QUOTE (new @ Jun 3 2012, 12:35 AM)
can you combine this with shanghai's counter attack script? shanghai's allows an attack sequence in tankentai, while your's just shows an an animation when counter occurs.. your's have conditions while shanghai's doesnt.. so if possible can you make it so that in tankentai SBS the battler actually attacks and not just display an animation?
I'm not sure if this is the same problem or not, but you might be able to fix it with this:
Looks like I've found the solution for Tankentai pops. Try to insert the following line:
@spriteset.set_damage_pop(@active_battler.actor?, @active_battler.index, @hp_damage)
between the lines
display_action_effects(@active_battler) # Display effects
If you've already tried that, you'll have to give me more details about what the problem is.
This post has been edited by Thorondor: Jun 4 2012, 05:50 AM