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> Achievements, Add/manage/display achievements (like WoW/xBox) or use as questtracker
pinka
post Nov 23 2011, 02:20 AM
Post #421


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I tried to add that part of code and the error I got at the end of the battle was the following:
Script Sideview 3.4d line 2565: SystemStackError occurred.

Stack level too deep.
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Anon4907
post Nov 25 2011, 08:35 PM
Post #422


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Hey! it's been a while lol I noticed that you had several new versions of this script out with some features that I really like. However, I've come across a few errors.

With the script untouched (i left in the achievements that came with the new demo), it seems there's a problem within the menu itself. I can open the main menu and open the Achievements menu just fine, however, if I move the cursor (left or right arrow keys), I get an error message on line 1330/1 or the part of the code that reads:

CODE
    if minus; rTurn = (pos == 0) ? enables[enables.size - 1] : enables[pos - 1]
    else; rTurn = (pos == enables.size - 1) ? enables[0] : enables[pos + 1]

EDIT: I deleted the achievements that came with the script, but that didn't seem to change anything. I still get the same error message D:

I don't think anyone else got this problem XD any help would be appreciated. Also, it's good to see you back :3

*EDIT: Never mind i fixed that problem lol apparently I just needed to make "Enable_if_Empty" set to true XD

This post has been edited by Anon4907: Nov 25 2011, 09:21 PM
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midnightkiss0139
post Jan 2 2012, 03:05 PM
Post #423


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is there some way I'm missing to display a second line underneath the description? To show the reward of gold (or an item)
ex:
"Marathon Man
Walk 5 steps.
Reward: 50 gold."

Doing this resulted in an error: ["Marathon Man", "Walk 5 steps.", "Walk 10 steps.", 142],
This resulted in a squeezed text effect: ["Marathon Man", "Walk 5 steps.
Zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz", 142],

Also tried throwing in '\n' in various spots..admittedly a shot in a dark...<.<

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SojaBird
post Jan 2 2012, 05:52 PM
Post #424


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Posts: 1,573
Type: Scripter
RM Skill: Advanced




Hey people,

Sorry for all the bugs that are in the script.
I'm quite buzy at the moment making a, hopefully triple A game at a game studio.
I hope you can figure out all problems yourself when they occure.

As to midnightkiss0139,
I'm not sure why \n or /n or something doesn not work in the description.
What happens if you just remove the enter? Would it scale the text down?
Instead of putting "Reward: 50 gold" as second line, you could also use the pop-up reward screen to display the achievements rewards.
This won't solve the problem you're having realy but yea... sorry for that.

I'm not sure when and if I'm going to work on the scripts again, so sorry for that.


Greatzz,
SojaBird.,


__________________________
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Random Stuff
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This is a crazy drawing application! (by me)

How did I learned to script
QUOTE
Hey pim! I'm the Law G14!

For the past couple of months I've been learning RGSS and I've got the basic stuff down such windows, variables, conditional statements, ect. But, I can't see myself making big scripts such as a jumping system or a side view battle system. I was wondering how you learned to script because I really want to know how to script really well.

Thanks in advance.


Hey there,

Well I don't make battle neither though I can still teach you some things :)...
The way I've learned to script is by reading other scripts for the most part.
I've allways been interested in other peoples work but this time I though I had to try to make something myself...and it worked!!
The most importand thing when you go scripting is (at least in my case) that you want to make something to help an other wich can't script.
You also need to feel the competition that's around in the scripting-community.
Cause, I have to say, if you get pushed to get a sertain request done before an other scripter does, you feel POWERFULL!! :P
So that's an other thing...
You also don't need to be afraid to learn from others or helpfiles.
When I write my scripts, I actualy always have the helpfiles open to look things up I don't know or remember.
Then, you must be calm, cause you need to try the script a lot of times.
When I write a script, I test it after almost every changes.
First I set up the major structure.
Like when I make a window-script or part of a script I start with something like this:
CODE
class Window_Name < Window_Base
def initialize(x,y,width,height)
super(x,y,width,height)
refresh
end

def refresh
self.contents.clear
draw_contents
end

def draw_contents
draw_something(with, some, parameters)
end

def update
refresh if @something != @what_it_should_be
end
end
So that's also very important.
Then, the biggest thing I learned scripting from is TRIAL AND ERROR.
That's the most irritating way to learn something, cause it's more ERROR than TRIAL, but it does the trick realy good.

So that's it how I did it.
Now it's up to you.
Do some requests (if I didn't do it allready :P) and learn from them.

Hope that helped you out a little.
If not, keep your eye on the Scriptology-topic (see my sig) where I'll be updating for my scripting(video)tutorials.
Perhaps they're going to be usefull for you one day ;)


Greatzz,
SojaBird.
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bugbugbug
post Dec 9 2012, 02:00 PM
Post #425





Group: Bot
Posts: 1
Type: None
RM Skill: Undisclosed




I get this error can someone help>
sorry if its me but i don't know much about this stuff

----------------------------------------------

Script 'Achievements' line 880: Name Error occurred.

undefined method `update_command_selection ' for class
`Scene_shop_points'
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DimiFW
post Mar 13 2013, 02:22 AM
Post #426



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demo is offline :/
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