Basic - Item Quality Colors - of Awesome v1.1, Item, weapon, armor or skill name color about affinity or quality. |
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Jun 16 2010, 07:56 AM
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Leongon of the Village of Awesome

Group: Revolutionary
Posts: 1,006
Type: Developer
RM Skill: Skilled

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Item weapon armor object color quality rarity name Basic Item Quality Colors of Awesome Version: 1.1 Author: Leongon Release: June 16 2010 Last Actualization: July 18 2010 Exclusive: at RPG RPG RevolutionRequires: Your country at the top of the group table on South Africa's 2010 soccer world cup. IntroductionThis is a really small and nice one. Item Quality Colors replicates the colouring of item's names used in most actual MMORPGs to ease the quality or element affinity noticing for the players. Features- Easy setting of many different quality colors in the script configuration area. - Set each item, armor and weapon's quality adding a simple tag in their notefield, with the quality name you set. - Also can be used in skills, to colourize them by element affinity or something. Further Instructions and configuration on script header. ScriptArchive:
ItemQualityColors.txt ( 5.48K )
Number of downloads: 765CustomizationChange, add or remove many qualities as you want for all 32 colors in the script's configuration area, then add the proper tags with your quality names in the item, weapon, armor and skill's noteboxes. For example: First you assign the key "awesome" to color 22 in the script, then you go to the notefield of the item, armor, weapon or skill you want with that color, and write <IQC awesome> on it. CompatibilityRewrites draw_item_name on Window_Base class, so if you have other scripts handling item display you can get issues. Try putting this one above. Screenshot DEMONo need InstallationPlug it above main, set your color qualities in the script, add the proper tags in notefields, and play. Historyv1.0 - Release. v1.01 - Note reader module standarization for all my scripts. v1.1 - Now does not check for a defined item kind, so can work with custom item types and even skills. Terms and ConditionsUse on commercial and non-commercial proyects, just give credit. Don't post it outside www.rpgrevolution.com If you want to share this, use only a link to here. CreditsLeongon
This post has been edited by leongon: Jul 13 2012, 06:58 PM
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Leon's Basic VX Scripts of Awesome: Step 1. Passive Skills - Create skills that add passive bonuses. (shitty) Step 2. Learning from Everyone - Learn skills from enemies, or allies, without being the target of the skill. (nice)Step 3. Dual Battle Landscapes - Set background and foreground image for your battles. (nice)Step 4. State Details - Add description to states, and allow viewing them on menu, and in battle. (nice)Step 5. Item Quality Colors - Colourize item, weapon, armor and skill's name according their quality or affinity. (very nice)Step 6. Skill Trees - Your actors can have talent trees now, like in the MMORPGs. (extremely nice)Step 7. Main Menu Manager - Easy, straight, and intuitive total control of commands for the main menu. (very nice)
Drawing commissions are open. Facesets... monsters... anything: click here.
 ---------------------------------------------------------------------------------------------------------------------------------  Second place again xD Deadly Christmas setup. 8.04 score... this one was not so fail. Yay! Twist of Fate. Worst game in the competition... Yay! Tie with two more guys out of 6 participants, so fail... Yay!
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Jun 16 2010, 12:15 PM
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Leongon of the Village of Awesome

Group: Revolutionary
Posts: 1,006
Type: Developer
RM Skill: Skilled

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I-don'tknow-what  hahaha What you refer to?
__________________________
Leon's Basic VX Scripts of Awesome: Step 1. Passive Skills - Create skills that add passive bonuses. (shitty) Step 2. Learning from Everyone - Learn skills from enemies, or allies, without being the target of the skill. (nice)Step 3. Dual Battle Landscapes - Set background and foreground image for your battles. (nice)Step 4. State Details - Add description to states, and allow viewing them on menu, and in battle. (nice)Step 5. Item Quality Colors - Colourize item, weapon, armor and skill's name according their quality or affinity. (very nice)Step 6. Skill Trees - Your actors can have talent trees now, like in the MMORPGs. (extremely nice)Step 7. Main Menu Manager - Easy, straight, and intuitive total control of commands for the main menu. (very nice)
Drawing commissions are open. Facesets... monsters... anything: click here.
 ---------------------------------------------------------------------------------------------------------------------------------  Second place again xD Deadly Christmas setup. 8.04 score... this one was not so fail. Yay! Twist of Fate. Worst game in the competition... Yay! Tie with two more guys out of 6 participants, so fail... Yay!
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Jun 16 2010, 12:22 PM
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Leongon of the Village of Awesome

Group: Revolutionary
Posts: 1,006
Type: Developer
RM Skill: Skilled

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To tell the thuth, I'm developing a game based in Warcraft universe, so I made this one and the states details, to be environment stuff familiar to it.
__________________________
Leon's Basic VX Scripts of Awesome: Step 1. Passive Skills - Create skills that add passive bonuses. (shitty) Step 2. Learning from Everyone - Learn skills from enemies, or allies, without being the target of the skill. (nice)Step 3. Dual Battle Landscapes - Set background and foreground image for your battles. (nice)Step 4. State Details - Add description to states, and allow viewing them on menu, and in battle. (nice)Step 5. Item Quality Colors - Colourize item, weapon, armor and skill's name according their quality or affinity. (very nice)Step 6. Skill Trees - Your actors can have talent trees now, like in the MMORPGs. (extremely nice)Step 7. Main Menu Manager - Easy, straight, and intuitive total control of commands for the main menu. (very nice)
Drawing commissions are open. Facesets... monsters... anything: click here.
 ---------------------------------------------------------------------------------------------------------------------------------  Second place again xD Deadly Christmas setup. 8.04 score... this one was not so fail. Yay! Twist of Fate. Worst game in the competition... Yay! Tie with two more guys out of 6 participants, so fail... Yay!
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Jun 16 2010, 11:03 PM
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Leongon of the Village of Awesome

Group: Revolutionary
Posts: 1,006
Type: Developer
RM Skill: Skilled

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v1.01 Note reader compatibility for my other scripts.
__________________________
Leon's Basic VX Scripts of Awesome: Step 1. Passive Skills - Create skills that add passive bonuses. (shitty) Step 2. Learning from Everyone - Learn skills from enemies, or allies, without being the target of the skill. (nice)Step 3. Dual Battle Landscapes - Set background and foreground image for your battles. (nice)Step 4. State Details - Add description to states, and allow viewing them on menu, and in battle. (nice)Step 5. Item Quality Colors - Colourize item, weapon, armor and skill's name according their quality or affinity. (very nice)Step 6. Skill Trees - Your actors can have talent trees now, like in the MMORPGs. (extremely nice)Step 7. Main Menu Manager - Easy, straight, and intuitive total control of commands for the main menu. (very nice)
Drawing commissions are open. Facesets... monsters... anything: click here.
 ---------------------------------------------------------------------------------------------------------------------------------  Second place again xD Deadly Christmas setup. 8.04 score... this one was not so fail. Yay! Twist of Fate. Worst game in the competition... Yay! Tie with two more guys out of 6 participants, so fail... Yay!
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Jun 18 2010, 09:30 AM
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Leongon of the Village of Awesome

Group: Revolutionary
Posts: 1,006
Type: Developer
RM Skill: Skilled

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Is compatible with everything but other scripts that change item, armor and weapon base display.
KGC equip scene... I don't know that :B
About next scripts, mm well, I make scripts when I got an idea and got to think of a way that my actual capabilities can make it work.
__________________________
Leon's Basic VX Scripts of Awesome: Step 1. Passive Skills - Create skills that add passive bonuses. (shitty) Step 2. Learning from Everyone - Learn skills from enemies, or allies, without being the target of the skill. (nice)Step 3. Dual Battle Landscapes - Set background and foreground image for your battles. (nice)Step 4. State Details - Add description to states, and allow viewing them on menu, and in battle. (nice)Step 5. Item Quality Colors - Colourize item, weapon, armor and skill's name according their quality or affinity. (very nice)Step 6. Skill Trees - Your actors can have talent trees now, like in the MMORPGs. (extremely nice)Step 7. Main Menu Manager - Easy, straight, and intuitive total control of commands for the main menu. (very nice)
Drawing commissions are open. Facesets... monsters... anything: click here.
 ---------------------------------------------------------------------------------------------------------------------------------  Second place again xD Deadly Christmas setup. 8.04 score... this one was not so fail. Yay! Twist of Fate. Worst game in the competition... Yay! Tie with two more guys out of 6 participants, so fail... Yay!
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Jun 18 2010, 10:24 AM
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Level 1337

Group: Banned
Posts: 1,664
Type: Writer
RM Skill: Intermediate

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Great script idea keep up the good work.
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I'm not dead. Thanks.
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Jun 18 2010, 06:39 PM
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Keeper of the RMVX FAQ

Group: Revolutionary
Posts: 706
Type: Mapper
RM Skill: Intermediate

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one of Yanfly's YERD Scripts does this function also, but you can choose what colors to make the words. Your not limited to a set number of colors.
__________________________
   QUOTE (Albino Parakeet @ Apr 1 2011, 05:46 PM)  i need to know exactly how to put a penis inside someone's butt. do you have the technical knowledge to tell me how? QUOTE (Albino Parakeet @ Apr 2 2011, 01:20 PM)  QUOTE (Shadyone @ Apr 2 2011, 06:29 AM)  I see the keet likes anal. im trying to get into it but people aren't answering my question
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Jun 18 2010, 09:04 PM
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Leongon of the Village of Awesome

Group: Revolutionary
Posts: 1,006
Type: Developer
RM Skill: Skilled

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I just defaulted 5 qualities in the script, you can add 27 more.
You have all the 32 text colors of your Windows.png disponible. Anyway, a limited number of colors is a help on keeping standard your game visual aspects.
__________________________
Leon's Basic VX Scripts of Awesome: Step 1. Passive Skills - Create skills that add passive bonuses. (shitty) Step 2. Learning from Everyone - Learn skills from enemies, or allies, without being the target of the skill. (nice)Step 3. Dual Battle Landscapes - Set background and foreground image for your battles. (nice)Step 4. State Details - Add description to states, and allow viewing them on menu, and in battle. (nice)Step 5. Item Quality Colors - Colourize item, weapon, armor and skill's name according their quality or affinity. (very nice)Step 6. Skill Trees - Your actors can have talent trees now, like in the MMORPGs. (extremely nice)Step 7. Main Menu Manager - Easy, straight, and intuitive total control of commands for the main menu. (very nice)
Drawing commissions are open. Facesets... monsters... anything: click here.
 ---------------------------------------------------------------------------------------------------------------------------------  Second place again xD Deadly Christmas setup. 8.04 score... this one was not so fail. Yay! Twist of Fate. Worst game in the competition... Yay! Tie with two more guys out of 6 participants, so fail... Yay!
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Jul 18 2010, 10:14 AM
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Leongon of the Village of Awesome

Group: Revolutionary
Posts: 1,006
Type: Developer
RM Skill: Skilled

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New version 1.1 Now has better compatibility, and also work with skills.
Give color to your world!
__________________________
Leon's Basic VX Scripts of Awesome: Step 1. Passive Skills - Create skills that add passive bonuses. (shitty) Step 2. Learning from Everyone - Learn skills from enemies, or allies, without being the target of the skill. (nice)Step 3. Dual Battle Landscapes - Set background and foreground image for your battles. (nice)Step 4. State Details - Add description to states, and allow viewing them on menu, and in battle. (nice)Step 5. Item Quality Colors - Colourize item, weapon, armor and skill's name according their quality or affinity. (very nice)Step 6. Skill Trees - Your actors can have talent trees now, like in the MMORPGs. (extremely nice)Step 7. Main Menu Manager - Easy, straight, and intuitive total control of commands for the main menu. (very nice)
Drawing commissions are open. Facesets... monsters... anything: click here.
 ---------------------------------------------------------------------------------------------------------------------------------  Second place again xD Deadly Christmas setup. 8.04 score... this one was not so fail. Yay! Twist of Fate. Worst game in the competition... Yay! Tie with two more guys out of 6 participants, so fail... Yay!
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Aug 17 2011, 01:50 PM
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Level 4

Group: Member
Posts: 58
Type: None
RM Skill: Undisclosed

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is it possible you can add a function of the script to add the text too with the color? for example, IQC uncommon in the pic above, the name Great Axe [Uncommon] will be displayed instead with the text [Uncommon] as green. i need that block in one of my scripts.
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Aug 18 2011, 01:46 AM
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Leongon of the Village of Awesome

Group: Revolutionary
Posts: 1,006
Type: Developer
RM Skill: Skilled

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QUOTE (new @ Aug 17 2011, 02:50 PM)  is it possible you can add a function of the script to add the text too with the color? for example, IQC uncommon in the pic above, the name Great Axe [Uncommon] will be displayed instead with the text [Uncommon] as green. i need that block in one of my scripts. Hi I don't have RPG Maker VX anymore, so I can't test it... but try replacing the whole class Window_Base on my script with this: CODE class Window_Base < Window include LNR include IQC_Configs def draw_item_name(item, x, y, enabled = true) if item != nil draw_icon(item.icon_index, x, y, enabled) self.contents.font.color = normal_color if item.note.include?("<IQC ") quality = get_single_for(item.note,"IQC") self.contents.font.color = text_color(IQC_quality.index(quality).to_i) self.contents.font.color.alpha = enabled ? 255 : 128 self.contents.draw_text(x + 24, y, 172, WLH, item.name + " [" + quality + "]") else self.contents.font.color.alpha = enabled ? 255 : 128 self.contents.draw_text(x + 24, y, 172, WLH, item.name) end self.contents.font.color = normal_color end end end That should do what you want, if I'm correct.
__________________________
Leon's Basic VX Scripts of Awesome: Step 1. Passive Skills - Create skills that add passive bonuses. (shitty) Step 2. Learning from Everyone - Learn skills from enemies, or allies, without being the target of the skill. (nice)Step 3. Dual Battle Landscapes - Set background and foreground image for your battles. (nice)Step 4. State Details - Add description to states, and allow viewing them on menu, and in battle. (nice)Step 5. Item Quality Colors - Colourize item, weapon, armor and skill's name according their quality or affinity. (very nice)Step 6. Skill Trees - Your actors can have talent trees now, like in the MMORPGs. (extremely nice)Step 7. Main Menu Manager - Easy, straight, and intuitive total control of commands for the main menu. (very nice)
Drawing commissions are open. Facesets... monsters... anything: click here.
 ---------------------------------------------------------------------------------------------------------------------------------  Second place again xD Deadly Christmas setup. 8.04 score... this one was not so fail. Yay! Twist of Fate. Worst game in the competition... Yay! Tie with two more guys out of 6 participants, so fail... Yay!
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Aug 18 2011, 02:05 AM
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Level 4

Group: Member
Posts: 58
Type: None
RM Skill: Undisclosed

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CODE class Window_ItemStatus < Window_Base include LNR include IQC_Configs
def refresh self.contents.clear return if @item == nil draw_icon(@item.icon_index, 0, 0, true) self.contents.font.color = normal_color if item.note.include?("<IQC ") quality = get_single_for(item.note,"IQC") self.contents.font.color = text_color(IQC_quality.index(quality).to_i) self.contents.font.color.alpha = enabled ? 255 : 128 self.contents.draw_text(x + 24, y, 172, WLH, item.name + " [" + quality + "]") else self.contents.draw_text(24, 0, 288, WLH, @item.name) end self.contents.draw_text(4, WLH * 1, 504, WLH, @item.description) self.contents.draw_text(360+20, 0, 120-32, WLH, @item.price, 2) end end here's what i did and it doesnt work. where did i go wrong?
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Aug 18 2011, 02:38 PM
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Leongon of the Village of Awesome

Group: Revolutionary
Posts: 1,006
Type: Developer
RM Skill: Skilled

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Just replace all the class with the one i gave you... is strange to see you asking what you did wrong if is clearly that what i edited for you is different from what you're showing now.
This post has been edited by leongon: Aug 18 2011, 02:39 PM
__________________________
Leon's Basic VX Scripts of Awesome: Step 1. Passive Skills - Create skills that add passive bonuses. (shitty) Step 2. Learning from Everyone - Learn skills from enemies, or allies, without being the target of the skill. (nice)Step 3. Dual Battle Landscapes - Set background and foreground image for your battles. (nice)Step 4. State Details - Add description to states, and allow viewing them on menu, and in battle. (nice)Step 5. Item Quality Colors - Colourize item, weapon, armor and skill's name according their quality or affinity. (very nice)Step 6. Skill Trees - Your actors can have talent trees now, like in the MMORPGs. (extremely nice)Step 7. Main Menu Manager - Easy, straight, and intuitive total control of commands for the main menu. (very nice)
Drawing commissions are open. Facesets... monsters... anything: click here.
 ---------------------------------------------------------------------------------------------------------------------------------  Second place again xD Deadly Christmas setup. 8.04 score... this one was not so fail. Yay! Twist of Fate. Worst game in the competition... Yay! Tie with two more guys out of 6 participants, so fail... Yay!
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Aug 18 2011, 03:23 PM
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Level 4

Group: Member
Posts: 58
Type: None
RM Skill: Undisclosed

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wow it works! nice. yeah i just placed what you originally made. real cool thanks!
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