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> Regarding the Changes and Moving Forward!
amerk
post Jun 2 2012, 02:50 PM
Post #41


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And I may as well point out the new subforum in Project Showcase where people can donate and swap maps.


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leongon
post Aug 24 2012, 10:43 AM
Post #42


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I just don't like how you have piled up all the scripts for different engines in a single forum without at least taking the job of putting the appropiate label for each to be visually known at which engine belongs... it's pretty confusing for incoming people, and totally a reason to not bother with the forum and head to the official. Not everybody will be looking at the master script lists right ahead... some people want to see what's more popular too... and like this will easily end trying script that won't work in the engine the person is using, because the scripters originally submitted those scripts to a specific engine subforum.. thus not adding any specific identifier on name or label.

Don't take me wrong, i'm giving this opinion very serioustly, i think you should consider it.

Also, my Main Menu Manager script apparently is not even listed on the master script list for VX.


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Leon's Basic VX Scripts of Awesome:
Step 1. Passive Skills - Create skills that add passive bonuses. (shitty)
Step
2. Learning from Everyone - Learn skills from enemies, or allies, without being the target of the skill. (nice)
Step 3. Dual Battle Landscapes - Set background and foreground image for your battles. (nice)
Step 4. State Details - Add description to states, and allow viewing them on menu, and in battle. (nice)
Step 5. Item Quality Colors - Colourize item, weapon, armor and skill's name according their quality or affinity. (very nice)
Step 6. Skill Trees - Your actors can have talent trees now, like in the MMORPGs. (extremely nice)
Step 7. Main Menu Manager - Easy, straight, and intuitive total control of commands for the main menu. (very nice)

Drawing commissions are open. Facesets... monsters... anything: click here.


---------------------------------------------------------------------------------------------------------------------------------
Second place again xD
Deadly Christmas setup. 8.04 score... this one was not so fail. Yay!
Twist of Fate. Worst game in the competition... Yay!
Tie with two more guys out of 6 participants, so fail... Yay!
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darkhalo
post Aug 25 2012, 04:21 PM
Post #43


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Actually, this was my sentiment too, when I was browsing for some Rmxp scripts yesterday.
I much preferred the set up as before....way easier to find them in their own engine types and
scripts sub forum.
Well worth considering really.


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kaz
post Aug 26 2012, 05:56 AM
Post #44


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Thanks you two- the script issue needs looking at then-


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X-M-O
post Aug 26 2012, 10:27 AM
Post #45


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So you both prefer something like this:

Script Tutorials (forum)
---VXA (sub)
---VX (sub)
---XP (sub)
---Other (sub)
Script Submissions (forum)
---VXA (sub)
---VX (sub)
---XP (sub)
---Other (sub)
Script Development (forum)
---VXA (sub)
---VX (sub)
---XP (sub)
---Other (sub)


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kaz
post Aug 26 2012, 11:33 AM
Post #46


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QUOTE (X-M-O @ Aug 26 2012, 07:27 PM) *
So you both prefer something like this:

Script Tutorials (forum)
---VXA (sub)
---VX (sub)
---XP (sub)
---Other (sub)
Script Submissions (forum)
---VXA (sub)
---VX (sub)
---XP (sub)
---Other (sub)
Script Development (forum)
---VXA (sub)
---VX (sub)
---XP (sub)
---Other (sub)



Just adding a bit -

They have their own area so are you saying they are better as sub forums under the engines??


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X-M-O
post Aug 26 2012, 11:57 AM
Post #47


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That could work too.
Just trying to spark ideas. tongue.gif


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leongon
post Aug 26 2012, 08:04 PM
Post #48


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I'm glad you have considered it, and sorry for the work load it means to put it all in order.

Both keeping the scripting forum with subforums for scripts of each engine, or attaching a subforum for scripting to each engine forum, seems fine to me smile.gif

Since when you browse for things for your game the natural start is looking for your specific engine forum, putting a scripting subforum inside the specific game engine seems actually good. And also making subforums for each engine into a scripting forum is pretty natural too, if they are not in the engine forum, anyone will start looking right ahead for a scripting area and then his engine subforum.

So in my opinion any of those two options would work way better than what we have now.


__________________________
Leon's Basic VX Scripts of Awesome:
Step 1. Passive Skills - Create skills that add passive bonuses. (shitty)
Step
2. Learning from Everyone - Learn skills from enemies, or allies, without being the target of the skill. (nice)
Step 3. Dual Battle Landscapes - Set background and foreground image for your battles. (nice)
Step 4. State Details - Add description to states, and allow viewing them on menu, and in battle. (nice)
Step 5. Item Quality Colors - Colourize item, weapon, armor and skill's name according their quality or affinity. (very nice)
Step 6. Skill Trees - Your actors can have talent trees now, like in the MMORPGs. (extremely nice)
Step 7. Main Menu Manager - Easy, straight, and intuitive total control of commands for the main menu. (very nice)

Drawing commissions are open. Facesets... monsters... anything: click here.


---------------------------------------------------------------------------------------------------------------------------------
Second place again xD
Deadly Christmas setup. 8.04 score... this one was not so fail. Yay!
Twist of Fate. Worst game in the competition... Yay!
Tie with two more guys out of 6 participants, so fail... Yay!
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X-M-O
post Aug 26 2012, 08:21 PM
Post #49


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Awesome, thanks for the input. ^^

I'm currently working on moving everything over, as we've already set up the forum areas with this new change.
Feel free to look at it and let us know if it is missing anything or whatever. happy.gif


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kaz
post Aug 26 2012, 11:54 PM
Post #50


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QUOTE (leongon @ Aug 27 2012, 05:04 AM) *
I'm glad you have considered it, and sorry for the work load it means to put it all in order.

Both keeping the scripting forum with subforums for scripts of each engine, or attaching a subforum for scripting to each engine forum, seems fine to me smile.gif

Since when you browse for things for your game the natural start is looking for your specific engine forum, putting a scripting subforum inside the specific game engine seems actually good. And also making subforums for each engine into a scripting forum is pretty natural too, if they are not in the engine forum, anyone will start looking right ahead for a scripting area and then his engine subforum.

So in my opinion any of those two options would work way better than what we have now.


We appreciate feedback - so thank you for caring enough to let us know.


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darkhalo
post Aug 29 2012, 02:50 PM
Post #51


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Much better and easy to navigate around now esp with the relevent sub forums. happy.gif
As long as the master script listing is kept up to date as pinned in each engine forum, all looking good.
Surprisingly, thats one thread I go to first, just for its quick access to a particular script type.
Quite a mammoth task moving things around....and a fast response ! Great work.


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Philip
post Oct 30 2012, 11:22 AM
Post #52


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I've been following this forum for a bit but didn't say anything. I absolutely LOVE the new script area sooo much easier to navigate.

Just a random observation, there are little X'd out images near the games, resources, RPG Maker VX, RPG Maker XP, scripts, tutorials, and downloads section at the top. It's been like this for quite some time so they could probably be removed from the bar because they're not really used for anything. Also, on that same bar the Scripts link doesn't take you anywhere but an error page.


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Phil


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X-M-O
post Oct 30 2012, 11:49 AM
Post #53


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Those images appear properly for me. =\

As far as the link goes, we've tried to get that corrected before and we're still trying (hoping iEntry eventually decides to do it because we can't). =]


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Philip
post Oct 30 2012, 12:05 PM
Post #54


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Hm, that's weird. I just posted an image of my screen shot that you can look at. It's weird because all other images appear normally just these images are buggy.

Image Errors




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X-M-O
post Oct 30 2012, 12:09 PM
Post #55


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That's odd. Here's my screenshot (attached). I see them just fine. =\

[attachment=5814:rrrbar.gif]


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Jens of Zanicuud
post Oct 30 2012, 12:11 PM
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@Philip

I've always had the same display problem. Are you using Chrome?

Jens


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X-M-O
post Oct 30 2012, 12:19 PM
Post #57


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I am using Firefox, so that might be why you're seeing something different. =\


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Philip
post Oct 30 2012, 12:19 PM
Post #58


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@X-M-O
That's really weird because I see the images just fine but there's X'd out images as well. It's like there's added images that don't exist (lol) on mine.

@Jens of Zanicuud
No I'm using IE9.


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X-M-O
post Oct 30 2012, 12:23 PM
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Oh, I know what you're talking about now. XD
Those are invisible (or "dot") images that are used for tracking on the site (primarily for advertisers that advertise on the site), so those images are not something we can control (Firefox tends to ignore them altogether for me), as those images are actually from the advertiser's site.


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Jens of Zanicuud
post Oct 30 2012, 12:27 PM
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The Flame Fox beats Guugol and Weendowz...
Anyway, these missing images are rather annoying... is there any way to show'em / remove 'em?

Jens


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"Thorns are the rose's sweetest essence..."
-Jens of Zanicuud


Games I'm working on:
>

official website: TryAdIne eFfeCt

>

Games I worked on (mainly as a scripter):
>
(Warning: it's a 3rr3's project and it's in Italian!)


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