Alright guys I have developed a Legend of Zelda Starter kit for Rpg Maker Vx. It includes: A fully functioning ABS MiniMap Sprites Custom Face Set (MINE!) A little secret in the status menu. A huge Iconset Custom Armour Classes Weapons
Still to come: Custom Items Skills Enemies States New Animations Custom Terms And quite possibly, maps...with burning bushes. Thank Miyamoto
PS. Mods plz move if its in the wrong section.
Update: Added 2 Custom Skills Added Ammo for Slingshot Added enemies Added Animations Added Cuttable grass
RPG Maker and ABS do NOT go together well. It is a good kit but I think you need more emphasis on "starter". The character sprite wasn't aligned properly so it looks like Link is limping. Plus, Link's sprite is very tall so the shield seems to only be protecting his legs. Also, the sword swing animation would need some serious changes.
I am not criticizing your work. You did a nice job compiling the stuff, however, RPG Maker just isn't a good choice for any ABS-styled games (especially Zelda) due to its blockyness, the lag and the limitations of the maker.
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RPG Maker and ABS do NOT go together well. It is a good kit but I think you need more emphasis on "starter". The character sprite wasn't aligned properly so it looks like Link is limping. Plus, Link's sprite is very tall so the shield seems to only be protecting his legs. Also, the sword swing animation would need some serious changes.
I am not criticizing your work. You did a nice job compiling the stuff, however, RPG Maker just isn't a good choice for any ABS-styled games (especially Zelda) due to its blockyness, the lag and the limitations of the maker.
Group: Member
Posts: 21
Type: None
RM Skill: Beginner
QUOTE (slifer644 @ Aug 16 2009, 12:32 PM)
QUOTE (Sizux @ Aug 15 2009, 06:22 PM)
RPG Maker and ABS do NOT go together well. It is a good kit but I think you need more emphasis on "starter". The character sprite wasn't aligned properly so it looks like Link is limping. Plus, Link's sprite is very tall so the shield seems to only be protecting his legs. Also, the sword swing animation would need some serious changes.
I am not criticizing your work. You did a nice job compiling the stuff, however, RPG Maker just isn't a good choice for any ABS-styled games (especially Zelda) due to its blockyness, the lag and the limitations of the maker.
alright guys heres some instructions on use of this resource pack: To make Projectiles: 1. Go into your SBABS Basic Script 2. Setup your distant weapon starting at line 58
alright guys heres some instructions on use of this resource pack: To make Projectiles: 1. Go into your SBABS Basic Script 2. Setup your distant weapon starting at line 58
there will be an update so with a new minimap and bringing back the old iconset (this one looks horrible). And i quite possibly change from requiem battle script to PRABS.
Group: Member
Posts: 16
Type: Artist
RM Skill: Beginner
You should change the battle system to PRABS. PRABS is more zelda-like. It has fast combos and makes big slashes.
also I like the zelda pack keep up the good work! Downloading the new version at the moment
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Statistics in RL
Dawn of Justice
Dawn of Justice Scripts 20% Maps 44% Music 100% Events 22% Story 23% Demo 77% Art 44% Website 11% INFO 45% Credits 95% Chars 66% Title screen 75% Thanks to google for helping me find resources
Group: Member
Posts: 1
Type: None
RM Skill: Undisclosed
this was pretty epic and perfect until i had my first battle with the slime! it's an good idea but this is RPG maker and not action maker. this game would be so much better if you made this game in another program! in overall it was pretty good. but there were some problems when you were walking sometimes link stopped i couldn't move forward. so i had to turn back and try again. have you tried using RPG in the game? link
This post has been edited by chibius: Dec 4 2009, 06:14 PM
alright you guys, i will begin working on this again, but will not use PRABS because of graphics dificulties. I plan on making a new hud, and currently working on new sprites (Kaduki)