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> Voice Acting?, Is it viable?
Redd
post Mar 10 2013, 02:26 PM
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For an indie game, it doesn't need to be that high quality. I record most of my music with just an amp that plugs into my computer, Audacity, and a microphone. The instruments, I plug into the amp. But you don't even need that much for just voices, especially for an indie game. You can even just use the microphone that came with your Rock Band or Guitar Hero game and those actually sound perfectly fine.
The computer, if noisy, can be an issue though. You should only work in Audacity at the time you are recording, with nothing else open. I have a foam cover for my microphone, so that noise and hard letter sounds aren't detected very much... but one of my friends just puts his blanket over the mic when he sings into it.
So there are quite a lot of options available.
Keeping the settings, you just need to put them down in a Notepad document for each character you change your voice settings for. No biggie.


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UmbrotheUmbreon
post Mar 10 2013, 02:49 PM
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It's still a lot of work Redd, and at this point in time just too much for me to handle


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Redd
post Mar 10 2013, 03:09 PM
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That's why you hire other people to do it xD


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UmbrotheUmbreon
post Mar 10 2013, 03:11 PM
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I'm a broke man :U That and I feel the need to put my own voice in the game


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"Power. I never understood why people sought out for it, killed for it. I have the ultimate power, the unstoppable force, and yet...I wish I had none of it." -Umbro

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LockeZ
post Mar 11 2013, 10:02 AM
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There are only like maybe a dozen commercial RPGs where the voice acting wasn't so bad that it ruined the game. The chance of indie voice acting being so bad that it ruins the game is 100%.


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UmbrotheUmbreon
post Mar 11 2013, 10:22 AM
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I keep hearing references to Indie. Someone explain further on this subject?


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"Power. I never understood why people sought out for it, killed for it. I have the ultimate power, the unstoppable force, and yet...I wish I had none of it." -Umbro

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Redd
post Mar 12 2013, 01:46 PM
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Indie is us. The indie game makers. This ranges from people who use flash to make small games, to Amnesia The Dark Descent.
We're indie game developers. Short for INDEPENDENT. We work by ourselves or with a small team, and we don't have a giant production working on the game. Even some games you can download on like PSN are Indie. Journey, Flower, and Closure are all indie games (made by the same people actually).
Hopefully that was concise enough for you.

There are tons of people willing to do it for free too. You just gotta' make sure you don't settle, and get really good ones.

This post has been edited by Redd: Mar 12 2013, 01:47 PM


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UmbrotheUmbreon
post Mar 12 2013, 03:28 PM
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Oh, it just stands for Independent. Alright


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"Everyone deserves a second chance. Make the most of it." -Umbro

"Power. I never understood why people sought out for it, killed for it. I have the ultimate power, the unstoppable force, and yet...I wish I had none of it." -Umbro

I'm a fun and kind Umbreon :3 Don't be afraid to talk to me :)

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Redd
post Mar 13 2013, 05:32 AM
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Simply put, yes XD


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Jonnie19
post Mar 13 2013, 08:12 AM
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*cough* I'm a voice actor*cough*
It's not as hard as it sounds, and although the content that Rukiri offered up is a really nice bit of kit. It's not necessary.

I've used alot of software in my time, including Adobe Audition( brilliant but expensive) Audacity is free but advanced enough to ensure your voice acting is crisp and clear, which is all you need really. I mean for Doctor Who fans you can even make your voice sound like a CyberMan...Yes I've done it...biggrin.gif and that's just with Audacity.

Now-a-days I use my music software for voice recordings biggrin.gif

It's effort, but in my opinion it's worth it.


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UmbrotheUmbreon
post Mar 13 2013, 10:01 AM
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I just don't know how to incorporate my voice for a main character =/


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"Power. I never understood why people sought out for it, killed for it. I have the ultimate power, the unstoppable force, and yet...I wish I had none of it." -Umbro

I'm a fun and kind Umbreon :3 Don't be afraid to talk to me :)

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Redd
post Mar 13 2013, 02:35 PM
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Does it have to be a main character? Make yourself a cameo, like the fantastic STAN LEE biggrin.gif


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Rukiri
post Mar 16 2013, 02:23 PM
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First off you should try to see if you can sound like the character if you can than you're golden, most sound engineers will alter the voice to make it sound better (Now.. the Japanese rarely alter all the Seiyuu's are choses specifically for the role)

I've had to change my voice a bit with software to make it sound like Nozawa but in the end the result was pretty close but it is noticeable that nozawa isn't voicing the character.


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Kits that I'm working on.
[Unity3D 4.0] LTTP/Minish Cap - I don't have time for custom gfx like what the pze folks are doing but I will try and work on some enhanced LTTP graphics.

Main PC
Core i7 3820 overclocked @ 4.8GHZ
Galaxy: Nvidia Geforce GTX 680 GDDR5 2GB
Asrock X79 Extreme9 w' creative sound
64GB corsair platinum @ 1600MHZ
Muchkin 128GB SSD(boot), OZKIN 2TB SSD, Western Digital GREEN 1TB HDD.
Rosewill Lightning 1000W PSU
OS: Funtoo Linux, Windows 8 (Virtual Machine)

iMac (March 2013)
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UmbrotheUmbreon
post Mar 16 2013, 06:15 PM
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@Redd: Yes, yes it does :U

@Rukiri: I don't mind if I have to mod my voice a bit, so long as that software is available for free.


__________________________
"Everyone deserves a second chance. Make the most of it." -Umbro

"Power. I never understood why people sought out for it, killed for it. I have the ultimate power, the unstoppable force, and yet...I wish I had none of it." -Umbro

I'm a fun and kind Umbreon :3 Don't be afraid to talk to me :)

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Pokemon

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Rukiri
post Mar 16 2013, 07:59 PM
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If you have a mac I highly recommend garageband, it's excellent and superior to audacity.
Of course Cubase, fruity loops studio, pro tools, or apple logic is the way to go for recordings the equipment will cost more than the software lols.

http://www.amazon.com/Blue-Microphones-Sno...blue+microphone

Blue makes some good stuff, would I use this? No, but not everyone has an excessive expendable income either.

If you can't produce quality sound within a budget you should not do it at all as sacrificing audio quality is the worst thing you can do for your game.

I also second Adobe Audition, limited experience but better than what apple has going(still prefer logic for music though).

Here's my setup and the listed prices.
Audio-Technica AT4051 $599
Audio-Technica AT4050 $699
Audio-Technica AT8449 Shock Mount $79
Audio-Technica AT8405a Snap-in Microphone Stand Clamp $9.98
Audio-Technica AT8159 Small Egg-Shaped Foam Windscreen $7.00

Now I based my kit on the AT4040SP kit that was offered by B&H audio, however the AT4050 is a superior mic so I just bought and assembled that kit. However.. you can get the AT4040SP kit with the same stuff for about half the price.
http://www.bhphotovideo.com/c/product/5745...ies_Studio.html

Not going to bother going into mixing/audio boards.

This post has been edited by Rukiri: Mar 16 2013, 08:28 PM


__________________________
Xeilsoft
- Follow your dreams to the very end..

Kits that I'm working on.
[Unity3D 4.0] LTTP/Minish Cap - I don't have time for custom gfx like what the pze folks are doing but I will try and work on some enhanced LTTP graphics.

Main PC
Core i7 3820 overclocked @ 4.8GHZ
Galaxy: Nvidia Geforce GTX 680 GDDR5 2GB
Asrock X79 Extreme9 w' creative sound
64GB corsair platinum @ 1600MHZ
Muchkin 128GB SSD(boot), OZKIN 2TB SSD, Western Digital GREEN 1TB HDD.
Rosewill Lightning 1000W PSU
OS: Funtoo Linux, Windows 8 (Virtual Machine)

iMac (March 2013)
3.4GHz Quad-core Intel Core i7, Turbo Boost up to 3.9GHz
16GB 1600MHz DDR3 SDRAM - 2X8GB
1TB Serial ATA Drive @ 7200 rpm
NVIDIA GeForce GTX 680MX 2GB GDDR5
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Redd
post Mar 21 2013, 07:23 PM
Post #36


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QUOTE (Rukiri @ Mar 16 2013, 09:59 PM) *
If you have a mac I highly recommend garageband, it's excellent and superior to audacity.
Of course Cubase, fruity loops studio, pro tools, or apple logic is the way to go for recordings the equipment will cost more than the software lols.

http://www.amazon.com/Blue-Microphones-Sno...blue+microphone

Blue makes some good stuff, would I use this? No, but not everyone has an excessive expendable income either.

If you can't produce quality sound within a budget you should not do it at all as sacrificing audio quality is the worst thing you can do for your game.

I also second Adobe Audition, limited experience but better than what apple has going(still prefer logic for music though).

Here's my setup and the listed prices.
Audio-Technica AT4051 $599
Audio-Technica AT4050 $699
Audio-Technica AT8449 Shock Mount $79
Audio-Technica AT8405a Snap-in Microphone Stand Clamp $9.98
Audio-Technica AT8159 Small Egg-Shaped Foam Windscreen $7.00

Now I based my kit on the AT4040SP kit that was offered by B&H audio, however the AT4050 is a superior mic so I just bought and assembled that kit. However.. you can get the AT4040SP kit with the same stuff for about half the price.
http://www.bhphotovideo.com/c/product/5745...ies_Studio.html

Not going to bother going into mixing/audio boards.

Truth is, if you're making an indie game, you don't need this shit.
Hell, I make full on music with my $150 keyboard, $60 Mixcraft, a $20 MIDI to USB converter, and a $160 Microphone/Amp/USB converter/Stand/Popper stopper (foam cover to block heavy consonant sounds). For voice recording, honestly all you need, is a wind breaker/popper stopper, Audacity, and a decent-good quality USB microphone. Shouldn't cost you more than $65.
My music sounds PERFECTLY FINE with my setup, and I've done plenty of voice recordings at high quality with Audacity. In fact, that's where I always record my vocals and edit them. The music goes in Mixcraft, and the vocals are recorded and effects added, then put into Mixcraft so I can match the correct output levels.
If you are just using voice recordings, seriously. Just use Audacity and a good USB microphone. NOTHING ELSE is needed. Now if you were making an immersive, 1080p, 3D-enabled game for the PS3 or something, you would probably want to use something like what Rukiri has. Even then it would still be Indie though.
In the end, as long as your voice is clear, high quality, and looks like it is a voice the character could have, it doesn't matter in an indie game. Hardly anyone pays extreme close attention to how well the voices are recorded in professional games either. People play the games to have fun, unless they're a super extreme critic who went through 8 years of sound engineering school.
Thus, I would suggest Audacity and a USB microphone with a popper stopper/wind breaker.
I'd also like to add that Fruity Loops sucks, and Mixcraft is essentially like Garageband for Windows, and it is WAAAY cheaper than anything else you will find out there. Still high quality ;D


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UmbrotheUmbreon
post Mar 21 2013, 07:45 PM
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Redd, where the hell do you live, so I can come over and hang out with the awesomeness that is you?


__________________________
"Everyone deserves a second chance. Make the most of it." -Umbro

"Power. I never understood why people sought out for it, killed for it. I have the ultimate power, the unstoppable force, and yet...I wish I had none of it." -Umbro

I'm a fun and kind Umbreon :3 Don't be afraid to talk to me :)

Custom Magic Cards

Pokemon

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Redd
post Mar 22 2013, 01:00 PM
Post #38


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Haha xD I live in Utah. Thanks xD
It's all about knowing how to jerry rig stuff x)


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UmbrotheUmbreon
post Mar 22 2013, 02:28 PM
Post #39


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Damn....That means you'd have to visit me


__________________________
"Everyone deserves a second chance. Make the most of it." -Umbro

"Power. I never understood why people sought out for it, killed for it. I have the ultimate power, the unstoppable force, and yet...I wish I had none of it." -Umbro

I'm a fun and kind Umbreon :3 Don't be afraid to talk to me :)

Custom Magic Cards

Pokemon

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Rukiri
post Mar 24 2013, 07:25 PM
Post #40


emerge -avt awesome! Wait... it brings me.... HERE?!
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Group: Revolutionary
Posts: 1,723
Type: Scripter
RM Skill: Advanced




QUOTE (Redd @ Mar 21 2013, 07:23 PM) *
QUOTE (Rukiri @ Mar 16 2013, 09:59 PM) *
If you have a mac I highly recommend garageband, it's excellent and superior to audacity.
Of course Cubase, fruity loops studio, pro tools, or apple logic is the way to go for recordings the equipment will cost more than the software lols.

http://www.amazon.com/Blue-Microphones-Sno...blue+microphone

Blue makes some good stuff, would I use this? No, but not everyone has an excessive expendable income either.

If you can't produce quality sound within a budget you should not do it at all as sacrificing audio quality is the worst thing you can do for your game.

I also second Adobe Audition, limited experience but better than what apple has going(still prefer logic for music though).

Here's my setup and the listed prices.
Audio-Technica AT4051 $599
Audio-Technica AT4050 $699
Audio-Technica AT8449 Shock Mount $79
Audio-Technica AT8405a Snap-in Microphone Stand Clamp $9.98
Audio-Technica AT8159 Small Egg-Shaped Foam Windscreen $7.00

Now I based my kit on the AT4040SP kit that was offered by B&H audio, however the AT4050 is a superior mic so I just bought and assembled that kit. However.. you can get the AT4040SP kit with the same stuff for about half the price.
http://www.bhphotovideo.com/c/product/5745...ies_Studio.html

Not going to bother going into mixing/audio boards.

Truth is, if you're making an indie game, you don't need this shit.
Hell, I make full on music with my $150 keyboard, $60 Mixcraft, a $20 MIDI to USB converter, and a $160 Microphone/Amp/USB converter/Stand/Popper stopper (foam cover to block heavy consonant sounds). For voice recording, honestly all you need, is a wind breaker/popper stopper, Audacity, and a decent-good quality USB microphone. Shouldn't cost you more than $65.
My music sounds PERFECTLY FINE with my setup, and I've done plenty of voice recordings at high quality with Audacity. In fact, that's where I always record my vocals and edit them. The music goes in Mixcraft, and the vocals are recorded and effects added, then put into Mixcraft so I can match the correct output levels.
If you are just using voice recordings, seriously. Just use Audacity and a good USB microphone. NOTHING ELSE is needed. Now if you were making an immersive, 1080p, 3D-enabled game for the PS3 or something, you would probably want to use something like what Rukiri has. Even then it would still be Indie though.
In the end, as long as your voice is clear, high quality, and looks like it is a voice the character could have, it doesn't matter in an indie game. Hardly anyone pays extreme close attention to how well the voices are recorded in professional games either. People play the games to have fun, unless they're a super extreme critic who went through 8 years of sound engineering school.
Thus, I would suggest Audacity and a USB microphone with a popper stopper/wind breaker.
I'd also like to add that Fruity Loops sucks, and Mixcraft is essentially like Garageband for Windows, and it is WAAAY cheaper than anything else you will find out there. Still high quality ;D

The Mic is everything for recording, any Music PROF or audiophile will tell you this don't steer him in the wrong direction. Yes, my setup is a bit overkill but I also record music and want the best possible sound.


__________________________
Xeilsoft
- Follow your dreams to the very end..

Kits that I'm working on.
[Unity3D 4.0] LTTP/Minish Cap - I don't have time for custom gfx like what the pze folks are doing but I will try and work on some enhanced LTTP graphics.

Main PC
Core i7 3820 overclocked @ 4.8GHZ
Galaxy: Nvidia Geforce GTX 680 GDDR5 2GB
Asrock X79 Extreme9 w' creative sound
64GB corsair platinum @ 1600MHZ
Muchkin 128GB SSD(boot), OZKIN 2TB SSD, Western Digital GREEN 1TB HDD.
Rosewill Lightning 1000W PSU
OS: Funtoo Linux, Windows 8 (Virtual Machine)

iMac (March 2013)
3.4GHz Quad-core Intel Core i7, Turbo Boost up to 3.9GHz
16GB 1600MHz DDR3 SDRAM - 2X8GB
1TB Serial ATA Drive @ 7200 rpm
NVIDIA GeForce GTX 680MX 2GB GDDR5
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