QUOTE (shaddowval @ Jan 22 2012, 03:05 PM)

I think I understand what you are asking. You want to use monster sprites in your battle system without needing all the extra movement they have? just the sprites? I'm using Tankentai 3.4e without kaduki but I think I understand what you are looking for.
If you simply make a single monster frame, meaning all the default 3x4 that the normal monster sprite comes with and name it $Monster(or whatever just include the $) it should work as a battler or as a sprite, without all that extra work. To make the monster die normally and just leave the screen with the red flash, set your collapse to 3. i.e. <collapse: 3>, this should be the default death and should fix everything for you.
edit: Btw welcome to the forums, you should make an intro post in the introduction section so we can get to know you a bit better.
No, you see, I WANT the MONSTERS to have all the extra movement, but I don't want the ACTORS to have it. It would be extra movements for the battlers, but not for actors.
I mean...
I need this



Actor 7 does have the "_1", "_2" & "_3" files.
But I only want this

But Actor 87(the one I'm using) does not have them, therefore I can't use her for my game if I want the SBS.
I hope this makes things more clear now.
This post has been edited by Trismegistus: Jan 22 2012, 02:35 PM