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> Beginnings of a Fakémon project., My first Pokémon to join the Dex.
Doomhunt
post Sep 22 2012, 09:49 PM
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Well guys, unfortunately since joining RRR I haven't uploaded much, and haven't been as active in the community as I'd liked to have been. Tonight that changed when I found I had MS Paint and a few hours to kill after a long and sad funeral procession for my gf's grandmother. R.I.P Mary Locascio Sep. 6, 2012. We will miss you dearly.

Anyways, I have really been getting into Fakemon lately. I found some highly impressive and innovative sprites on deviantart, google, and elsewhere. I want to create my own Dex so that maybe I can turn it into a game with RGSS!! One day... tongue.gif *wink* *wink*

Anyways, enough with the chatter, here is my VERY first Fakemon/Pokemon sprite done from scratch EVER!! Feel free to criticize, I want feedback to improve my skills!!!


�Cameron Stoker -Sept 22, 2012- 11:PM
Squidlet is a water-type starter Pokemon that I'd like to have two additional evolutions for. Mind you, if the creature looks a bit strange, I will also post the photo I received inspiration from, a Piglet Squid, hahaha!:



UPDATE -Sept 23, 2012 1:00AM �Cameron Stoker:



Now I know the shading of the yellow is bad, and the shell is totally an Omastar's, and I'm COMPLETELY AGAINST fusion, but I was really struggling with the shell.

UPDATE -Sept 23, 2012 8:50 AM �Cameron Stoker:



w00t!!!! I have just completed my very first Fakemon sprite! I am very happy with the Squidlet and Krakonseidon, but I do not like the 2nd stage sprite. I can't believe my accomplishments! Not that I'm bragging at all, I simply thought I would be depressed with the results of my first go around. Sweet. Please Comment, Rate, Critique. THANK YOU RRR!! I wouldn't have found motivation/inspiration without the guidance of this community!

UPDATE -Sept 27, 2012 10:00 AM �Cameron Stoker:
Been working on my Fire Starter guys!! W00t not finished yet but I am loving him!



Keep in mind, the sprite images are COPYRIGHT protected, please do not steal my image or use it in any commercial, non-commercial, public, or private setting. Please show respect!

This post has been edited by Doomhunt: Sep 27 2012, 08:54 AM


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kayden997
post Sep 22 2012, 10:24 PM
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Interesting. Never thought there could be anymore ideas for pokemon... But, generation 5.... yay.
Anyways, back to you.

Your sprite work for this "pokemon" is very unique.
I guess you aren't going to use the same shading like the pokemon and give it a more realistic feel to it.
Can't wait to see what you come up with next.


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Doomhunt
post Sep 22 2012, 10:41 PM
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QUOTE (kayden997 @ Sep 22 2012, 11:24 PM) *
Interesting. Never thought there could be anymore ideas for pokemon... But, generation 5.... yay.
Anyways, back to you.

Your sprite work for this "pokemon" is very unique.
I guess you aren't going to use the same shading like the pokemon and give it a more realistic feel to it.
Can't wait to see what you come up with next.


Thank you so much for the great feedback!! biggrin.gif And yes I actually just recently picked up a Nintendo DS lite from Gamestop with Pokemon Black. My gf got a 3DS for her birthday and I convinced her to buy white version so I went and got mine so we could play, trade, battle together.

Hmm, that is very true. I did want to express realism in the sprite, and am grateful for your positive critique, however I am only making things more difficult for myself by making the creature so realistic. However, its evolutionary form will have a shell, kind of similar to a Chambered Nautilus(click link to view if you don't know what one is), and then I will have the ability to add some more creative additions, like maybe icicles or stones portruding from the shell, therefore changing the pokemon's type to Ice/Water or Ice/Ground, and its final Form will be a Kraken-like creature with possibly an Ice/Water element type. At least that's the plan anyways. I don't like the name either. I may change it to Squidlet.

Also, just out of curiosity, where did you get your runescape sig?

This post has been edited by Doomhunt: Sep 22 2012, 10:43 PM


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Shaddow
post Sep 22 2012, 10:50 PM
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OMG, that is adorably hideous! XD. I love pokemon and I'm always interested when someone wants to start a pokemon project, let me know if I can help you with anything. I actually made a pokemon tabletop system and designed, but did not draw, several fakemon my self. If you'd like to see my list and see if it inspires anything let me know.

Also, promise me the firer starter will NOT be fire/fighting.


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Doomhunt
post Sep 22 2012, 11:10 PM
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QUOTE (Shaddowval @ Sep 22 2012, 11:50 PM) *
OMG, that is adorably hideous! XD. I love pokemon and I'm always interested when someone wants to start a pokemon project, let me know if I can help you with anything. I actually made a pokemon tabletop system and designed, but did not draw, several fakemon my self. If you'd like to see my list and see if it inspires anything let me know.

Also, promise me the firer starter will NOT be fire/fighting.


Wow Shadowval this is great to hear! I'd love to see your Fakemon work. And I will definitely keep you in mind when I decide to actually start working the game into RGSS (btw I use XP). Considering that you may have been the first person to message me in RRR I would be happy to do some collaborative work with you.

And i can promise biggrin.gif that the fire type may be fire/steel or fire/ghost. Not sure yet. I'd like to do Grass/Poison, Water/Ice, and Fire/Steel possibly. Got to finish my first Fakemon first though before I can move on to anything else!! tongue.gif


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Shaddow
post Sep 22 2012, 11:16 PM
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That sounds pretty balanced actually, the only real problem I see with doing a fire/steel is that steel is really resistant to a lot of things, which gives it a major advantage over both the water/ice and grass/poison, especially the grass/poison as grass is weak v fire and steel is immune to poison. So something to keep in mind for balance reasons.

Here is the link to the master document of my pokemon table top game, which includes my fakemon details. It's in microsoft excel so I hope you can open that.

http://www.mediafire.com/view/?2xnz4uw408heeux


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Doomhunt
post Sep 22 2012, 11:38 PM
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QUOTE (Shaddowval @ Sep 23 2012, 12:16 AM) *
That sounds pretty balanced actually, the only real problem I see with doing a fire/steel is that steel is really resistant to a lot of things, which gives it a major advantage over both the water/ice and grass/poison, especially the grass/poison as grass is weak v fire and steel is immune to poison whereas the fire would be effective towards the grass. So something to keep in mind for balance reasons.

Here is the link to the master document of my pokemon table top game, which includes my fakemon details. It's in microsoft excel so I hope you can open that.

http://www.mediafire.com/view/?2xnz4uw408heeux


That's a remarkable point, I hadn't even calculated Steel's immunity to poison. Hmm then maybe I shall make a fire/ghost type. I saw a beautiful sprite of a 'dark' typhlosion on deviantart once where the flames on the back of his neck were like purplish clouds and gases, similar to a Koffing's smog. But then there still remains Ghost's immunity to Normal type attack moves. Ergg. Fire/Fighting does get ridiculously repetitive though, the last three or so games were that way....... maybe a fire/rock? that would be different and would be vulnerable to poison. I wouldn't be able to do fire/psychic.

I'll check that link now. smile.gif

Dude I love your table top idea. What an innovative approach to Pokemon. That is something I'd be interested in, creating my trainer, getting together for midnight sessions of tabletop battles!? Cool man!

Check this out too you may be interested in this approach to the franchise by a deviantartist named skettles-
http://skeddles.deviantart.com/art/If-Poke...nbase-134889956
He suggests "what if pokemon wasnt turnbased". Its a cool idea you may find interesting.

This post has been edited by Doomhunt: Sep 22 2012, 11:40 PM


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Shaddow
post Sep 22 2012, 11:47 PM
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I'll look into that, I'm glad you like my ideas, my friends and I have spent many hours making this, despite how simple the system is to use. The only thing we really need to do to complete it is finish up the stats for pokemon we haven't gotten yet, and we are using the pokemon conquest system for abilities, where each ability hits a certain area and stuff like that, to give it more of a strategic feeling, especially if you are doing like six on six battles, you need to have a way to do stuff like that.

As far as fire/ghost goes, it's not a big deal as long as it doesn't start as fire/ghost. If you give it that via evolution, like how fourth gen does piplup and chimchar and turtwig, then it would work out just fine, I think. If you have any questions about the fakemon I created or the descriptions aren't good enough or whatever, feel free to pm me. Or you can add me to skype. My name is shaddowval, so you can add me there, I also have msn if that's easier. Anyways just let me know...wow I rambled a lot on this post... sweat.gif

if you couldn't tell, I LOVE pokemon. laugh.gif


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Doomhunt
post Sep 22 2012, 11:57 PM
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QUOTE (Shaddowval @ Sep 23 2012, 12:47 AM) *
I'll look into that, I'm glad you like my ideas, my friends and I have spent many hours making this, despite how simple the system is to use. The only thing we really need to do to complete it is finish up the stats for pokemon we haven't gotten yet, and we are using the pokemon conquest system for abilities, where each ability hits a certain area and stuff like that, to give it more of a strategic feeling, especially if you are doing like six on six battles, you need to have a way to do stuff like that.

As far as fire/ghost goes, it's not a big deal as long as it doesn't start as fire/ghost. If you give it that via evolution, like how fourth gen does piplup and chimchar and turtwig, then it would work out just fine, I think. If you have any questions about the fakemon I created or the descriptions aren't good enough or whatever, feel free to pm me. Or you can add me to skype. My name is shaddowval, so you can add me there, I also have msn if that's easier. Anyways just let me know...wow I rambled a lot on this post... sweat.gif

if you couldn't tell, I LOVE pokemon. laugh.gif


Yeah I can tell that you've put major effort into the tabletop project, I am very interested. Besides, 6 on 6 battles sounds siiick. What is your time zone? I also saw that topic you posted regarding table top games in general, I believe it was: http://www.rpgrevolution.com/forums/index....mp;#entry570738
I would totally be down for this to be the Pokemon game. biggrin.gif

And no worries! I'm glad we've had a chance to discuss like interests. Unfortunately, I don't have either skype or msn, but I do have a yahoo email and I just made a facebook the other day.

Hahaha, I LOVE Pokemon as well smile.gif Dude my first video game system I ever owned was a gameboy pocket with blue version. I attained SNES and PS2 etc once my parents let up about gaming in the household, but I'll be a pokefan forever! I still have all my cards from junior high as well. Stashed in a box on a ranch in Montana.


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Shaddow
post Sep 23 2012, 12:00 AM
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I found you on facebook via the RRR topic and sent you a friend request, we can continue this discussion on there so we don't spam up your topic too much. Also I was considering the pokemon game as a possible option for the tabletop thing I had a topic for, it needs a good beta test.


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Doomhunt
post Sep 23 2012, 12:06 AM
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QUOTE (Shaddowval @ Sep 23 2012, 01:00 AM) *
I found you on facebook via the RRR topic and sent you a friend request, we can continue this discussion on there so we don't spam up your topic too much. Also I was considering the pokemon game as a possible option for the tabletop thing I had a topic for, it needs a good beta test.


Cool. Sounds good. I'll post a reply on your tabletop page, and add you to fb. I think I'm going to revert from here to spriting for a few hours to try to get Squidlet's evo up and running, but I will remain online and check back every few minutes. Nice talking with you smile.gif And thank you again for the feedback.


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kayden997
post Sep 24 2012, 03:02 PM
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QUOTE (Doomhunt @ Sep 22 2012, 11:41 PM) *
Also, just out of curiosity, where did you get your runescape sig?

draynor.net/signatures

I simply love the idea of the glasses from Squilijet turning into a psychic headband on Krakonseidon.
The only reason why I said glasses cause they look like these sunglasses
picture


Still I love where this is going and I am wondering if this will go any further.

Also I've always wanted to see what a grass/poison pokemon would look like since those two oppose each other.


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Doomhunt
post Sep 26 2012, 11:02 AM
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QUOTE (kayden997 @ Sep 24 2012, 04:02 PM) *
QUOTE (Doomhunt @ Sep 22 2012, 11:41 PM) *
Also, just out of curiosity, where did you get your runescape sig?

draynor.net/signatures

I simply love the idea of the glasses from Squilijet turning into a psychic headband on Krakonseidon.
The only reason why I said glasses cause they look like these sunglasses
picture


Still I love where this is going and I am wondering if this will go any further.

Also I've always wanted to see what a grass/poison pokemon would look like since those two oppose each other.


Thank you so much! I hadn't done that intentionally but as you point it out it is a good point.

Cool! Thank you thank you!

I was going to do fire/rock but I'll try something grass/poison for ya. I'm glad you like the project. smile.gif Stay tuned for more updates! biggrin.gif


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Shaddow
post Sep 26 2012, 11:07 AM
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Bulbasaur, oddish are grass/poison. laugh.gif sleep.gif


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Doomhunt
post Sep 26 2012, 11:37 AM
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QUOTE (Doomhunt @ Sep 26 2012, 12:36 PM) *
QUOTE (Shaddowval @ Sep 26 2012, 12:07 PM) *
Bulbasaur, oddish are grass/poison. laugh.gif sleep.gif

Lol good point I didnt catch that at first >.>


This post has been edited by Doomhunt: Sep 26 2012, 11:37 AM


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Doomhunt
post Sep 27 2012, 08:54 AM
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Just updated with some fire starters, let me know what you think!!


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kayden997
post Sep 27 2012, 09:53 AM
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Hmm. Interesting. Alright I have a few things to critique about.


In fig. 1: It's quite hard to tell weather that's a his tail or some other tail. Reason why is because the it doesn't seem to match him/ the ratio is off.
To me, it looks like a lobster tail was stuck on instead of a normal lizard tail. Perhaps try to fiddle around with that.

In fig. 2: I like the fire on the creature idea but I believe the smoke is a bit over powered in this case. Perhaps it's just the fact that the smoke is almost pitch black or there is too much smoke to begin with.

You have some great talent with pixel work. I'm not doubting your work, just throwing in my opinion as usual.

Oh, and also you must wait 48 hours before you can double post happy.gif


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Ratty524
post Sep 27 2012, 11:48 AM
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Hi Doomhunt,

You've definitely got some talent in pixel art. My concern about these, however, is that they just don't look like Pokemon.

After starting a fangame which include Fakemon, I started to study the style of the existing Pokemon to make them fit into the world, and you might want to do the same.

To start off:

Squidlet kind of looks exactly the same as its real life counterpart, I also think it needs to be simplified a bit more, it has so many tiny tentacles going into one shape and it's details are hard to make out. To compare it to a similar pokemon:

...Yeah, he has a lot of tentacles, but other than that, can't you say he's a bit more simple in terms of shape/construction by comparison? He is essentially a circle with a mushroom-shape cap, two slightly jagged crescent shapes for mandibles, and circles and ovals for the jewels on his head. In that regard, you don't need to go too detailed with these designs. Forget how the real world counterpart looks, this is Pokemon. While I like how you are using reference, you mainly want to focus on simplification, exaggeration and character for Pokemon designs.

In regards to exaggeration, I notice you have a lot of little specks and minute details in your Fakemon designs that is sort of breaking away from the style. Taking a look at Tentacruel again, you would notice that his details, from his tentacles to his crystal orbs, are thick, bold, and pronounced. Nothing looks unnoticeable in Tenacruel's design, and if you look at other pokemon, you would notice the same thing, even for newer ones.

For the sake of counterargument, lets talk about a "complex" Pokemon like Palkia:

... You can kind of tell Ken Sugimori got happy with this guy, but if you take a closer look, notice that his purple stripes are thick? His claws are tiny, but not the to point of being invisible. The lines that divide his wings and his feet are spaced out just enough to make out his details. Even with his accessories, he can still be broken down into simple, basic shapes, which I will show you now.

Broken down, he is an arrangement of spheres, cones, and other geometric shapes.

Another thing is character, with the squids I am just not getting a feeling for them. They don't look like they have any quality I can relate to. This is different with your fire starter, however. With his angry expression and scrawny appearance, he looks like something that wants to fight, which then gets lost with its final evolution, who has a generic pose/expression. When making a pokemon, or any type of design, think about what you want to communicate with the design.

In example, when I look at Pikachu, I see something that is fun, energetic (no pun intended), and friendly. Why is this? Look at how many curves this design has (curvy=friendly). His head is a circle, the lines on his arms are slightly curved, his legs are curved, the only exceptions come from his tail and fingers, but why do you think that is?

Generally, I like to think of these shapes as having a certain connotation:
Square: Something formidable, organized, sturdy, stoic.
Circle: Funny, soft, cute, whimsical
Triangle: Sharp, dynamic, dangerous

You can create associations with line as well:
Straight Line: Hard, organized, artificial
Curvy Line: Fun, disorganized, organic

Instead of taking a reference and copying it precisely, think about what your shapes mean and tell your monster's story through your design. Sorry that this post was so long-winded, but if you want to improve your work then all I ask is to consider what I pointed out.


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Shaddow
post Sep 27 2012, 01:05 PM
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I really like your fakemon project, and your designs are nice, I am a little concerned with game play balance. Fire/Dragon is really powerful, it has only one weakness: Dragon, and a ton of resistances. Really strong for a starter.

Another concern is your water starter. It is bad enough when a pokemon's subtype changes, but to change its base type is a bold move.


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DementedCashew
post Sep 28 2012, 02:04 AM
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Admittedly, this is the first time of heard of the term "Fakémon" and judging from your sprite work the graphics won't be a problem. What could pose an obstacle is the overall sense of something new and fresh, when some people play games that have a similar setting and atmosphere as another game, they look for something refreshing and reviving in that game. As an example; RuneScape and Habbo Hotel have many fake clients out there, such as HackScape and some Habbo Retros just to name a few. So my only question is, what new aspects will you bring to your game?


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