Finally!!!!!!!! My avatar finally works!

I am so happy. For some reason, the avatar never worked since 2008!
By the way, here is the info about the RNG system and what it does. I shall add this info in first page, under the HUD updates in case someone wants to know about this "hidden" feature I added in Project Zelda Engine. I hope my explanation of RNG and how it works, its understandable. If not, let me try explain it again to explain using different words.
====================================================
09.)
HUD updates:====================================================
The
Expanded Loot Table (list of items that can drop) for killing monsters, cutting shrubs, or breaking jars, etc! expanded to contain more items for drop, has been added to Updated Project Zelda Engine! And also, the
RNG System has been added! RNG means Random Number Generator! , The RNG decides the drop rate % chance of an item! When Link cuts a shrub/bush, or he breaks a jar, or he kills a monster, the expanded Loot Table allows more different items to drop than it does in old Project Zelda Engine!
If you don't have idea how limited the Loot Table in the old Project Zelda Engine was, then, let me tell you that Loot Table of the shrubs, rocks, jars, etc, contained Green Rupees and Blue Rupees only. ONLY those 2 items! And it was hard to add more than those!. There was never enough space for more items, such as the Magic Jars or the Heart recoveries to be added in! But in the updated Project Zelda Engine, a shrub with the expanded Loot Table, can contain everything: from Fairies, to magic jars, arrows, bombs, rupees of any colors, or even small beetles (enemies that do no harm to Link), etc, when it is cut by Link!!! Much better!
Example:
In the Old Project Zelda, the shrubs and the rocks drop only Green and Blue Rupees. In the Updated Project Zelda, you are no longer limited to 2 items in your Loot Table. Now, in the updated one, you can make a single shrub to drop even 10 different items! There is no limit! Seriously! and you can even adjust their RNG as well! Lets say, we give a shrub the following Loot Table: Green Rupee, Blue Rupee, Yellow Rupee, Red Rupee, Arrow Supply, Bomb Supply, Heart Recovery, Small Fairy, Small Magic Jar, Big Magic Jar, and a Beetle (Enemy that does not hurts Link). And then set the RNG for it: give 25% drop chance for Green Rupee, 10% drop chance for Blue Rupee, 5% drop chance for Yellow Rupee, 2% drop chance for Red Rupee, 2% drop chance for Arrow supply, 1% drop chance for bomb supply, 15% drop drop chance for Heart recovery, 1% drop chance for a Small Fairy, 5% drop chance for Small Magic Jar, 1% drop chance for Big Magic Jar, 1% drop chance for beetle, to be dropped, when the shrub is cut!
----------------------
EDIT: I can not upload pictures about the RNG or the loot table, as it cannot be explained with pictures. You have to see it yourself: go to a map such as Kakariko Village Top Half or Bottom Half (Example maps) and edit a bush/shrub or a jar. Go to the Loot page, where item drops are set. You will see how the loot table looks, and how RNG works (using Random Number variable).
This post has been edited by SilentResident: Jan 7 2011, 02:57 PM