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> [Mapping]Room Tutorial, A basic room...
JekHazit
post Aug 18 2009, 05:31 PM
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I made this for RPG Maker 2k3, but it applies to all makers.

Start off with a nice room. Base it off a room at work, at your house, or another indoor place.

Notice how, as the stairs go up a level, the wall is only 2 tiles up, rather than the 3 tiles up in the rest of the room. That is one way of adding the stair effect. there is also making it one tile up from the previous room to add alittle more of a natural flow.

Alright, now its time to add the items. Here are afew tips to making the room like this:

-Make sure to add things at the bottom of the room, right under the roofing. Things can be on every wall.
-Events arent only for NPCs. It can act as a third layer so that you can add alittle bit of depth.
-Rooms dont have to be humongous so you can fit as much as possible. Make it smaller for more of a realistic effect. The hero doesnt need too much space inside a room.
-Make sense. To the top right is a storage room. I have boxes, some cans, and a small bin. In the engine room, I have two cans, one connecting to the machine itself, a control panel next to the machine, and an extra can(theres no room in the storage room)

One thing I forgot to make was a door. Just make it go 1-2 floor tiles down at the bottom, or a door event at the top. Heres an example of the floor tile at the bottom.

Yes, the barrels are over the shelves. Try to avoid that while making a game.

This post has been edited by JekHazit: Aug 19 2009, 07:27 PM


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Xeyla
post Aug 19 2009, 02:35 AM
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you know... i never thought about the two-tiles-high wall after putting in some steps. Thanks fo ponting it out tongue.gif


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Sparrowsmith
post Aug 19 2009, 10:44 AM
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hmmmm usually when I make steps I keep the wall the same size but slot it up one, just looks more natural in my opinion and allows for an extension on the exterior of the house.


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fabnt
post Aug 19 2009, 10:59 AM
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Tbh, I think the two tile high wall thing looks weird.

Apart from that your mapping is good and this is a nice enough tutorial. smile.gif


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JekHazit
post Aug 19 2009, 07:22 PM
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Yeah, I kinda agree with the wall thing. Ill edit the text abit...


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