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> Shopoholic v 2.0, Advanced Shopping features (v 2.0 Since June 25)
Destinynite1
post Jan 17 2010, 03:32 PM
Post #161


Level 11
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Group: Revolutionary
Posts: 193
Type: Developer
RM Skill: Masterful




I get an error when I try to buy more then the max slots. I'll include a screen of it in a sec.

EDIT:
1. Bought all the max slots
2. Went back to try and buy more slots
3. Got that error. Also, is there a way to check to make sure the player has the amount of gold needed to buy slots? Since its 1k per slot, having a way to check their gold so they can't buy them all at once would be a nice addition

This post has been edited by Destinynite1: Jan 17 2010, 03:35 PM


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wjdrlehd
post Aug 26 2010, 03:12 PM
Post #162


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I got the exact error. Is there a way to prevent this from happening?
I tried to edit it but it turned out horribly, crashing the game whenever I bought a slot.

Help?
================================================================================
Or it's possible to get rid of the whole function, and make it impossible to buy any slots.
CODE
1. For Scene_Bank, delete line 294 'callNumberWindow(max)', this makes it impossible to buy any kind of boxes.
2. For Window_Bank_Vault, go to line 21 and write something like '@buyBoxesLabel  = "Put in your items for safekeeping"'
3. Lastly, for Game_Banking, go to line 74 and make the number the same as line 70.


If you do this, the box buying window opener just looks like a help window, also disabling any crashes.

It should turn up like this...
QUOTE

You can open it properly...

Nothing happens when you press C here... (forgot to change the phrasing...)

It doesn't mess up the item storing!


but... I cannot make the buying boxes thing work. I tried to fix it but failed to (a lot).

Let me know if this works out for you

This post has been edited by wjdrlehd: Aug 28 2010, 11:39 PM


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Goryokaku
post Dec 1 2012, 12:27 PM
Post #163



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Nice Script makes things easier for me as i needed a banking system I have no need for the Vault though but at least it's an option for later use if i change my mind. Anyway back on subject the time it takes for the bank to add interest is that game time or real time, as I'm currently making a game with out any combat but it does have Jet's Time System so i've got a real time feel to it. Now I've made it so the game it's self runs on it's own game time not my real time but it runs so 1 second in real time is 1 second in the game, and as i want to use your lovely banking system I wanted to make sure the Interest is a little more realistic so you would gain interest after so much in game time has passed. Is there anyway i can get the script to read game time as opposed to real time?
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RPG_Lover
post Jan 29 2013, 03:44 PM
Post #164



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Posts: 1
Type: Event Designer
RM Skill: Advanced




I learned a special error after changing the Speed Process of Money Gain...

When I gain over 1,000,000,000G in my Bank Saving and when I had 9,999,999G on me and I went to deposit all my Money into the Saving it changed how much I have in my Saving to 9,999,999G and also when I select Withdraw on it. It would not let me take out 1G from my Bank.
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