Conditioned TraitsVersion: 1.05
A simple script allowing you to specify conditions for traits in the every case it applies.
- Level condition (for actors)
- Switch condition (for classes and enemies)
- Skill condition (for actors and classes)Instructions
Very easy, just use a notetag in either the actors, classes or enemies tab.
<trait_condition: x, y, z>
x = the trait number in the field (note that it starts at 0, not 1)
y = threepossible strings: level, switch (level is only for actors) or skill (actors and classes)
z = either the level threshold or the switch/skill IDScriptDownloadTerms and Conditions
You are free to adapt this work to suit your needs.
You can use this work for commercial purposes if you like it.
Credit is appreciated.