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> Dragon Quest: Legacy of the Lost, Complete! Embark on a quest to restore the lands of lost!
Orias Obderhode
post Aug 23 2011, 07:13 PM
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Progress has been going a bit slower now that I am back in school, but I am making progress. I finished up the Yardrick Region and am soon to move onto one of the longest regions in the game, Bariden.

I would like some feedback though on one of the new monsters added to the game. I mentioned that I am making several custom monsters (that you will be able to breed), and I am doing best to stay true to the Dragon Warrior Monsters GameBoy style graphics. Those who played the demo may have also noticed DeadKing was a new monster as well.



Any comments on the graphic would be greatly appreciated!


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Knot
post Aug 25 2011, 11:35 PM
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I really like the monster! Did you also do the background? The monster's a nice balance between simplicity and creativity. It's simple enough that you should be able to make lots of monsters in not too long but it's still also easily recognisable.

EDIT: On another note, since I like the monster and this game has a demo, I'm gunna play it!

EDIT2: Well, I've made it to the cave with my little mage friend (Ougba was it?) but I thought I'd give my thoughts so far before I forget. Firstly, I'm having lots of fun. I've never played dragon warrior but I'm really enjoying myself and the battles seem pretty well balance. It's a nice gentle start with equipment which is just out of reach and you have to work a little bit to get it.
I did have a few problems with the enchanted forest though. It would be nice to have some sign that it couldn't be completed before you spoke to the doctor again. What would probably be even better is to have it so that the bandit gives you a copper key AND some holy water. That way, since you're already back in the first town you can stop by the doctor and give him the holy water AND get the secret to the forest. Instead I spent ages talking to everyone in the second town and running randomly around the forest to get through. I didn't really think about going back to see the doctor until I ended up earning enough money to buy a copper sword!
The second issue was that after I got the holy water I thought it would be nice to quickly cut through the cave system but it didn't work! Since I had given the key to Gustav to get through his door I could no longer make my way through the underground cave system! Since you fall down holes in the floor there's no way out and I ended up trapped behind the locked door.
The warp wings were a nice touch but it was annoying that if you accidently used them in a dungeon or in a place you were already at, they still got used up.
The challenges on the shrine island were also pretty neat and lots of fun. Also, for some reason after I left the room with the dancing monsters (SW ordeal) if I tried to re-enter it said it was missing a music file and shut down. I have no idea if that's just me or what.
The dialogue has been overall great! Nice and crisp with a bunch of personality thrown in. I'd think about rewording the battle dialogue for when you surprise the enemy though, every time I see it I keep get the feeling that they were the ones who surprised me! (I'm not sure exactly what is says because I’m always button mashing through the beginning of fights)
Finally, there's just a small typo when your wizard friend offers to burn down the vines blocking the cave to the castle on the second continent. He says: "I might can destroy this vine...". It's actually the main reason I posted, I didn't want to forget it!
All up it's a game with some really nice presentation and I'm looking forward to continuing!


This post has been edited by Knot: Aug 27 2011, 07:33 PM


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Orias Obderhode
post Aug 28 2011, 06:42 AM
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Thanks so much for the feedback so far, Knot! I'm glad you're enjoying yourself as well. smile.gif

You know, the forest is where I tend to get most of the questions so far, and I think it might would be a good idea to change how it works a little! I know how to fix most of those issues, and will get right on it! The warp wing issue is scripting related, so it'll be a bit harder to fix, but hopefully I can figure out how. Thanks again for the feedback.


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Orias Obderhode
post Aug 30 2011, 07:54 PM
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I wanted to provide a quick progress update for Legacy of the Lost.

I've started back school, so progress has slowed down a little. I have finished another region since Version 1.2 and have moved on to the next. After completing this next region, Bariden, alchemy will open up to the players giving more depth to the gameplay! I anticipate that I will be releasing another demo in the coming months. My hope is to have both alchemy and breeding available in the demo so that people can get a feel for both systems!

Here's some screenshots of Bariden. I think progress is coming along rather nicely!





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Orias Obderhode
post Sep 19 2011, 11:57 AM
Post #25


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Progress on the next version of Legacy of the Lost is coming on rather nicely! However, before I release this next version, I would like to have beta testers so that everything goes off well and the difficulty is in check.

Here is just a glimpse of things changed in the new version:
- Two new regions, Yardrick and Bariden, have been added.
- Arena and Treasure Chest game have been added.
- Icons for items and equipment have been added.
- Alchemy is introduced.
- New sidequests.
- Adjustments to enemy EXP and gold.
- Music now loops correctly.
- Various fixes.
- And more!

If you are interested in becoming a beta tester, please let me know! If you played through version 1.2, your old save file should still be compatible with the new one. There will be an option to skip through Cardial just in case though!

I could use 1-2 more people! Thanks!

EDIT: All tester positions filled!

This post has been edited by Orias Obderhode: Sep 23 2011, 06:28 AM


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amerk
post Oct 4 2011, 10:28 AM
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DQ: Legacy of the Lost has been previewed.

See the topic here!


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Orias Obderhode
post Oct 6 2011, 08:54 AM
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I have just added the latest version of Legacy of the Lost. I have taken down the download for version 1.2. Here is the information on the new version. I have updated the OP to reflect these changes as well. smile.gif

Estimated Play Time – 10 hours
Estimated Overall Progress: 40%

Version 1.5 sees several improvements, additions and adjustments from version 1.2! For a full list of changes, click the spoiler below.

Version Changes
- Two new regions, Yardrick and Bariden, have been added.
- Arena and Treasure Chest game have been added.
- Icons for items and equipment have been added.
- Alchemy is introduced.
- New sidequests.
- Adjustments to enemy EXP and gold.
- Music now loops correctly.
- Warp Wings and Exit Bells now work as intended. It is no longer possible to
lose an item by using it in the wrong place.
- Some animations have been changed.
- Design of certain interior areas have been changed.
- A fully functional game over system has been added.
- The menu system is now working 100% correctly.
- You now can actually name your monsters.
- Poison no longer damages you with every 1 step you take. It now takes
15 steps on the map to recieve 1 point of damage.
- The graphics for inland water has been changed.
- Basilisk battle has been adjusted.
- It is no longer possible to get stuck in Poison Marsh Cave.
- Various graphical fixes and improvements have been made.
- Fixed grammatical errors.


You can download version 1.5 here! Keep in mind that you need to install the font, PressStart2P, which is included in the ZIP file.

KNOWN ERRORS IN DEMO:
- Most battle animations are RTP default.
- Outland water has a black border that might could look better

IMPORTANT for Version 1.5:

Save files from your previous 1.2 versions will not work as intended in this version. If you choose to use an old save file, the new game over function will not work at all, but besides that, the game should work properly.

To alleviate this, I have added an option in the beginning to skip to where the end of Demo 1.2 left off. In Aldain's bedroom, click the blinking "!" to be transported to Cardial Port City, after beating the Sea Devil. If you didn't play Version 1.2, I would highly recommend not using this method for your game.


Clicking the "!" here will transport you to the end of Cardial.

If you see any spelling errors, other bugs, general suggestions or have other comments, please let me know!

Amerk also completed a offical preview of Legacy of the Lost! I thank him for his efforts and you can find the preview here!


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Orias Obderhode
post Jul 7 2012, 05:28 PM
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It's been an incredibly long time since I last worked on Legacy of the Lost. About a month ago, my interest in continuing work on the project and the time I had to devote to the project increased and I've made some exciting progress. When I quit the game, I was one region away from needing to create the breeding system. In this past month, I've finished that region and made great progress towards the breeding system. At this rate, the entire breeding system and all the monster possibilities will be completed and finalized within a week or so! Here are some screenshots of the Monster Breeding System and the Monster Library associated with it.


To select two monsters, you need to click the family icons and then select from your list of monsters below.


The result!


I chose an image of 1EyeClown so that I wouldn't divulge too many breeding possibilities, but the Library is 100% completed.

And lastly, here are a few images from the latest region, Illae.



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Puck
post Jul 9 2012, 09:28 AM
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This looks absolutely amazing. I am a huge fan of DQ series, even the fangames. I haven't been this hyped and excited over a game here since Hellion. You've got my attention~

The concept of taming monsters and breeding them made me melt and just nostalgia to a childhood of Dragon Warrior Monsters. That has to be my favorite feature you've mentioned.


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Orias Obderhode
post Jul 9 2012, 06:50 PM
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QUOTE (Puck @ Jul 9 2012, 01:28 PM) *
This looks absolutely amazing. I am a huge fan of DQ series, even the fangames. I haven't been this hyped and excited over a game here since Hellion. You've got my attention~

The concept of taming monsters and breeding them made me melt and just nostalgia to a childhood of Dragon Warrior Monsters. That has to be my favorite feature you've mentioned.


I appreciate the support! I hope it will live up to your expectations!


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amerk
post Jul 10 2012, 11:16 AM
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After several months of silence, I was beginning to give up on this game. Good to see you are still working on it and plowing through the hurdles. The breeding option seems to be coming along very well.


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Orias Obderhode
post Jul 11 2012, 09:54 AM
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QUOTE (amerk @ Jul 10 2012, 03:16 PM) *
After several months of silence, I was beginning to give up on this game. Good to see you are still working on it and plowing through the hurdles. The breeding option seems to be coming along very well.


Yeah, its such an ambitious project it was hard to a steady pace working on it. But I really do believe it will be completed! Probably not by the end of this year, but early next year maybe. smile.gif


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Orias Obderhode
post Jul 29 2012, 05:05 PM
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Well, after about a month of work, the breeding system is finally finished! I'll admit, its quite fun to imagine how different each play-through could be! You could choose to create an army of three monsters, breed them all and make some type of ultimate monster using the genes and skill essences, or something in between!

On any particular play-through of Legacy of the Lost, you can only obtain 8 monsters (there are 12 possible ones though, so there is variance in that way as well!)

With the breeding system out of the way, I will be able to make much more steady progress on the game and story. I'd expect to have the final demo for the game by the end of the year.

Anyways, here is a chart showing every possible monster and their skill essences/genes they pass on. Do you see a monster you would like to make? wink.gif

Legacy of the Lost Monster Chart



This post has been edited by Orias Obderhode: Aug 4 2012, 06:59 PM


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Shaddow
post Aug 3 2012, 01:42 PM
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This looks absolutely amazing! I must admit, I tend to cringe at fan games, because so many people just stick too strongly to the story of the existing work, but you have impressed me. I love the DQ games, I own literally every one, and I'm really looking forward to adding this one to my collection. You would have had me at just having such a great DQ game, but then you had to go and add monster breeding, which I am a HUGE fan of, so yes, you now have a life long fan and supporter.

Keep up the great work, I'm really looking forward to it.


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Fleta
post Aug 20 2012, 03:59 PM
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Seems like fun so far. Having a little bit of a problem getting holy water and moon flower + there doesn't seem to be any way into the cave west of the castle. Just has two doors locked with no keys available. Any clues?
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amerk
post Aug 20 2012, 06:13 PM
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It's been awhile since I played, but from a previous post on another site Orias stated you must have the Holy Water, attempt to get through the lost woods, and then speak to Rothberg when you realize you can't. The Holy Water comes from Gustav. That's about all I can help on that, since it's been several months.


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Fleta
post Aug 20 2012, 06:56 PM
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QUOTE (amerk @ Aug 20 2012, 10:13 PM) *
It's been awhile since I played, but from a previous post on another site Orias stated you must have the Holy Water, attempt to get through the lost woods, and then speak to Rothberg when you realize you can't. The Holy Water comes from Gustav. That's about all I can help on that, since it's been several months.


Yeah, I got that Gustav has the water. I'm now trying to get his key and I get to the center of the forest and there's a room that I can't get past. If you go south you go back to the main area, and if you go east you end up in the west corner, west you end up in the east corner and north you end up in the south corner!!!! ARGHHH!!!!
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Shaddow
post Aug 20 2012, 07:33 PM
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QUOTE (Fleta @ Aug 20 2012, 09:56 PM) *
QUOTE (amerk @ Aug 20 2012, 10:13 PM) *
It's been awhile since I played, but from a previous post on another site Orias stated you must have the Holy Water, attempt to get through the lost woods, and then speak to Rothberg when you realize you can't. The Holy Water comes from Gustav. That's about all I can help on that, since it's been several months.


Yeah, I got that Gustav has the water. I'm now trying to get his key and I get to the center of the forest and there's a room that I can't get past. If you go south you go back to the main area, and if you go east you end up in the west corner, west you end up in the east corner and north you end up in the south corner!!!! ARGHHH!!!!


Lol, I had the same frustation, actually the key is not in the forest, if you go east on the split in the world map instead of west you'll come to a cave, you can find the key in there. That should get you back on the right path.

Sidenote: The more I play of this game the more I fall in love with it, keep up the good work!


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Fleta
post Aug 21 2012, 08:24 AM
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QUOTE (shaddowval @ Aug 20 2012, 11:33 PM) *
Lol, I had the same frustation, actually the key is not in the forest, if you go east on the split in the world map instead of west you'll come to a cave, you can find the key in there. That should get you back on the right path.

Sidenote: The more I play of this game the more I fall in love with it, keep up the good work!


I finally got that. When Gustav said he had lost it in the forest I thought that was where it was. Beat the bandit, got the key and now I'm trying (less than successfully) to get the shards in the shrine. Speaking of shards, when I brought back the ingredients and cured "mom", the doc said I could have his shard on the table, but it didn't allow me to pick it up. How do you get that?
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Orias Obderhode
post Aug 21 2012, 12:44 PM
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QUOTE (Fleta @ Aug 21 2012, 12:24 PM) *
QUOTE (shaddowval @ Aug 20 2012, 11:33 PM) *
Lol, I had the same frustation, actually the key is not in the forest, if you go east on the split in the world map instead of west you'll come to a cave, you can find the key in there. That should get you back on the right path.

Sidenote: The more I play of this game the more I fall in love with it, keep up the good work!


I finally got that. When Gustav said he had lost it in the forest I thought that was where it was. Beat the bandit, got the key and now I'm trying (less than successfully) to get the shards in the shrine. Speaking of shards, when I brought back the ingredients and cured "mom", the doc said I could have his shard on the table, but it didn't allow me to pick it up. How do you get that?


I'm glad you all are enjoying it. smile.gif

When you clear the Shrine (beat the boss at the end), you will be able to pick up the shard from Dr. Rothberg. I'm currently working on my last demo for Legacy of the Lost which will probably take most people around 20-25 hours to complete. When this next demo is released, the way to get through Erdrich Forest will be changed!


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