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> Myers-Briggs personality type system, based on the Myers-Briggs test
rewells
post Jun 4 2012, 02:25 PM
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I'm thinking about a class/skill system sort of based off the Myers-Briggs personality test. In the test, there are four categories with two sides each, and everyone leans more toward one side or the other in each category. Then you take the first letter of each side you lean toward and that's your personality type. The categories are:

Introvert/Extrovert
Sensing/Intuitive
Feeling/Thinking
Judging/Perceiving

For example, I'm an INTP, and that combination supposedly says something about my strengths and weaknesses.

So I was thinking of a system like that, where you can distribute points over different dichotomies that would make you stronger and one area and weaker in the other. For example, the categories could be:

Black Mage/White Mage
Fighter/Defender
Protector/Saboteur
(I can't think of anymore right now)

Let's say you have 9 points for each category, and if I give 6 points on the Black Mage side and 3 on White Magic, the character can learn up to level 6 black magic spells and up to level 3 white magic spells. If I give 8 to Fighter and 1 to Defender, then the character will have higher attack but less defense and less agility.

Does this make any sense? Does anyone have suggestions for categories?


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phxDansuke
post Jun 7 2012, 09:53 AM
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I think it's an excellent idea. However, I don't think a type of personality should be something that affects classes, as I didn't like Defender, Protector, and Saboteur. My advice is that, instead of affecting classes, it should affect stats, and knowing what stats your characters are, it would be logical to give them classes according to their specialties, just like in real life smile.gif

Introvert/Extrovert
Sensing/Intuitive
Feeling/Thinking
Judging/Perceiving

Magic Attack/Attack
Agility/Luck
Defense/Magic Defense
Max HP/Max MP

But again, it's my opinion. Your idea is pretty awesome by itself. smile.gif

This post has been edited by phxDansuke: Jun 7 2012, 09:55 AM


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Misanthrope
post Jun 7 2012, 10:08 AM
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I myself took this Test when I applied for a internship in the European Union (Curiosely enough, they asked this besides the CV and the usual crap). My test result revealed that I was an ENTJ.

Now if we see Dansuke's division, I'd be mainly focused in Attack, Luck, Magic Defense and Max HP, so basically a Mage Killer =P

Considering Rewell's, Black Mage/Defender/Saboteur/???
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rewells
post Jun 8 2012, 06:06 AM
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That is a great idea! Thanks! I might use it - I'm in the fetal stages of designing a puzzle game which may also become a dungeon crawler or ABS game or both. It'd be cool to have names for the 16 different combinations (I like the sound of "Mage Killer"). I was also thinking of basing my class system on 10 tarot cards. What kind of classes do you think would go with these stat combinations?


QUOTE (phxDansuke @ Jun 7 2012, 01:53 PM) *
My advice is that, instead of affecting classes, it should affect stats, and knowing what stats your characters are, it would be logical to give them classes according to their specialties, just like in real life smile.gif

Magic Attack/Attack
Agility/Luck
Defense/Magic Defense
Max HP/Max MP



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phxDansuke
post Jun 8 2012, 08:37 AM
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I am ISTJ: Magic Attack, Agility, Magic Defense, Max HP. I'd be a regular Mage, but with agility and Max HP. "Hunter Mage" maybe?

But "Killer Mage" and "Hunter Mage" sounds like they're combinations of two classes. Maybe you should do a class for every single stat, and the result of your Myers-Biggs personality thingy would be the fusion of those classes, for example:

Killer Mage <- Assassin + Mage
Hunter Mage <- Hunter + Mage (obviously tongue.gif)

If you need some of my help you can PM me smile.gif

This post has been edited by phxDansuke: Jun 8 2012, 09:57 AM


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