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> + [NEO SAVE SYSTEM 3 ] + Updated: 25/03/2009, * Unlimited save slots & New save/load interface~!
Stern
post Mar 18 2009, 06:35 AM
Post #181


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I've got some issues with the latest version of your save system, I get an error saying

"Unable to find file Graphics/Pictures/Map_ss9"

Do I need some files to add into my project? I just copied the script.
And btw, the error message comes up when I try to load.


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Zakkie
post Mar 18 2009, 08:12 AM
Post #182


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QUOTE (st3rnb0rn @ Mar 18 2009, 06:35 AM) *
I've got some issues with the latest version of your save system, I get an error saying

"Unable to find file Graphics/Pictures/Map_ss9"

Do I need some files to add into my project? I just copied the script.
And btw, the error message comes up when I try to load.


The system will check at every map where you want to save if you use a picture for the save slot and the location. I would suggest that you turn of saving via the menu and use "saving npcs" like stones or diaries. It's a bit different but gives the game a real RPG-touch. With this script you can disable the save-command from your menu screen smile.gif

Edit: This script is for the standard-menu!

[Show/Hide] The script
CODE
#==============================================================================
# ** Scene_Menu
#------------------------------------------------------------------------------
#  This class performs the menu screen processing.
#==============================================================================

class Scene_Menu < Scene_Base
  #--------------------------------------------------------------------------
  # * Create Command Window
  #--------------------------------------------------------------------------
  def create_command_window
    s1 = Vocab::item
    s2 = Vocab::skill
    s3 = Vocab::equip
    s4 = Vocab::status
    s6 = Vocab::game_end
    @command_window = Window_Command.new(160, [s1, s2, s3, s4, s6])
    @command_window.index = @menu_index
    if $game_party.members.size == 0          # If number of party members is 0
      @command_window.draw_item(0, false)     # Disable item
      @command_window.draw_item(1, false)     # Disable skill
      @command_window.draw_item(2, false)     # Disable equipment
      @command_window.draw_item(3, false)     # Disable status
    end
  end
  #--------------------------------------------------------------------------
  # * Update Command Selection
  #--------------------------------------------------------------------------
  def update_command_selection
    if Input.trigger?(Input::B)
      Sound.play_cancel
      $scene = Scene_Map.new
    elsif Input.trigger?(Input::C)
      if $game_party.members.size == 0 and @command_window.index < 4
        Sound.play_buzzer
        return
      end  
      Sound.play_decision
      case @command_window.index
      when 0      # Item
        $scene = Scene_Item.new
      when 1,2,3  # Skill, equipment, status
        start_actor_selection
      when 4      # End Game
        $scene = Scene_End.new
      end
    end
  end
end
#==============================================================================
# ** Scene_End
#------------------------------------------------------------------------------
#  This class performs game end screen processing.
#==============================================================================

class Scene_End < Scene_Base
  #--------------------------------------------------------------------------
  # * Return to Original Screen
  #--------------------------------------------------------------------------
  def return_scene
    $scene = Scene_Menu.new(4)
  end
end


Before I forget it... the size for the save-pictures should be 348x156
Hope it helps you a bit. smile.gif

This post has been edited by Zakkie: Mar 18 2009, 08:15 AM
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ZygoNada
post Mar 18 2009, 01:50 PM
Post #183


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Download Link for the demo is broken.
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KentaAmon
post Mar 23 2009, 11:22 AM
Post #184


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2 Things:

1] When I go Save it saves the Screenshot as a black screen! D;

2] When I save (Using a Save point not through the menu) when I load again I get this error.. I think for some reason it's clashing with your Catepillar script Wora D;


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woratana
post Mar 25 2009, 12:30 AM
Post #185


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Here is the newest version~!!


Download Here:
http://www.mediafire.com/?abmywhzndgq

This version will show tilemap, not character as a screenshot. And it needs no image file. ^^


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miget man12
post Mar 25 2009, 03:16 PM
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Seems cool, works great! It would be nice if you could somehow draw the screen tone, if possible? For example, you're in a cave, and then it takes a screen shot and then it's all bright, and you can see things wrong, or maybe you aren't supposed to see. Just a suggestion, might make it a bit more useful and flexible I guess you could say. Other then that, works fine, I'll edit this if I find any other errors.
Job well done, wora!

~Miget man12


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woratana
post Mar 27 2009, 09:35 AM
Post #187


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I forgot to mention. But it doesn't need DLL anymore. ^^


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platipus
post Apr 7 2009, 03:11 AM
Post #188


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great script it works without any crashes anymore. (last time i tried was a couple months ago)


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Hanmac
post Apr 8 2009, 11:55 AM
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great idea!!! but it will be better if you show events (without the map looks ... emty ...)
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Silverelick
post Apr 18 2009, 09:07 AM
Post #190


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huh.gif this download link is also broken.


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ChaoticFox9900
post May 17 2009, 01:51 PM
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It wouldn't let me get the .dll


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mortigneous
post May 17 2009, 06:09 PM
Post #192


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QUOTE (Hanmac @ Apr 8 2009, 03:55 PM) *
great idea!!! but it will be better if you show events (without the map looks ... emty ...)


It's supposed to be able to, but I haven't figured out how to get them to actually display (there's a toggle in the script, but I've been having issues getting it to work, and I haven't gotten around to messing with it enough) Whoops! Looks like I need to pay more attention to where I'm posting, I was thinking this was another one of wora's scripts for some reason, but all my other reply's were towards the correct script? I guess this tells me I should focus more when It's later at night! biggrin.gif Sorry about that.

QUOTE (Silverelick @ Apr 18 2009, 01:07 PM) *
huh.gif this download link is also broken.


Just get the script off the first page as a demo is pretty much pointless for this as all it does is change how the save function looks, giving you theoretically unlimited save slots, and creates a picture and name for it, etc. (if it's not up-to-date on the first post, i'm sure wora wouldn't mind updating it, but then again, I could be wrong biggrin.gif)


QUOTE (ChaoticFox9900 @ May 17 2009, 05:51 PM) *
It wouldn't let me get the .dll


Please read previous posts, the dll is no longer needed for this script....

This post has been edited by mortigneous: May 17 2009, 06:12 PM


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BlueMario
post May 24 2009, 08:39 AM
Post #193



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This newest version removes the player from the screenshot from what I can tell. How would I go about putting him back on it? tongue.gif
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Ryzor
post May 31 2009, 09:05 AM
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Where can I get the DLL file?
I'll use the older version because it take a screen and shows all events and images (Like a image in a cave to make it darker) Like miget man said
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Yanfly
post May 31 2009, 07:15 PM
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The reason Woratana choose this method over the other is because there's actually operating-system compatibility issues regarding Vista and the screenshots generated upon saving. Though with that said, I'm curious to know if Woratana has considered looking into KGC's screenshot script since I've yet to have problems with the screenshots generated by that script (I'm a Vista user by the way).


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magicmace3
post Jun 4 2009, 12:39 PM
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when i click to play, it says cant find graphics/Title/Title. what does that mean.

i could not ifnd screenshot.dll so i googled and some one says they had it on their comp and posted it, i tink on this post. i placed it in the same folder as game.exe


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Help my dragons/dinosaurs/furry things grow up. to help just click on them. It will take your to their page, where you can view their info.

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Tadeus
post Jun 8 2009, 03:51 AM
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I'am sorry, but i,am noob.., but how to download a dll file?
When i try to download it, i go to the main page of the Site.

woratana, i think you are the best scripter! thank you for new version!

This post has been edited by Tadeus: Jun 8 2009, 04:43 AM


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Auron
post Jun 13 2009, 04:24 AM
Post #198



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Hey This Is Answersom thumbsup.gif



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Octople Threat
post Jun 17 2009, 07:13 AM
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Hey Woratana, I would really like to use this, but with the multiple tile set script I'm using, the pictures don't show up right... Would it be possible to configure the two together? I'm using Poccil's multiple tileset by the way.


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rpgmakermaster
post Jun 17 2009, 12:06 PM
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Thanks this is a good script biggrin.gif
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