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> [Scripting][Series]RGSS: Windows - Lesson 2b: Simple Menu Remodel
Heavyblues
post Jan 20 2008, 12:59 AM
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QUOTE (Dark Dragon @ Jan 19 2008, 11:57 PM) *
Oh yeah yeah, sure..
I'll try making a tutorial as soon as I can. And that's not going to be soon xD
I have a script I'm working on and I'm studying for my SAT, but I'll try, and do my best happy.gif
Edit : That depends on what you mean by a transition, a transition is changing from a state to another, even if you make a message window with an event it's called a transition >_>
But my guess is that you mean a transition like the one when you start up a battle ? Yes it can be done, but I still don't know how, I'll try to search it up and include it in the tutorial though tongue.gif

good luck biggrin.gif
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Kinnison
post Jan 20 2008, 05:56 AM
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Oh, cool. Another tutorial happy.gif
I learned how to make all these three but in a different way but thanks for showing a step-by-step method for it biggrin.gif


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ccoa
post Jan 20 2008, 06:15 AM
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I'll be making a tutorial on windows that move or fade in eventually. Although anyone else who wants to tackle the subject is welcome.

Next up for me is selectable and command windows, though. happy.gif


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KiteDXX
post Jan 20 2008, 06:24 AM
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I never knew you could format your images to search for actor names like that. Though I'm familiar with creating windows, I still learned a bit from this tutorial.

Good work.


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rock_yusuf_lee
post Jan 20 2008, 11:28 PM
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QUOTE (ccoa @ Jan 19 2008, 08:53 PM) *
QUOTE (rock_yusuf_lee @ Jan 18 2008, 04:10 PM) *
one more.
How if we rename the actor name's
For example i rename the cecelia with something else, than the actor face won't show or error
So How do we automatically save the actor face's name with the one in the project ?
Or maybe another way ?

Help will be really appreciated


Sorry, you edited after I replied.

There are a few ways to do this, but probably the most foolproof is by actor id. You can get actor id in the following way:

actor.id.to_s

(The to_s is necessary because id is a number, and the filename is a String.) That will be the number of the actor from the database. So if Cecilia is in slot 001, then her id is 1.


Thanks a million, and not only the script i get to know why this and that....

anyway i like all of your tutorials, they are explained clearly and the screen shot that make it just clearer than ever happy.gif

And one thing for sure it worked biggrin.gif !!


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KyoRen
post Feb 10 2008, 08:58 PM
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Here's a screenshot of my menu system. I used a picture from the Face Sets resource for the RPG Maker VX.
Attached File  Menu_System1.jpg ( 57.81K ) Number of downloads: 23

I think it came out very well, thanks for the tutorial ccoa. laugh.gif


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danny_warfield
post Apr 8 2008, 09:32 PM
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@ CCOA
How the way we change character sprite in save file become face graphic like in window_status?


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Urborg
post Apr 13 2008, 04:24 PM
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how can i show a variable to the menu window

i mean if i want my char to start with 100 sanity points and during the game he looses some and if he reaches 0 he becomes insane (game over)


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BillSekowsky
post Apr 16 2008, 03:56 PM
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I tried doing the location part of the tutorial but when I run my menu I get the error message:

Script 'Window_location' line 18:TypeError Occured.
cannot convert nil into String


Here's line 18: self.contents.draw_text(4, 32, 120, 32, $game_map.name, 2)


Do you know what the problem is?
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JoRu
post Jun 3 2008, 06:01 AM
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I know this is a quite old topic but I get the same problem as BillSekowsky and I don't know what to do. I've looked at the demo and how it's scripted and it looked exactly the same. Does someone got a good answer to this. BTW, great script! I've been looking for something like this.


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woratana
post Jun 3 2008, 02:51 PM
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You may forget to add this. biggrin.gif

CODE
class Game_Map
attr_reader :name
end


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BillSekowsky
post Aug 15 2008, 04:42 AM
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What do you mean when you say
CODE
Okay, back to the code. We need to get the map name from the stored database data. Fortunately for us, there's a way to load that data easily.

[code]# load the name of the map
@name = load_data("Data/MapInfos.rxdata")[@map_id].name



Where do I insert that?
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LoLawes
post Feb 11 2009, 12:57 PM
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I have learnt alot in the 3 tutorials by ccoa but i dont know how to make a window appear on the screen like the one in the 1st tutorial, if you could tell me how to do that i would be very thankful. happy.gif

By the way my games aren't working could anyone help with that, as i test the game it comes up with an error:


????? 'Window_Location' ? 1 ??? TypeError ????????

undefined superclass `Window_Base

Pic Below:

[attachment=2216:PR___VTW_Error.JPG]

This post has been edited by LoLawes: Feb 12 2009, 10:59 AM


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