Submit Your Article


 
RPG Maker

Welcome Guest ( Log In | Register )


  Games Resources RPG Maker VX RPG Maker XP Scripts Tutorials Downloads

 
Reply to this topicStart new topic
> Geomancy in a house...what element?
IIomenII
post Apr 30 2012, 07:32 AM
Post #1


Level 4
Group Icon

Group: Member
Posts: 52
Type: None
RM Skill: Undisclosed




In my project...mage class abilities are based on the current environment.

In a forest - earth and wind abilities
In a forge or factory - Fire and Dark abilities
River or ocean areas - water and wind
etc

Also area specific abilities come to all the classes...like if your in a warehouse...the warrior class can toss barrels or crates at the enemies to stun them...only x amount of times per battle.

Or on a wooden bridge the mage class can shake the bridge violently and cause both allies an enemies to lose footing and become stunned for a turn.

But i'm a little on edge on what elements to give the mages while inside a basic building.

Wooden Cabin - earth? wood? toss a couch?
Castle - earth? stone? animate a suite of armor?

not as simple as using outdoor mechanics.

The mage class is the most role changing class in the game by far. For it can go from healer > tank > support > damage depending on what environment the group is in.

Just seeing if I could draw inspiration.

Thanks in advanced.
Go to the top of the page
 
+Quote Post
   
Rast
post Apr 30 2012, 07:42 AM
Post #2


Level 71
Group Icon

Group: +Gold Member
Posts: 3,286
Type: Musician
RM Skill: Advanced
Rev Points: 10




I suppose it really depends on what type of house it is. Is it an old abandoned shack? Maybe they could(once per battle, maybe) cause the roof or some support beams to collapse and damage all enemies, or the floor to crack and trip them. Or in a better cared for house, they could toss furniture , or shatter windows to surprise them. It really depends on what type of house we're talking about.

As for elements, I'm not really sure.


__________________________
Go to the top of the page
 
+Quote Post
   
LaDestitute
post Apr 30 2012, 07:50 PM
Post #3


Level 18
Group Icon

Group: Revolutionary
Posts: 351
Type: Event Designer
RM Skill: Advanced




Earth, simply because almost all houses (even to modern day) are made from earthen materials. Primarily wood, but also includes glass and steel.


__________________________
Current Project: Pozzo (arcade game, tentative title)

The following statement is true: The previous statement is false.

Cool links and shit
YouTube Subscribe Spread
Illumination effect tutorial
Writing good dialog tutorial
Color theory tutorial
Breeze Revolution
Tindy's General Mapping Guidelines
Proper story structure tutorial
Go to the top of the page
 
+Quote Post
   
IIomenII
post May 1 2012, 08:03 AM
Post #4


Level 4
Group Icon

Group: Member
Posts: 52
Type: None
RM Skill: Undisclosed




Interesting ideas...thx for the responses

Basic cabin like house

Roof Cave in - does damage to all enemies
Shatter Window - Chance to Daze all enemies
Earths Grasp - Binds Target to the ground...prevents them from using non ranged attacks for 1 turn
(If fireplace not lit )Smoke Screen - chance to cause Blind status effect

Castle

Earths Grasp - Binds Target to the ground...prevents them from using non ranged attacks for 1 turn
Stone Sentry - Greatly increase defense but drastically reduces agi str dex and mnd....also causes enemy's to focus on you
Animate Suit of armor - summons a suit of armor ally that forces all enemy's to attack it for up to 3 turns if it doesn't die...only once per battle
Magic Carpet - Caster gains float effect - immune to sweep or earthquake like effects

Feel free to add some ideas

This post has been edited by IIomenII: May 1 2012, 08:08 AM
Go to the top of the page
 
+Quote Post
   
bulmabriefs144
post May 1 2012, 12:41 PM
Post #5


Something Other Than Level 16
Group Icon

Group: Revolutionary
Posts: 627
Type: Developer
RM Skill: Advanced




I assume you're doing this by Terrain ID?



__________________________
Go to the top of the page
 
+Quote Post
   
IIomenII
post May 1 2012, 02:28 PM
Post #6


Level 4
Group Icon

Group: Member
Posts: 52
Type: None
RM Skill: Undisclosed




^
No actually, I don't have random battles. Each Battle is evented and therefore given the chosen set of abilities.
Go to the top of the page
 
+Quote Post
   

Reply to this topicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

 

Lo-Fi Version Time is now: 24th May 2013 - 06:24 AM
RPG RPG Revolution is an Privacy Policy and Legal
eXTReMe Tracker