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> FP: Equip Restrictions
Tsukihime
post May 12 2012, 11:55 AM
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Group: Revolutionary
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FP Equip Restrictions
Author: Tsukihime
Type: Feature Plus add-on

Overview

This script adds restrictions to your equips.

Features
  • Limit the number of an equip you can equip at once
  • Seal other equips when you have an equip on
  • Properly disables items that you can't equip when requirements have not been met
  • Applies to all equips, such as when you're using Fomar's individual equips (see note 1)


More to come

Usage

The general syntax for this feature plus system is

CODE
<fp:er _option_: values>


Where the options are defined at the top of the script.

So for example if you wanted to put a limit on how many of armor 65 you can equip at once to 1, then you would go to armor 65 in the database and in the notebox write

CODE
<fp:er limit: 1>


You can seal equips by specifying whether it's an armor or weapon, and then specifying the equip ID

CODE
<fp:er wseal: 3>
<fp:er aseal: 23>


Examples

Pictures tell their story. Can you guess what kinds of restrictions I have for my equips?



Downloads

Script: http://db.tt/OpLmrNdD

Bugs

Please test and respond

Known bugs:

-Equip optimization doesn't work properly.

Notes

Note 1: You will need to add the following code to fomar's individual equip. Just put it after "initialize" at line 45 or something.

CODE
def class
  return nil if is_nil?
  return object.class
end


Note 2: For multiple equips, you can use Tidloc's Header


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