QUOTE (TheBen @ Oct 14 2011, 06:40 PM)

Easy. There's a command on the third page of events that lets you prevent the player from saving in the menu, called "Change save access". Just put that in an event at the beginning of the game (an autorun event, preferably). There's also a command for opening the save menu via an event, "Open Save Screen", on the same page.
I don't think that's going to work.
CODE
autorun event-change save access-disable
erase event
CODE
Save point
-player touch event-
enable save access-open save/menu screen
then disable it again at the end
or have it run on a condition branch/switch.