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> Legend of Zelda Starter Kit [Update 8/24]
slifer644
post Aug 15 2009, 01:35 PM
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Alright guys I have developed a Legend of Zelda Starter kit for Rpg Maker Vx.
It includes:
A fully functioning ABS
MiniMap
Sprites
Custom Face Set (MINE!)
A little secret in the status menu.
A huge Iconset
Custom Armour
Classes
Weapons

Still to come:
Custom Items
Skills
Enemies
States
New Animations
Custom Terms
And quite possibly, maps...with burning bushes. Thank Miyamoto

PS. Mods plz move if its in the wrong section.

Update:
Added 2 Custom Skills
Added Ammo for Slingshot
Added enemies
Added Animations
Added Cuttable grass

Update:
Redid the iconset
http://www.mediafire.com/download.php?yk4jgxnogdj

This post has been edited by slifer644: Aug 24 2009, 12:43 PM


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Night_Runner
post Aug 15 2009, 05:04 PM
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That's pretty epic man smile.gifsmile.gifsmile.gifsmile.gif
For some reason though, the minimap puts a massive shade of gray over most of my map, I'll upload a pic...



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slifer644
post Aug 15 2009, 05:23 PM
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QUOTE (Night_Runner @ Aug 15 2009, 06:04 PM) *
That's pretty epic man smile.gifsmile.gifsmile.gifsmile.gif
For some reason though, the minimap puts a massive shade of gray over most of my map, I'll upload a pic...


Yeah i noticed I fixed it about 3 hours ago, Im just working on uploading a new one.


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Sizux
post Aug 15 2009, 06:22 PM
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RPG Maker and ABS do NOT go together well. It is a good kit but I think you need more emphasis on "starter". The character sprite wasn't aligned properly so it looks like Link is limping. Plus, Link's sprite is very tall so the shield seems to only be protecting his legs. Also, the sword swing animation would need some serious changes.

I am not criticizing your work. You did a nice job compiling the stuff, however, RPG Maker just isn't a good choice for any ABS-styled games (especially Zelda) due to its blockyness, the lag and the limitations of the maker.


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slifer644
post Aug 16 2009, 09:32 AM
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QUOTE (Sizux @ Aug 15 2009, 06:22 PM) *
RPG Maker and ABS do NOT go together well. It is a good kit but I think you need more emphasis on "starter". The character sprite wasn't aligned properly so it looks like Link is limping. Plus, Link's sprite is very tall so the shield seems to only be protecting his legs. Also, the sword swing animation would need some serious changes.

I am not criticizing your work. You did a nice job compiling the stuff, however, RPG Maker just isn't a good choice for any ABS-styled games (especially Zelda) due to its blockyness, the lag and the limitations of the maker.

well I have vista which means I can't use RMXP


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slifer644
post Aug 22 2009, 04:08 AM
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*bump*


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DeadDemonDude
post Aug 22 2009, 04:16 AM
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This is an Interesting topic. You should pass this on to Zinx. Hes making LoZ: Requiem of Spirits. And he might find this system helpful


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Zinx10
post Aug 22 2009, 10:23 AM
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QUOTE (DeadDemonDude @ Aug 22 2009, 04:16 AM) *
This is an Interesting topic. You should pass this on to Zinx. Hes making LoZ: Requiem of Spirits. And he might find this system helpful

1. I don't need this.
2. I do have a starter kit, because of all the graphics, and it is for RPG Maker 2003 not VX.


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StreetxLights
post Aug 23 2009, 10:55 AM
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QUOTE (slifer644 @ Aug 16 2009, 11:32 AM) *
well I have vista which means I can't use RMXP


The XP in RPG Maker XP doesn't mean you can only use it on XP. I have both RMXP and RMVX on my computer and I have vista. It works fine.

I'm pretty sure you can use any RPG Maker on vista, haven't tested the rest out though.
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slifer644
post Aug 23 2009, 01:16 PM
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I've come do deliver some bad luck, later.
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QUOTE (StreetxLights @ Aug 23 2009, 10:55 AM) *
QUOTE (slifer644 @ Aug 16 2009, 11:32 AM) *
well I have vista which means I can't use RMXP


The XP in RPG Maker XP doesn't mean you can only use it on XP. I have both RMXP and RMVX on my computer and I have vista. It works fine.

I'm pretty sure you can use any RPG Maker on vista, haven't tested the rest out though.

i dont have admin any more to run Xp
QUOTE
This is an Interesting topic. You should pass this on to Zinx. Hes making LoZ: Requiem of Spirits. And he might find this system helpful

actualy Zinx's game inspired me to do this, plus no one else would make one...


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Terror3659
post Sep 4 2009, 05:07 AM
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How do you make ranged weapons? i tried on another project but nothing worked.
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Zinx10
post Sep 9 2009, 11:25 AM
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QUOTE (slifer644 @ Aug 23 2009, 02:16 PM) *
QUOTE (StreetxLights @ Aug 23 2009, 10:55 AM) *
QUOTE (slifer644 @ Aug 16 2009, 11:32 AM) *
well I have vista which means I can't use RMXP


The XP in RPG Maker XP doesn't mean you can only use it on XP. I have both RMXP and RMVX on my computer and I have vista. It works fine.

I'm pretty sure you can use any RPG Maker on vista, haven't tested the rest out though.

i dont have admin any more to run Xp
QUOTE
This is an Interesting topic. You should pass this on to Zinx. Hes making LoZ: Requiem of Spirits. And he might find this system helpful

actualy Zinx's game inspired me to do this, plus no one else would make one...

My game inspired you? I FEEL SO LOVED!


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Game Thread
A game where you start in the future, but you go to the past, to make things right, hopefully.

The Hidden World
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An Arcade-style game where you must go through various puzzles to see if you go home.

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Sozerius
post Sep 10 2009, 10:19 PM
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QUOTE (slifer644 @ Aug 16 2009, 12:32 PM) *
QUOTE (Sizux @ Aug 15 2009, 06:22 PM) *
RPG Maker and ABS do NOT go together well. It is a good kit but I think you need more emphasis on "starter". The character sprite wasn't aligned properly so it looks like Link is limping. Plus, Link's sprite is very tall so the shield seems to only be protecting his legs. Also, the sword swing animation would need some serious changes.

I am not criticizing your work. You did a nice job compiling the stuff, however, RPG Maker just isn't a good choice for any ABS-styled games (especially Zelda) due to its blockyness, the lag and the limitations of the maker.

well I have vista which means I can't use RMXP


RMXP does not mean for windows XP?

It should work fine.


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slifer644
post Sep 21 2009, 02:58 PM
Post #14


I've come do deliver some bad luck, later.
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Posts: 133
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alright guys heres some instructions on use of this resource pack:
To make Projectiles:
1. Go into your SBABS Basic Script
2. Setup your distant weapon starting at line 58
CODE
Distance_Weapons[A] = [B, C, D, E, F, G, H] and change:
# A:Weapon ID, B:Char, C:Char Index, D:Speed, E:Distance, F:Delay, G:Ammunition 1, H:Ammunition 2

(Your projectiles are setup in your items database)
BTW the reason i can't use RMXP because im not an admin on my Computer.


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Zinx10
post Sep 21 2009, 07:45 PM
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QUOTE (slifer644 @ Sep 21 2009, 02:58 PM) *
alright guys heres some instructions on use of this resource pack:
To make Projectiles:
1. Go into your SBABS Basic Script
2. Setup your distant weapon starting at line 58
CODE
Distance_Weapons[A] = [B, C, D, E, F, G, H] and change:
# A:Weapon ID, B:Char, C:Char Index, D:Speed, E:Distance, F:Delay, G:Ammunition 1, H:Ammunition 2

(Your projectiles are setup in your items database)
BTW the reason i can't use RMXP because im not an admin on my Computer.

ON-TOPIC:
Keep up the good work, hopefully, it will act just like Zelda!

OFF-TOPIC:
ZELDA RULEZ...with a capital Z!


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Game Thread
A game where you start in the future, but you go to the past, to make things right, hopefully.

The Hidden World
Game Thread
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Here are all the things I Support (They Include Links!)




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slifer644
post Oct 6 2009, 02:12 AM
Post #16


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there will be an update so with a new minimap and bringing back the old iconset (this one looks horrible).
And i quite possibly change from requiem battle script to PRABS.


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poo in here
post Oct 12 2009, 04:27 PM
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You should change the battle system to PRABS.
PRABS is more zelda-like. It has fast combos and makes big slashes.

also I like the zelda pack keep up the good work!
Downloading the new version at the moment


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Scriptless
post Oct 17 2009, 08:29 AM
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omg it's blackcat D8

cool script!! biggrin.gif


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chibius
post Dec 4 2009, 06:12 PM
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this was pretty epic and perfect until i had my first battle with the slime!
it's an good idea but this is RPG maker and not action maker. this game would be so much better if you made this game in another program!
in overall it was pretty good. but there were some problems when you were walking sometimes link stopped i couldn't move forward. so i had to turn back and try again. have you tried using RPG in the game? link tongue.gif

This post has been edited by chibius: Dec 4 2009, 06:14 PM
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slifer644
post Mar 6 2010, 06:10 AM
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alright you guys, i will begin working on this again, but will not use PRABS because of graphics dificulties. I plan on making a new hud, and currently working on new sprites (Kaduki)


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