game. Something about test mode. I have put all the dlls from the demo in the games folder, i have put the script as the first in the materials thing. i have copied Start and Rescue.exes and the mplayer folder over to my games folder... i just can't figure it out....  What error? Please be more specific when reporting issues. If needed feel free to post a pic showing the error. here That's not an error. That happens when you press F12 when testing the game in Test mode. If instead you are having this dialog under other conditions, for example as soon as you start the game, then it means you have a script that is doing something with F12 key, for example the F12 cleaner script. If you have that just remove the script. Also be sure to be running script version 0.2 that is posted in main topic. Do not use the 0.1 version bundled with the demo. I am. And the problem started after i added the script. i think it was when i opened my game in full screen unadvertantly and was pressing the fnumber keys to find out which one put it back to windowed. i removed your script and it worked again. meh... ill experement. Yes... unless you can reproduce this issue with the demo, it means there is something wrong in your game's script list.
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Working on the following games: Lodestone2d , World Truck RacingDeveloping the following scripts:Audio Engine XT , Do $something if inside an Area , Warning Before Random Battle Starts , Arabic Reading Right to Left, Enable Battle in Vehicle, Fast Boot For Developers, Pause Game, Disable Main Input Keys, Remove Attack Command, Reduce Battle Encounter with Accessory, Disable AutoShadow Plus, Paper Mario Walk, Swap Tileset, Minigame: Win the Lottery!, Thomas Edison VX, Continue Map's BGM after battle, AutoSave VX and more...
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Aug 8 2009, 05:44 PM
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Level 1

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QUOTE (bulletxt @ Aug 8 2009, 06:30 PM)  QUOTE (IrukutheNinja @ Aug 8 2009, 05:04 PM)  QUOTE (bulletxt @ Aug 8 2009, 05:53 PM)  QUOTE (IrukutheNinja @ Aug 8 2009, 04:39 PM)  QUOTE (bulletxt @ Aug 8 2009, 05:32 PM)  QUOTE (IrukutheNinja @ Aug 8 2009, 04:00 PM)  Im getting an error everytime i try opening my game. Something about test mode. I have put all the dlls from the demo in the games folder, i have put the script as the first in the materials thing. i have copied Start and Rescue.exes and the mplayer folder over to my games folder... i just can't figure it out....  What error? Please be more specific when reporting issues. If needed feel free to post a pic showing the error. here That's not an error. That happens when you press F12 when testing the game in Test mode. If instead you are having this dialog under other conditions, for example as soon as you start the game, then it means you have a script that is doing something with F12 key, for example the F12 cleaner script. If you have that just remove the script. Also be sure to be running script version 0.2 that is posted in main topic. Do not use the 0.1 version bundled with the demo. I am. And the problem started after i added the script. i think it was when i opened my game in full screen unadvertantly and was pressing the fnumber keys to find out which one put it back to windowed. i removed your script and it worked again. meh... ill experement. Yes... unless you can reproduce this issue with the demo, it means there is something wrong in your game's script list. I FIXED IT! i made a noob mistake.... i copyed the script in an unmarked part of the script thing. like the bar was blank and i forgot about it. but now i have another problem. My games battle theme comes in very delayed. any ways i could fix that?
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Aug 8 2009, 05:49 PM
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Level 7

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In theory, the battle music will have a delay only the first time you encounter a battle. From the second battle and on there shouldn't be any delay.
I can't guarantee this, the Play method is asynchronous so it's the OS that decides when the file can start playing. On all my tests, I encountered a delay only on the first battle.
This post has been edited by bulletxt: Aug 8 2009, 05:50 PM
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Working on the following games: Lodestone2d , World Truck RacingDeveloping the following scripts:Audio Engine XT , Do $something if inside an Area , Warning Before Random Battle Starts , Arabic Reading Right to Left, Enable Battle in Vehicle, Fast Boot For Developers, Pause Game, Disable Main Input Keys, Remove Attack Command, Reduce Battle Encounter with Accessory, Disable AutoShadow Plus, Paper Mario Walk, Swap Tileset, Minigame: Win the Lottery!, Thomas Edison VX, Continue Map's BGM after battle, AutoSave VX and more...
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Aug 20 2009, 09:41 AM
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Level 7

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QUOTE (Potatoman4 @ Aug 20 2009, 09:28 AM)  Every time I start a battle (In the demo btw) it freezes and both programs stop working. What CPU do you have?
__________________________
Working on the following games: Lodestone2d , World Truck RacingDeveloping the following scripts:Audio Engine XT , Do $something if inside an Area , Warning Before Random Battle Starts , Arabic Reading Right to Left, Enable Battle in Vehicle, Fast Boot For Developers, Pause Game, Disable Main Input Keys, Remove Attack Command, Reduce Battle Encounter with Accessory, Disable AutoShadow Plus, Paper Mario Walk, Swap Tileset, Minigame: Win the Lottery!, Thomas Edison VX, Continue Map's BGM after battle, AutoSave VX and more...
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Aug 21 2009, 11:34 AM
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Level 7

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QUOTE (Potatoman4 @ Aug 20 2009, 10:49 AM)  I'm not quite sure what it is you want to know but I think this should work  Ok, I need some more info. If you click on Rescue.exe, does it crash or does it start a small GUI?
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Working on the following games: Lodestone2d , World Truck RacingDeveloping the following scripts:Audio Engine XT , Do $something if inside an Area , Warning Before Random Battle Starts , Arabic Reading Right to Left, Enable Battle in Vehicle, Fast Boot For Developers, Pause Game, Disable Main Input Keys, Remove Attack Command, Reduce Battle Encounter with Accessory, Disable AutoShadow Plus, Paper Mario Walk, Swap Tileset, Minigame: Win the Lottery!, Thomas Edison VX, Continue Map's BGM after battle, AutoSave VX and more...
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Aug 21 2009, 02:20 PM
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Level 1

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QUOTE (bulletxt @ Aug 21 2009, 12:34 PM)  ] Ok, I need some more info. If you click on Rescue.exe, does it crash or does it start a small GUI? It starts the small GUI (Good thing I know what that is)
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Aug 21 2009, 02:36 PM
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Level 7

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QUOTE (Potatoman4 @ Aug 21 2009, 02:20 PM)  QUOTE (bulletxt @ Aug 21 2009, 12:34 PM)  ] Ok, I need some more info. If you click on Rescue.exe, does it crash or does it start a small GUI? It starts the small GUI (Good thing I know what that is) Fine, then it means mplayer.exe is crashing. Download this file and replace it with the mplayer.exe you have in mplayer/ folder. Download: hereLet me know if it works.
__________________________
Working on the following games: Lodestone2d , World Truck RacingDeveloping the following scripts:Audio Engine XT , Do $something if inside an Area , Warning Before Random Battle Starts , Arabic Reading Right to Left, Enable Battle in Vehicle, Fast Boot For Developers, Pause Game, Disable Main Input Keys, Remove Attack Command, Reduce Battle Encounter with Accessory, Disable AutoShadow Plus, Paper Mario Walk, Swap Tileset, Minigame: Win the Lottery!, Thomas Edison VX, Continue Map's BGM after battle, AutoSave VX and more...
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Aug 21 2009, 05:47 PM
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Level 1

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That didn't work :/ After I win a battle it says the Rescue.exe has stopped working and needs to close (Then the music doesn't stop playing until it reaches the end...But I like most if not all FF battle themes >.> )
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Aug 22 2009, 01:55 PM
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Level 1

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Oh yeah. I have the 2008 version of Microsoft Visual C++ Redistributable Package (2005 wouldn't install)
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