#=========================================================================
=====
# Options Window
#------------------------------------------------------------------------------
# Adjust Brightness, Volume, and Text Color.
#==============================================================================
class Window_Options < Window_Base
def initialize()
super(20, 20, 500, 380)
self.windowskin = Cache.system("WindowTitle")
refresh
end
def refresh
self.contents.clear
draw_options(0, 0)
end
def draw_options(x, y)
self.contents.font.color = system_color
self.contents.draw_text(x+175, y, 300, WLH, "Game Options")
self.contents.font.color = normal_color
draw_enter_text(x+80, y+30, 500, WLH, "Adjust in game brightness, volume \n and text color to your preference")
self.contents.font.color = text_color(2)
self.contents.draw_text(x+30, y+120, 300, WLH, "Brightness")
self.contents.draw_text(x+200, y+120, 300, WLH, "Volume")
self.contents.draw_text(x+350, y+120, 300, WLH, "Text Color")
end
end
class Scene_Options < Scene_Base
def initialize()
end
def start
super
create_menu_background
@options_window = Window_Options.new
end
def terminate
super
dispose_menu_background
@options_window.dispose
end
def return_scene
$scene = Scene_Title.new
end
def update
update_menu_background
@options_window.update
if Input.trigger?(Input::

Sound.play_cancel
return_scene
end
end
end