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Enigma Engine, Removed from this site. Please read first post for details. |
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Aug 9 2010, 12:24 PM
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emerge -avt awesome! Wait... it brings me.... HERE?!

Group: Revolutionary
Posts: 1,722
Type: Scripter
RM Skill: Advanced

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If they want to develop for old consoles there are tools out there, while you probably won't be able to transfer the data TO a snes/nes or ps1/n64, you can still however create the rom file.
Everything sounds nice so far, it's still not showing anything that express gm isn't already capable of.
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Xeilsoft - Follow your dreams to the very end..
Kits that I'm working on. [Unity3D 4.0] LTTP/Minish Cap - I don't have time for custom gfx like what the pze folks are doing but I will try and work on some enhanced LTTP graphics.
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Aug 9 2010, 12:26 PM
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B★RS Coding Ninja

Group: Global Mod
Posts: 1,414
Type: Scripter
RM Skill: Advanced
Rev Points: 15

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QUOTE Everything sounds nice so far, it's still not showing anything that express gm isn't already capable of. im not competing. This is mainly for personal use. but its here if others want to use it. So im not trying to add function that others don't have unless i really want them in it. or of course others want it in the program also .
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Aug 15 2010, 05:30 AM
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Retro-console lover

Group: Revolutionary
Posts: 195
Type: Writer
RM Skill: Skilled

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Heh, that looks real nice. Will we be able to use this for Wii games? If we can, I'll buy this as soon as it comes out :3 What type of 3D files will it support? .mesh, .3ds, .xml? A suggestion would be to add Multiple Layers like in XP, but far more. XP was rather limited in it's mapping, so around 8-12 layers would be great. What will the animation template for 2D games be? Anything like VX? Moar screenies pl0x :3 Oh yeah, sign me up for the OB....And CB if you can
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Aug 15 2010, 08:49 AM
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Level 1337

Group: Banned
Posts: 1,664
Type: Writer
RM Skill: Intermediate

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What are your intentions regarding the editor? Will it be free? Because porting enterbain's products.. wouldn't you have some legal issues over that?
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I'm not dead. Thanks.
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Aug 15 2010, 11:33 AM
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B★RS Coding Ninja

Group: Global Mod
Posts: 1,414
Type: Scripter
RM Skill: Advanced
Rev Points: 15

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QUOTE (MajinBangFlash @ Aug 15 2010, 02:30 PM)  Heh, that looks real nice. Will we be able to use this for Wii games? If we can, I'll buy this as soon as it comes out :3 What type of 3D files will it support? .mesh, .3ds, .xml? A suggestion would be to add Multiple Layers like in XP, but far more. XP was rather limited in it's mapping, so around 8-12 layers would be great. What will the animation template for 2D games be? Anything like VX? Moar screenies pl0x :3 Oh yeah, sign me up for the OB....And CB if you can  Wii games? hmm i doubt it, im not totaly sure if that has a SDK for the console, Most of the common 2D files wil be supported for texturing and models. As for layers ill have to work out a reasonable way of doing that so that it is not restricting. Animation template will be unique so not really anything like RM. QUOTE (Scriptless @ Aug 15 2010, 05:49 PM)  What are your intentions regarding the editor? Will it be free? Because porting enterbain's products.. wouldn't you have some legal issues over that? I haven't really thought out the design for the editor fully yet, As for legal issues with eterbrain, im sure that what i am doing is not breaking any of the ELUA. therefore its perfectly fine, but i will double check this before doing it.
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Aug 15 2010, 04:58 PM
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Level 2

Group: Member
Posts: 24
Type: Event Designer
RM Skill: Skilled

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This is awesome!
can i ask what program you are using to make this.(please say visual basic or something) I was thinking of making something like this
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 Join the home of the Nyan Cat ^^
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Aug 15 2010, 08:33 PM
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Master of Darkness

Group: Revolutionary
Posts: 1,194
Type: Developer
RM Skill: Advanced
Rev Points: 5

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Regashi, I believe it was Oko who gave you the name for the engine. I always wanted to learn how to make my own Game Design engine, so I could have something like this. Aww.....no discounts? I could help with ideas btw. QUOTE I haven't really thought out the design for the editor fully yet, As for legal issues with eterbrain, im sure that what i am doing is not breaking any of the ELUA. therefore its perfectly fine, but i will double check this before doing it. Exactly, you are simply allowing a porting system to your engine. I mean, if they use VX or XP, they would have to pay Enterbrain first, or manage to do it in the trial. Then again.....getting as far as they can making a game under 30 days, then porting it to your engine.....
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Aug 15 2010, 11:41 PM
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Master of Darkness

Group: Revolutionary
Posts: 1,194
Type: Developer
RM Skill: Advanced
Rev Points: 5

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QUOTE (Prelude Dikter @ Aug 15 2010, 09:18 PM)  I would likely buy it if it was able to port to gameboy advance and color. or even DS. especially gameboy color and advance though. Original DS plays GBA games.
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Aug 16 2010, 02:45 AM
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B★RS Coding Ninja

Group: Global Mod
Posts: 1,414
Type: Scripter
RM Skill: Advanced
Rev Points: 15

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QUOTE (maaddogg @ Aug 16 2010, 01:58 AM)  This is awesome!
can i ask what program you are using to make this.(please say visual basic or something) I was thinking of making something like this Its Made in C#. QUOTE (Prelude Dikter @ Aug 16 2010, 06:18 AM)  I would likely buy it if it was able to port to gameboy advance and color. or even DS. especially gameboy color and advance though. i've already said that i wasn't planning on supporting older consoles. especialy ones i do not own. and DS support might come if i get the SDK for it,
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Aug 16 2010, 02:58 AM
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Retro-console lover

Group: Revolutionary
Posts: 195
Type: Writer
RM Skill: Skilled

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QUOTE (Regashi @ Aug 16 2010, 11:45 AM)  QUOTE (maaddogg @ Aug 16 2010, 01:58 AM)  This is awesome!
can i ask what program you are using to make this.(please say visual basic or something) I was thinking of making something like this Its Made in C#. QUOTE (Prelude Dikter @ Aug 16 2010, 06:18 AM)  I would likely buy it if it was able to port to gameboy advance and color. or even DS. especially gameboy color and advance though. i've already said that i wasn't planning on supporting older consoles. especialy ones i do not own. and DS support might come if i get the SDK for it, Well, if you want the SDKs, I can give you the software for most consoles, old and new if you want. I have my contacts
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Aug 16 2010, 02:09 PM
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Level 2

Group: Member
Posts: 24
Type: Event Designer
RM Skill: Skilled

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QUOTE (Regashi @ Aug 16 2010, 02:45 AM)  Its Made in C#. Visual C#?
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 Join the home of the Nyan Cat ^^
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Aug 17 2010, 03:07 PM
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B★RS Coding Ninja

Group: Global Mod
Posts: 1,414
Type: Scripter
RM Skill: Advanced
Rev Points: 15

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QUOTE (MajinBangFlash @ Aug 16 2010, 11:58 AM)  QUOTE (Regashi @ Aug 16 2010, 11:45 AM)  QUOTE (maaddogg @ Aug 16 2010, 01:58 AM)  This is awesome!
can i ask what program you are using to make this.(please say visual basic or something) I was thinking of making something like this Its Made in C#. QUOTE (Prelude Dikter @ Aug 16 2010, 06:18 AM)  I would likely buy it if it was able to port to gameboy advance and color. or even DS. especially gameboy color and advance though. i've already said that i wasn't planning on supporting older consoles. especialy ones i do not own. and DS support might come if i get the SDK for it, Well, if you want the SDKs, I can give you the software for most consoles, old and new if you want. I have my contacts  that would be awesome  QUOTE (maaddogg @ Aug 16 2010, 11:09 PM)  QUOTE (Regashi @ Aug 16 2010, 02:45 AM)  Its Made in C#. Visual C#? yeah
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Sep 28 2010, 11:46 AM
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Dragon has RAWR. So... RAWR.

Group: Local Mod
Posts: 984
Type: Developer
RM Skill: Masterful
Rev Points: 95

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