QUOTE (Garlyle @ Mar 22 2011, 03:17 PM)
...Fine, I'll bite and download this.
It can't possibly be worse than the source material!
........please don't let it be worse than the source material.
Seriously though, what the hell posessed you to make a game based on "Manos": The Hands of Fate, anyway?
Honestly, I just wanted to see if I could do it.
Another website was having a constant to make a game based off of a horror movie, and I chose this one because I figured it would be easy enough to do. Annnnd I only had about 3 weeks to do this, so I didn't want to pick anything complicated.
However, this game doesn't follow the movie's plot verbatim. It borrows certain plot elements and characters from the original, but 85% of the storyline + the dialogue is all mine. I have gotten good feedback on the changes so far.
If you decide to give this a try, I look forward to reading your thoughts, negative or positive.
QUOTE (squirrelmg @ Mar 22 2011, 06:52 PM)
Watching the MST3K version of this movie was hilarious... because the movie was SO BAD.
How could you even convert it into a game?
How long is this?
Your maps look too empty and open.
I converted it into a game because the original did have some good ideas, but the execution was...well, a bit lacking. So with this game, I attempted to give them the ~justice~ that they deserved.
A normal playthrough is about an 1-2 hours long, but if you combine the two storylines (and the optional dungeon in playthrough #3), it's about 5-6 hours. The game also comes with a complete spoiler-free guide that may come in handy during certain points.
As far as the maps are concerned, I wanted to make the game look as realistic as possible, so some maps, like the motel, don't have a lot of excessive detail because I wanted them to look as close to a 1950s old motel as I could.
Other maps, like the catacombs, were deliberately made to look "open" because there several items scattered throughout. I wanted to give the players room to *explore*.