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> Side View Battle System
jasonicus
post Jan 28 2008, 02:27 PM
Post #21


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You can change the battle backgrounds, you are not forced to have this.
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PhantomH
post Jan 28 2008, 05:13 PM
Post #22


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QUOTE (SeeYouAlways @ Jan 27 2008, 10:28 PM) *
You have to disable the default background first via the script. Did you do that?


From which script? I want the wavy background enabled and not the custom BG. I set this script below the side-view battle system scripts and I can see more of the blue but not the whole thing (Still green in most areas).


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Elighja
post Jan 28 2008, 09:56 PM
Post #23


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Idk this is a pretty cool script im just hoping later on its going to be edited more like minkofs battle systems for the rmxp.
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Jon_jon_elpresid...
post Jan 30 2008, 09:23 PM
Post #24


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Hey i'm having a problem i don't know where to put the script. where does it go.
I put them all together under a script called Side View Battle System thatn i sperated them and gave them each there own page and nothing.... i just can't get it to work.
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jasonicus
post Jan 30 2008, 10:22 PM
Post #25


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Put them all together in a script right above Main. Thats it, nothing else to do.
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venn177
post Feb 2 2008, 02:06 AM
Post #26



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QUOTE (Magdreamer @ Jan 26 2008, 07:38 AM) *
Nice translation, I got a very nice display from this,


Could you tell me where the coordinates are you changed, because that's perfect for what I'm doing.

Also wondering if it's possible to make it a five-person party.
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Rory
post Feb 2 2008, 05:31 AM
Post #27


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QUOTE
#------------------------------------------------------------------------------
# [Formation Setup]
# $game_system.battle_formation = Formation ID
# It’s possible to change the formation (Even an event script is possible).
FORM = {
# Formation ID => [[Member 1 x、y], [Member2 x, y],
# [Member 3 x, y], [Member 4 x, y]]
0 => [[460,260], [440, 240], [420, 220], [480, 280]]
}
#------------------------------------------------------------------------------


Thats them.


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venn177
post Feb 2 2008, 06:45 AM
Post #28



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Strange, when I use those coordinates it makes my guys sticking below the menu.
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SeeYouAlways
post Feb 2 2008, 07:08 AM
Post #29


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Did you change the resolution of your game using some other script?


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venn177
post Feb 2 2008, 07:53 AM
Post #30



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No, this is the only script I have running, I fixed it now, though.

It was strange.

>_>
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BlasterBoy
post Feb 14 2008, 02:39 PM
Post #31


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1. The link to the script is broken
2. There aren't many overworld monster sprites in VX


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jasonicus
post Feb 14 2008, 05:53 PM
Post #32


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1. Go here: http://www2.plala.or.jp/ny/sozai/sozai_top.html

2. VX is new.
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BlasterBoy
post Feb 14 2008, 07:00 PM
Post #33


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Okay then. How can I use the overworlds as enemies?


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BlasterBoy
post Feb 14 2008, 07:22 PM
Post #34


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I'm having a bit of a problem. Whnever my allies attack, some words are missing. For example, the ally's name so it's just:
"attacks!"

And when I'm choosing an "actor" to attack their name's are sometimes missing.


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jasonicus
post Feb 14 2008, 08:32 PM
Post #35


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Sounds like the Vocab script is done incorrectly. You will have to go back into there and fix it.
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lafeet
post Feb 16 2008, 03:59 PM
Post #36


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Im having problems with the side view system, my hero's battler is the sprite, but the enemy is not. it uses the graphic battler instead. How do i make it to where it uses the sprites?
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jasonicus
post Feb 16 2008, 06:20 PM
Post #37


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Thats not really a problem, more of a need to change this battle system to suit what you need. A change that would require a code change. I'm not good at RGSS2, but I am sure someone may be able to help you.
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lafeet
post Feb 16 2008, 10:20 PM
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So i need to change something in the script? Can someone help me?
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lafeet
post Feb 18 2008, 04:30 PM
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someone help me please anybody
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Hagosha
post Feb 22 2008, 12:31 PM
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I'm also having issues w/ this script. Nothing with it works. I keep getting error messages of like Syntax errors and stuff... i'm thinking of giving up... and does someone know where I can get the Full, non-trial version for free? I'm almost out of time. ohmy.gif
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