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> Mists of Naladia, Completed Game [v3]
Rpgx
post Jan 3 2008, 05:44 PM
Post #21


lolwut?
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Looks superb. Nothing bad at all (atleast imo).

One thing though. The Diego CMS had a bug in the bestiary I believe. I don't know if you got it fixed. Like nothing ever shows up and if it does, as soon as you leave the menu it goes away. Just was a side note.

This post has been edited by Rpgx: Jan 3 2008, 05:45 PM


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darkhalo
post Jan 4 2008, 11:39 AM
Post #22


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Yeah, the menu has two outstanding bugs affecting bestiary and save file. Even though I'm trying to
resolve it, its looking very likely it will now be replaced with another animated menu such as FFX2. Ill
put up a screen or two on the new one. If I can upload the demo today, Ill do that.

*Well the menu I was working on (ffx2) is now done. Here it is smile.gif



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Rpgx
post Jan 4 2008, 02:50 PM
Post #23


lolwut?
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yeah, thats way better tongue.gif
The Diego one was impossible to fix pinch.gif


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darkhalo
post Jan 4 2008, 03:12 PM
Post #24


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^^Thanks smile.gif Well here's the demo (it had to be) today. Its approx one hour gameplay, and includes a
little more than I originally anticipated. Its a 50mb stand alone, so anyone can try it. The full game should
not exceed above 70mb. The full version should hopefully be out in spring. Feedback is welcome smile.gif
Demo link is in the 1st post !.


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SeeYouAlways
post Jan 5 2008, 05:43 AM
Post #25


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Just to say I've started playing it, and it's not so bad so far (although I'm still quite early on in the game at the moment). Just to tell you that you can save anywhere in the game, but there seems to be save points here and there.


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darkhalo
post Jan 5 2008, 06:10 AM
Post #26


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^Lol, Im still undecided whether to include a "Save Anywhere" in the final game. So disregard them
during the demo. smile.gif


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Cerulean Sky
post Jan 5 2008, 11:15 AM
Post #27


Eldest
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Sweet! Looking good1


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jens009
post Jan 5 2008, 11:28 AM
Post #28


L Did you know? Death gods... only eat apples
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Darkhalo! I've realized that I had never replied to your development thread. Apologies man.
Anyhow, I noticed that you're a big fan of Ragnarok Battlers. Hehe. I've seen your other games and I noticed this same pattern.
But what I would really like to comment on is your mapping. No, not the one with the tilesets but rather your peculiar way of using panoramas or backdrops as maps. It's very interesting indeed. Your panorama mapping has impressed me for quite a long time but I never really appreciated it, but now I am! =D. Also, I'm quite glad you optimized your script to the best of your knowledge even though you don't know RGSS(Or at least I think you don't). I'm really impressed darkhalo.
Now regarding the story. I can't really say it's cliched nor it's unique. However, it does spark some interest and makes me ask questions like: Who is this Virgil? Why her, and not other Dragon-kins? What was the long history between these 3 races? And many other things.
Finally, I'm really glad you are using Minkoff battlers that we had long ago developed! You might want to see the 300+ battlers that I had submitted for RRR for more enemy battlers. (Check in the resource thread). Oh! And it would be really nice if you turned more of your battlers into your Minkoff Battlers Thread. Unless of course, the animation is exclusive to your game in which case it is fine not to do so.

Those are my comments so far.
I'll try out your demo, after I'm done trying out the demo of "Healer." (looks really interesting)

QUOTE (darkhalo @ Jan 2 2008, 02:07 PM) *

*Drools over Lloyd* Haha.. I'm not a lloyd fanatic but I do use him in my game. Where did you find that picture of him!? I've been trying to look everywhere for a good picture. All I've found are some grainy pics of him with half of his body cut off.


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Farewell RRR. =]
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mariefe
post Jan 6 2008, 10:13 AM
Post #29


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hai nice game but i.m stuck in the crystal room .
can you plaese tel me how i can get out of the crystal room
thanks sad.gif
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ccoa
post Jan 6 2008, 10:53 AM
Post #30


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You really need to post these topics in the game topic. Without quoting the whole first post, preferably.


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mariefe
post Jan 6 2008, 11:06 AM
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QUOTE (ccoa @ Jan 6 2008, 10:00 AM) *
You really need to post these topics in the game topic. Without quoting the whole first post, preferably.



o sorry ccoa
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ccoa
post Jan 6 2008, 11:20 AM
Post #32


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Don't be sorry. Everyone's been new at one point, and everybody makes mistakes! happy.gif


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mariefe
post Jan 6 2008, 11:26 AM
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QUOTE (ccoa @ Jan 6 2008, 10:27 AM) *
Don't be sorry. Everyone's been new at one point, and everybody makes mistakes! happy.gif



thanks for your understanding
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darkhalo
post Jan 7 2008, 01:51 AM
Post #34


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On your first visit to the crystal room, you can only choose the first option....so transport. In the full game both options
come into effect when you have to revisit. thumbsup.gif


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Jadak
post Jan 7 2008, 01:57 AM
Post #35


R3? Pfffft! You'll Always Be RRR to ME
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I've yet to play this, however, I like what I see! Good job, Dhalo...


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mariefe
post Jan 7 2008, 02:16 AM
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thumbsup.gif thanks darkhalo
i'll try if i can transport. sweat.gif
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mariefe
post Jan 7 2008, 02:20 AM
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sweat.gif sorry it;s me again
i don't get any options sweat.gif
how do i transport????
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darkhalo
post Jan 8 2008, 05:40 AM
Post #38


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Hmm, the 2nd Crystal Room I thought it was inaccessible. sleep.gif Anyways, thats where the demo ends.
You saw a little more than was in the first upload !. As its all in progress Im uploading demo ending at that point...
Least you know the story moves on laugh.gif


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mariefe
post Jan 8 2008, 07:31 AM
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thumbsup.gif o ok thanks
can wait for the rest of the game.
like to play it teehee.gif
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darkhalo
post Jan 11 2008, 04:01 AM
Post #40


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Updates on MoN.
1 RO sprites all now animated in A Events.
2 Some Cut Scenes now using larger RO characters (As in screenshot)
3 Most if not all Spell animations replaced with custom ones.
4 Added scripts. 8 way movement by Homer.
New debugged demo uploaded.
First intro now added.

Belated.
@Jens. happy.gif I hate scripts. Always seem to get excited when adding them and bang, major game lag.
Will upload new battlers after the project.

@Jadak Thanks happy.gif


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