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> Words - *BETA* Updated August 9th, 2012, 4+ hours per playthrogh *BETA*, RPG, Literary Elements, and Rock! Update: Project on hold
Cleril
post Oct 8 2011, 01:26 PM
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QUOTE (Cozzer @ Oct 8 2011, 03:53 PM) *
So, I basically skipped an entire dungeon. No wonder the boss seemed kinda out of place. And hard. mellow.gif

I'll download the new version and try again. Could you tell me where the major potential differences in playthoughs are, so I can explore what I didn't see in my first one?


Basically, the dungeon itself is what I call an "open dungeon." The boss is supposed to come up when you try to leave as you did, the bug was that his event was in your way of exploring the dungeon. The dungeon itself is finished once you find the book (this may change later as you might be able to get multiple books, for Tema's quest only, there won't be any new skill trees). However there are quite a few side areas within to explore if you so choose.

Major things to do:

1. Get your party members in a different order. Example: Get Bole, then while getting Ling, be an asshole to her. Bole will get angry with Metoh and the first camp scene changes to reflect this as Bole disagrees with anything you tell him due to your dickishness.

There's other dialogue oriented changes based on what you say. Sadly you won't see a lot of the choices you have made come to fruition in Word's current state. Five character's lives are altered/changed/ended based on your choices thus far in the game. However you can't see these outcomes yet because their moment of fruition is not at hand. Words is as you can see a long game, some choices will not be showing their consequences until a few hours after you made the choice(s).

Plenty of dialogue and other choices you can make in the demo though and if you transfer the save between versions you can see all outcomes. Well, not really since VX only let's you have three saves and right now there is enough replay value for 5 playthroughs of just this demo.

Add in combat replay value as there's different strategies and later enemies will feature elemental attacks (right now only ectoplasm has elemental weaknesses/strengths), the counter system is more advanced than you've seen thus far, and enemies like the boss character in the ancient city have evented AI to give them additional difficulty or strategy in defeating them.

That's why this demo has 10+ hours of replay value.

This patch also shows off the stealth system in a new cave on the world map you can explore if you'd like. There's also Massacre Forest north of Deton (on the world map near the beach) which was there previously if you didn't visit it (you might not have seen the backstory to it).

As the game progresses you'll truly see your choices come into their own fold, right now is not the time for you to see your consequences. Plus we're talking a big game, you're just on the first isle, the main isle is across the bridge, and then there's a southern isle below the main one. You'll be visiting a lot of locations and let me say that of all of them Deton is the most "standard" because as I said, each location is a city state essentially. That means each local features a slew of differing culture. You'll go to places that have plenty of books, places that execute book users, and then illiterate folks who ban all books entirely!

Along with more exploration-only areas along with additional hidden places. wink.gif

So yea, big game, updated periodically, usually after I nab another hour or so worth of gameplay to make it worth another download. And the gameplay is focused on being relatively non-linear with a relatively open-world.


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Cozzer
post Oct 10 2011, 05:48 AM
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Well, I started the new version: time for another bug report. wink.gif

The dialogue trees with other party members in camp make more sense now, but there's still an imperfetcion: if you convince Desu to talk with Bole about her problems, Bole will tell you that everything's all right even before they actually talk about it.

And, more important, the door to the place where you can sleep doesn't work.

Also, the stealth system has errors... I managed to pass the first two rooms without being spotted, but I was caught in the third and I fought. Then, everytime I moved a step in the area where the guard paced, I had to fight again.

Then, when I escaped from a fight, I found myself outside the cave (and that was intended, I guess), but the screen was stil in the "everything-black-except-for-a-small-circle" mode. (I had to enter the cave again and exit to make it go back to normal)

Also, I went back to Pleo to grant Ling's wish, but I couldn't find any "broken statue". I found some rubble that may have been a statue, but nobody in the party commented on it... Is there a way to end that little story thread, or is it left hanging?

Also, out of curiosity: does the encounter with the guy who asks for directions have any repercussion later on? I guess he survives if I give him the wrong directions...

I'll add to this post if I find something else in Dalton (and in the dungeon, since this time I should be able to play it)

Well, second part of the bug hunt and random thoughts:

I did the rats sidequest in Dalton and I gave the 50 gold to the guy; there was a strange "double-fadeout" effect on the screen, then he disappeared. I don't know if this was intended.

If I ask the item shop lady for work, the dialogue ends abruptly.

I love the new party banter when I examine things. It really helps making the characters feel alive.

I just noticed the flowers in Dalton change color every second or so. Is this intentional?

After the introduction, the two guards at Dalton's entrance don't speak at all. Maybe it would be better to give them at least a line...

The game often refers to the "Journal" item, but I don't have it. huh.gif

I think the encounter rates are too high, expecially in the first cave and expecially since the combats themselves are a bit on the long side. If this was a linear game, it wouln't be that big of a problem, but it does discourage replayability...

Is there a point to Massacre Forest other than seeing the tombs and fighting random enemies...?

Is there a way to complete the old woman's sidequest in Dalton? I haven't found her son or anything...

Maybe you should rise the effect of weapons and armors... a 1 or 2 points difference on stats that easily surpass 20 doesn't seem much.

During dialogues, it would be nice to set the "esc" key to automally select the "goodbye" option.

In the underground city, if I enter the house in the lower left and I exit, Metoh is standing inside a rock. Luckily, he can still move.
Also, you can walk on plants on the walls near to the "Do not touch the southern wall" sign.

I used the teleport crystal, but Metoh's graphics changed to nothing, so I can't explore the rest of the dungeon...

This post has been edited by Cozzer: Oct 10 2011, 07:18 AM
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Cleril
post Oct 10 2011, 09:03 AM
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QUOTE (Cozzer @ Oct 10 2011, 09:48 AM) *
Well, I started the new version: time for another bug report. wink.gif

The dialogue trees with other party members in camp make more sense now, but there's still an imperfetcion: if you convince Desu to talk with Bole about her problems, Bole will tell you that everything's all right even before they actually talk about it.

And, more important, the door to the place where you can sleep doesn't work.

Also, the stealth system has errors... I managed to pass the first two rooms without being spotted, but I was caught in the third and I fought. Then, everytime I moved a step in the area where the guard paced, I had to fight again.

Then, when I escaped from a fight, I found myself outside the cave (and that was intended, I guess), but the screen was stil in the "everything-black-except-for-a-small-circle" mode. (I had to enter the cave again and exit to make it go back to normal)

Also, I went back to Pleo to grant Ling's wish, but I couldn't find any "broken statue". I found some rubble that may have been a statue, but nobody in the party commented on it... Is there a way to end that little story thread, or is it left hanging?

Also, out of curiosity: does the encounter with the guy who asks for directions have any repercussion later on? I guess he survives if I give him the wrong directions...

I'll add to this post if I find something else in Dalton (and in the dungeon, since this time I should be able to play it)

Well, second part of the bug hunt and random thoughts:

I did the rats sidequest in Dalton and I gave the 50 gold to the guy; there was a strange "double-fadeout" effect on the screen, then he disappeared. I don't know if this was intended.

If I ask the item shop lady for work, the dialogue ends abruptly.

I love the new party banter when I examine things. It really helps making the characters feel alive.

I just noticed the flowers in Dalton change color every second or so. Is this intentional?

After the introduction, the two guards at Dalton's entrance don't speak at all. Maybe it would be better to give them at least a line...

The game often refers to the "Journal" item, but I don't have it. huh.gif

I think the encounter rates are too high, expecially in the first cave and expecially since the combats themselves are a bit on the long side. If this was a linear game, it wouln't be that big of a problem, but it does discourage replayability...

Is there a point to Massacre Forest other than seeing the tombs and fighting random enemies...?

Is there a way to complete the old woman's sidequest in Dalton? I haven't found her son or anything...

Maybe you should rise the effect of weapons and armors... a 1 or 2 points difference on stats that easily surpass 20 doesn't seem much.

During dialogues, it would be nice to set the "esc" key to automally select the "goodbye" option.

In the underground city, if I enter the house in the lower left and I exit, Metoh is standing inside a rock. Luckily, he can still move.
Also, you can walk on plants on the walls near to the "Do not touch the southern wall" sign.

I used the teleport crystal, but Metoh's graphics changed to nothing, so I can't explore the rest of the dungeon...


The stealth system is a mix of a script and my personal eventing around it. I had to event the removal of events and such because the script did not do this (along with a bunch of other thing). The stealth moment in the item shop in Deton (wink wink) is not handled by the stealth script and is instead purely eventing but with the bandit cave I could not event stealth solely. Sadly the script has issues...I'll see what I can do, it's not a game breaker for now.

You control the lives of everyone in the prologue (which ends once you get the camp, there's just no intro image like in the start of the game yet) including Caluth (the man you speak of). You'll see what happens to him later on but you should note that the last option (telling him you have no clue where it is) makes him have a 50/50 chance of going either way in terms of his results.

Ling's request cannot be done right now, the patch was focused on fixing the game breaker, nothing else.

Shop lady probably has nothing to say, slight issue, will be fixed.

Glad you do, I'll throw some more in as well as I missed a few things they could comment on (I spent like 5 minutes on it when you requested it which honestly was just me forgetting to do it because one of the main things is exploration. You explore the world I create and you get say funny dialogues in Deton).

Flowers changing color is not intention, must not have set the page graphics right. And no I didn't make the animation. Actually I think I need to find the topic of who did and credit them, my bad.

The guards just don't speak yet because I haven't decided if i want a sidequest out of them or not. They will speak in the next update (won't be for a while, gonna add another hour or so worth of material before that is released), hopefully.

The Journal item will just call upon the tutorial information and possibly contain diaries written by Metoh as the game progresses. Of course the game won't actually show you these entries, it's again a little bonus material of story for those players who bother to explore. It doesn't exist in the game, not sure how many more tutorials I need to do first so that's why. Hopefully should be in the next update.

True about the rates but I need you to level up somehow...Hm....Right, I completely forgot sidequests giving you experience. Problem with that is me not considering it and so I may need to adjust XP gains elsewhere. I'll see about putting that in and then I can raise the step counts.

Massacre Forest is one of the many exploration only areas you'll see in the game. The graves you see are from the time period of civilization (when Books of Life and Books of Death still existed, nowadays it's just Books, a mix of it's ancestors powers) and provide backstory plus some scope to the game. The location itself is not done because if you buy a rope then you can explore the underground portion of Massacre Forest, if it was made that is. It will be made in the next release and you'll have the option to grave rob. wink.gif

Ria (the old woman) cannot have her sidequest completed yet.

Ah, in VX every single digit makes a significant difference. An enemy gets +1 defense can now suddenly get "Null" damage (meaning you can't hurt it). It's again a long game (well it will be) and I assure you the tiny upgrades from weapons will increase as you move along (plus they will have different effects, right now daggers have "Fast Attack" meaning if you have a dagger equipped you will always be first should you use a normal attack).

I actually just learned what the Esc key does during bloody choice sections. laugh.gif

I'll see if I can be bothered to fight them all and such. Personally I think it's the player's laziness if they can't scroll down 2-3 boxes to hit the goodbye option. wink.gif

Seriously though, I'll see if I'm not too lazy to not adjust that.

I'll fix that, also did you know that if you interact with the southern wall rocks actually fall? wink.gif

As for you climbing over those plants, it's a script that makes the characters face up when walking on "ladder" tiles which the roses are one. It's a non-disclosed tutorial thing and such.

That's a bug and you don't have to use the crystals to complete the dungeon. My recommendation is to just not use them for now because like I said, no more patches as none of these are game breakers, and I don't want anyone having to DL the game again.

I appreciate the bug reports, lifesaver you are! All of this will be fixed (perhaps not the stealth system, it's a script I use, not sure what I can do about it even with my eventing know-how).


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Cozzer
post Oct 10 2011, 10:00 AM
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QUOTE
Massacre Forest is one of the many exploration only areas you'll see in the game.

I'd put a chest or two near the tombstones... rewarding players for exploring is always the best way to get them to explore more.

QUOTE
I'll see if I can be bothered to fight them all and such. Personally I think it's the player's laziness if they can't scroll down 2-3 boxes to hit the goodbye option. wink.gif

My user interface teacher says the users are entitled to all the laziness they want. wink.gif
And I think there is an option in the "show choice" command to link the "esc" key to anyone of the choices...

Well, as I said, I think your story has a lot of potential, so I'm looking forward to the rest!
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Cleril
post Oct 10 2011, 10:56 AM
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QUOTE (Cozzer @ Oct 10 2011, 02:00 PM) *
QUOTE
Massacre Forest is one of the many exploration only areas you'll see in the game.

I'd put a chest or two near the tombstones... rewarding players for exploring is always the best way to get them to explore more.

QUOTE
I'll see if I can be bothered to fight them all and such. Personally I think it's the player's laziness if they can't scroll down 2-3 boxes to hit the goodbye option. wink.gif

My user interface teacher says the users are entitled to all the laziness they want. wink.gif
And I think there is an option in the "show choice" command to link the "esc" key to anyone of the choices...

Well, as I said, I think your story has a lot of potential, so I'm looking forward to the rest!


No, no, the underground portion of Massacre Forest holds the treasure, by now the bodies and valuables have suck so that is why you must go underground (which introduces the "flashlight" mechanic) to nab the goods.

I'll likely go back and fix whatever I happen to come across. We'll see who's lazier then, won't we?

Thanks for the support, until the next big update. wink.gif

Of course feel free to keep playing and see the (so far minor) alterations to the story and such or try a different strategy in combat.


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Cozzer
post Oct 10 2011, 12:05 PM
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One last suggestion: when Ling learns Medic 2, you could remove Medic 1: it helps keeping the interface clean, and the player has no reason at all to use it, since both skills are free...

And... is there a way to make Ling (or anybody) learn a normal healing skill, like the one the masked guy in the prologue had?
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Cleril
post Oct 10 2011, 01:53 PM
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QUOTE (Cozzer @ Oct 10 2011, 04:05 PM) *
One last suggestion: when Ling learns Medic 2, you could remove Medic 1: it helps keeping the interface clean, and the player has no reason at all to use it, since both skills are free...

And... is there a way to make Ling (or anybody) learn a normal healing skill, like the one the masked guy in the prologue had?


Noted.

It's called Ling's tree, she has the Heal skills which while they cost WP are more effective than their character skill equivalent (Medic is less effective than Heal and Medic 2 is less effective than Heal 2).

Disu has a "Mother Earth" skill that can net you free healing herbs.

Metoh's death skill has an alteration (Gas Diffusion) which when Metoh dies he can revive up to two party members (note that death skills don't work if say Metoh was the last party member alive).


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Cleril
post Nov 1 2011, 06:21 PM
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I've advanced Words enough to begin work pretty much on designing Hret, where Metoh and the gang will be participating in Arena matches. Now only some of these matches are to the death, will Metoh and crew take these on? Or is it a matter of luck if you get thrown into one of these death matches?

The Arena will be a mandatory story sequences and you will at least experience the Arena again as you wish either still in Hret or at another location in the game. With this I'll show you the new World Map thus far:



I've skimmed and touched up generally across it. Each square (with white lines) on the map (that is, on the land itself) is a location you can visit. For the record, there are currently 9 areas to see just on the World Map. Note that within each area are multiple maps, meaning there are actually more locations than the World Map implies, like the underground of Deton, for example.

To tease you with what to expect from The Arena:

I've come up with a way to have a boss sort of character able to teleport back to a previous turn in the current battle. The boss could use this to determine if say, Metoh had more health at turn 3 or turn 20. Then using that information it will decide whether to stay at the current turn, go to turn 3, or go to turn 20. The boss will not be able to record every turn (can you say insanity!?) but will at least record one turn, at most 3. I can always update the game to adjust the AI anyway.

Other bosses will be in the Arena and of course the boss idea mentioned above will have other tricks up their sleeve.

Note, in the Arena you will be facing other Book users at times, they will have their own unique Words, much like your party.

Did I mention some fights are to the death?

Played Words yet? Give me mah feedback when you can.

If you haven't perhaps you should get started on that?

I've also fixed up the stealth system as it has bugs currently (none gamebreaking). It should function perfectly next update.

The next update will not be released for a while, this is just an update on the progress.


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Cleril
post Nov 6 2011, 01:21 PM
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New music for Words for the next update!

http://www.youtube.com/watch?v=ccnIG0yk1xk

http://www.youtube.com/watch?v=-WXNWkS6Di0

http://www.youtube.com/watch?v=WzrW5pS4Etg


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drenrin2120
post Nov 25 2011, 11:26 AM
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Downloading now, will get back to you with my thoughts.

Played for about fifteen minutes. I'm going to try and be nice since I don't really like vx graphics.

Mapping could use some improvements. If there's a tutorial around here, I'd suggest reading it. There were a lot of places where it looked like the grass auto tile wasn't used correctly, resulting in a perfectly straight line. I actually got stuck due to poor map designing. In Disu's section of town, there's a crater blocking the path. You can come from the another map and get stuck there.

Battles:
Since I only had one battle , I don't have too much to say. BUT, I enjoyed it. I was a little surprised how much I liked the dragon quest style fighting. I know that's probably vx default, but still. Other than that, the fighting was pretty standard. I was killed rather quickly the first time, and I felt I was playing rather conservatively. So, I don't know, if a lot of people die the first time, you may want to bring down the difficulty.

intro, characters, story:
Introduction was interesting, I guess I'll need to play more to understand the character's world better, but it took a lot of guesswork to understand what they were doing. Which really isn't a bad thing. Leaving certain things or plot points open ended can be good if done right.

Dialogue is good and feels natural. I like the choices that pop up frequently, they give the feel of having control of decisions.

I think I understand the concept of books. It still seems kind of abstract to me, though. But I'm sure I'll understand it the more I play. Oh, and for clarification, I haven't read your synopsis or anything, so this perspective is from someone who just started playing the game without any summary of story or characters.

So yeah, this is very first impression. Now I have work and various other things to do. When I find time I'll play more and let you know what I think.

This post has been edited by drenrin2120: Nov 25 2011, 11:57 AM


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Cleril
post Nov 25 2011, 02:06 PM
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QUOTE (drenrin2120 @ Nov 25 2011, 02:26 PM) *
Downloading now, will get back to you with my thoughts.

Played for about fifteen minutes. I'm going to try and be nice since I don't really like vx graphics.

Mapping could use some improvements. If there's a tutorial around here, I'd suggest reading it. There were a lot of places where it looked like the grass auto tile wasn't used correctly, resulting in a perfectly straight line. I actually got stuck due to poor map designing. In Disu's section of town, there's a crater blocking the path. You can come from the another map and get stuck there.

Battles:
Since I only had one battle , I don't have too much to say. BUT, I enjoyed it. I was a little surprised how much I liked the dragon quest style fighting. I know that's probably vx default, but still. Other than that, the fighting was pretty standard. I was killed rather quickly the first time, and I felt I was playing rather conservatively. So, I don't know, if a lot of people die the first time, you may want to bring down the difficulty.

intro, characters, story:
Introduction was interesting, I guess I'll need to play more to understand the character's world better, but it took a lot of guesswork to understand what they were doing. Which really isn't a bad thing. Leaving certain things or plot points open ended can be good if done right.

Dialogue is good and feels natural. I like the choices that pop up frequently, they give the feel of having control of decisions.

I think I understand the concept of books. It still seems kind of abstract to me, though. But I'm sure I'll understand it the more I play. Oh, and for clarification, I haven't read your synopsis or anything, so this perspective is from someone who just started playing the game without any summary of story or characters.

So yeah, this is very first impression. Now I have work and various other things to do. When I find time I'll play more and let you know what I think.


I'm not the best mapper but everything is used correctly. I only get that from those who don't use VX too often so nothing is broken.

Interact with the crater at Disu's map, you can cover it up (or get drunk with Metoh and he'll fall into it). Don't blame me for your laziness! happy.gif

Hint hint: You can interact with almost all objects inside people's houses and learn more about the characters or get some funny lines! Words is heavily about exploring the world and interacting with it.

Words is not made for baby's first turn based RPG. It is a challenging game and the first fight is rather easy so long as you keep your counter skill going (riposte) and heal every now and then. And you've not yet even gotten to the unique battle system. It is VX standard, yes, but the skills you'll get (after a certain part in the game's beginning) will let you see that I take VX's standard battle system and event the hell out of it. 70 or so skill available to your party have unique code, if you want numbers. Of course there's something like 120 skills total for your party members to get (skill trees so you pick em).

Your group is a bunch of hunters living in a world with Books, which you'll learn more about as you go along. wink.gif

That's one of my specialties! In fact, go ahead and get your party members in a different order than your first time. The conversations change based on which order you get them, whether Metoh is drunk (speak to that homeless drunk guy), and so on. Words has a lot of replay value!

Ah, good, I pretty much did the same thing for Apathy of Angels. For the purposes of seeing that your game told me what I needed to know, not your forum post. And yes, you'll learn more about the world they live in later on in the current release.

I look forward to more of your constructive thoughts! Thank you for playing what you have thus far!

This post has been edited by Cleril: Nov 25 2011, 02:07 PM


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Cleril
post Nov 30 2011, 04:21 PM
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Previous download wouldn't work due to VX not compressing properly. This is a pre-installed download, no blue cubes.

http://www.mediafire.com/?haax1tw6d4aitio


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kayden997
post Nov 30 2011, 05:24 PM
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Great! Will download!
Thanks for the update!


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Cleril
post Nov 30 2011, 06:51 PM
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QUOTE (kayden997 @ Nov 30 2011, 08:24 PM) *
Great! Will download!
Thanks for the update!


No problem, two people told me it wasn't extracting and the audio folder itself is 144 MB so obviously a 128 MB compression is way off mark. ohmy.gif

But the same thing occurred with Haven 2 so I knew what to do with the whole pre-install thing.


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post Nov 30 2011, 09:51 PM
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QUOTE
Compression wasn't working so I pre-installed it:

http://www.mediafire.com/download.php?haax1tw6d4aitio

Cool. K I played through some more (on my main so I'm just guessing that the beginning has nothing more to add that I already saw)

When battling the Ancient Soldier, he will attack the weakest one during one part of the fight... Point is when he killed the weakest one he still said "no, not yet"(?). Second time over he didn't... Okay?

When using the teleport in the Ancient city, your sprite opacity is still 0 after you are done teleporting

When re-using the teleport crystal, the one to the left side, and then use it again it you get teleported back instantly? Also, both teleport area exits lead to the same left side

When I teleported to camp, my character moved down, faded out, and faded inside the log cabin(?) Maybe it's just my save file.

I slept in the bottom-right bed and after the beds upgraded themselves(?)

Do you REALLY have to stay in camp for 3 whole minutes? Can't the 3 minutes be global?

There's another stool in the camp hut (i'll call it) and it's impassible? Is there a reason?

You disabled the stealth system?

Raising the water table should be a technique for getting the sandworms above ground

increase the loudness of the beach battle music, seems a bit too quite

spoils
Look at message box


Syn... General store person doesn't have work when selected, but of course you haven't gotten that far yet.. Wait... How do you know her name... w/e

I do hope you add more to the radio

The medic ability that Ling has, does it ever get better or mutual healing (which I dislike tongue.gif ) is the way to go when you are high level?

more spoils


You can talk to him again after you learn poison making... and talk about poison making

Nooo I went back to Ling's Words and the first one didn't move! Is it checking to see if I have it?
http://www.mediafire.com/?9wbap__fgsm50... See message box
I've added my save file in case you wanted to look at that problem directly... or not


Phew, another hour of finding things. Well, I did what I can.
Also, if I remember correctly, you did the Prologue scene in the beginning? Is there never gonna be a Chapter 1 tongue.gif

Should of entered the R3 music competition you know dry.gif

This post has been edited by kayden997: Nov 30 2011, 09:55 PM


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Cleril
post Nov 30 2011, 10:01 PM
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QUOTE (kayden997 @ Dec 1 2011, 12:51 AM) *
snip
Also, if I remember correctly, you did the Prologue scene in the beginning? Is there never gonna be a Chapter 1 tongue.gif

Should of entered the R3 music competition you know dry.gif


Just so everyone else knows I did reply to this in a PM.

And R3 music competition? Shit, where was this!? I would of kicked the hell out it! ohmy.gif

Edit: Yea after seeing the competition, I don't do the whole festivity thing, plus the song has to be made for the competition? Eh, I'd rather submit a song I made for a game I made, not make it solely for the competition. Oh well.

Chapter 1 starts at the campsite, another image with the main theme of the chapter should show up when you first arrive. I even play tested it to make sure it showed up. Probably your save file, since you transferred over from the last version. mellow.gif

This post has been edited by Cleril: Nov 30 2011, 10:06 PM


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kayden997
post Nov 30 2011, 10:27 PM
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To bad. Next time I guess

I guess I should actually talk about the actual game instead of ranting on about bugs.

Tho the choices don't even come close to Mass Effect's choices (which have a huge impact), I do feel like some choices in the game have consequences and have to pick them wisely. (or maybe that's just me)

The character development is outstanding, I can describe every character there like it was my essay. Bole and Disu fight all the time, Ling is the nice balence type person, and Metoh feels like a born leader. These characters speak to me, truely.

The battles battle's aren't FFXIII easy (sorry, I hate that game's battle system), they're actually challenging. Maybe a bit too much; considering the Ancient Warrior's 2nd stage when I just had Bole left (Ling died in one crit.). But overall it's a nice balance between damage from both sides, sometimes it's easy other times it's challenging.

It's actually very simple considering what you have to do, but when it comes to battles, puzzles, finding items, the simplicity ends and now I have to think (erm I play Runescape, I hate thinking tongue.gif ).

The greatest strength has to be the writing, I can hear the character's in my head as if I'm reading a book (which I don't do often).
Keep up the great work! biggrin.gif


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Cozzer
post Dec 1 2011, 02:15 AM
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I started it over and I got to the books... but when I try to unlock Ling's Words, the first "block" didn't move. :/

Also, I remember you said I could unlock "Heal" skills (like the one the masked guy has in the prologue), but I cannot find them. Who has them? °°

I'll keep you updated when I get to new parts of the story. wink.gif
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Cleril
post Dec 1 2011, 04:14 AM
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QUOTE (kayden997 @ Dec 1 2011, 01:27 AM) *
To bad. Next time I guess

I guess I should actually talk about the actual game instead of ranting on about bugs.

Tho the choices don't even come close to Mass Effect's choices (which have a huge impact), I do feel like some choices in the game have consequences and have to pick them wisely. (or maybe that's just me)

The character development is outstanding, I can describe every character there like it was my essay. Bole and Disu fight all the time, Ling is the nice balence type person, and Metoh feels like a born leader. These characters speak to me, truely.

The battles battle's aren't FFXIII easy (sorry, I hate that game's battle system), they're actually challenging. Maybe a bit too much; considering the Ancient Warrior's 2nd stage when I just had Bole left (Ling died in one crit.). But overall it's a nice balance between damage from both sides, sometimes it's easy other times it's challenging.

It's actually very simple considering what you have to do, but when it comes to battles, puzzles, finding items, the simplicity ends and now I have to think (erm I play Runescape, I hate thinking tongue.gif ).

The greatest strength has to be the writing, I can hear the character's in my head as if I'm reading a book (which I don't do often).
Keep up the great work! biggrin.gif


You just haven't gotten to the point in the game where your choices come back to haunt you:

3 NPCs in the home town may die based on your actions with them. Caluth may die as well. Did you do Ling's request yet? That game of tag affects that quest. wink.gif

QUOTE (Cozzer @ Dec 1 2011, 05:15 AM) *
I started it over and I got to the books... but when I try to unlock Ling's Words, the first "block" didn't move. :/

Also, I remember you said I could unlock "Heal" skills (like the one the masked guy has in the prologue), but I cannot find them. Who has them? °°

I'll keep you updated when I get to new parts of the story. wink.gif


Ling has them, I'll release a patch soon...that skill moved for me when I play tested.

Did you give it about 5-10 seconds to move? There is a delay for them to move (for graphical effect). Either way I have a bunch of other bugs to fix. The only one you have to watch out for is using the teleportation in the ancient city, you'll be invisible afterwards so don't bother yet (it's not necessary).

This post has been edited by Cleril: Dec 1 2011, 04:14 AM


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Cozzer
post Dec 1 2011, 09:05 AM
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QUOTE
Did you give it about 5-10 seconds to move? There is a delay for them to move (for graphical effect). Either way I have a bunch of other bugs to fix. The only one you have to watch out for is using the teleportation in the ancient city, you'll be invisible afterwards so don't bother yet (it's not necessary).


Well, I'll still wait for the patch before going through the abandoned city. I want to explore it all. tongue.gif
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