@darkhalo; Those screenshots are really nice, but my eye picked up on a little spelling mistake first! I'm pretty sure you'd have it covered though. Shalla has misspelled "I've" that's all. Nice work though.
@Zinx_Therpgmaker; I like that, I really do. I've never been a fan of mapping snow terrain for some reason, but that's looking nice.
And now a few from me. *Almost* completed this title screen, just a few minor adjustments and it'll be done.
------------------------------------------------------------------------------------------- "I want to have encampment dreams, where everything is as it seems, Harmony everywhere, finally there is peaceful air" -- Fatesboon. 11/4/2011
That is a great title screen Essence, your other screen is also really good, the colour scheme is so vivid but doesn't clash at all. Really great work
@Darkhalo; What engine are you using? Your screens look like a real game (I mean they look about PS quality, rather than my feeble SNES-at-best rm attempts).
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Quotes
"everyone knows when you use caps that it's serious business"- Tsutanai
"Like I said, our current market breed ferocity, it breeds a cruel and callous kind of people, but that doesn't make them guilty of anything other than being dickheads."- Sparrowsmith
Ocean's Dreams blog! Contains RPG Design topics, Game updates and others! Also check out my tumblr for smaller but more frequent updates! http://oceansdreams.tumblr.com/
That is a great title screen Essence, your other screen is also really good, the colour scheme is so vivid but doesn't clash at all. Really great work
Thank ye kindly. As you can see, I like to edit and recolour the REFMAP resources a lot. To be honest I should've gone for a leafy brown sort of colour for the grass, but because it is a "past" sort of area, I decided to jig it up a bit a lot.
------------------------------------------------------------------------------------------- "I want to have encampment dreams, where everything is as it seems, Harmony everywhere, finally there is peaceful air" -- Fatesboon. 11/4/2011
Kits that I'm working on. [Unity3D 4.0] LTTP/Minish Cap - I don't have time for custom gfx like what the pze folks are doing but I will try and work on some enhanced LTTP graphics.
Main PC Core i7 3820 overclocked @ 4.8GHZ Galaxy: Nvidia Geforce GTX 680 GDDR5 2GB Asrock X79 Extreme9 w' creative sound 64GB corsair platinum @ 1600MHZ Muchkin 128GB SSD(boot), OZKIN 2TB SSD, Western Digital GREEN 1TB HDD. Rosewill Lightning 1000W PSU OS: Funtoo Linux, Windows 8 (Virtual Machine)
iMac (March 2013) 3.4GHz Quad-core Intel Core i7, Turbo Boost up to 3.9GHz 16GB 1600MHz DDR3 SDRAM - 2X8GB 1TB Serial ATA Drive @ 7200 rpm NVIDIA GeForce GTX 680MX 2GB GDDR5
Wow Ruikiri I take it you're making a dragonball z game? I like the grass!
I'm currently working on a side Project with my own original graphics based on my old childhood comics. Now the sprites aren't perfect as they were made by me. Here's a shot of a character charging up. The graphics for the RTP have been edited to suit my own artistry. I know it's not that good but it's the best I can do as I don't make graphics.
Note: Purpose of screenshot wasn't for extreme detail and design skill. It was for testing my graphic editing and designing.
This post has been edited by obsorber: May 18 2012, 12:09 PM
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The final release of Project Viral is finally here!
Group: Revolutionary
Posts: 166
Type: Artist
RM Skill: Skilled
QUOTE (Rukiri @ May 13 2012, 06:06 PM)
texture tile test.
s
Wow. Look like the wind is blowing the grass.
QUOTE (obsorber @ May 18 2012, 01:07 PM)
Wow Ruikiri I take it you're making a dragonball z game? I like the grass!
I'm currently working on a side Project with my own original graphics based on my old childhood comics. Now the sprites aren't perfect as they were made by me. Here's a shot of a character charging up. The graphics for the RTP have been edited to suit my own artistry. I know it's not that good but it's the best I can do as I don't make graphics.
Note: Purpose of screenshot wasn't for extreme detail and design skill. It was for testing my graphic editing and designing.
s
Fine by me. I love DBZ. ---
Bringing Characters to life with emotions and animation. Three characters made and ready for basic battles. (With battle camera movement) First attempt on a Japanese modern day setting house with RPG Maker VX Ace.
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The Huhja High School martial arts club's captain, known as one of the strongest martial artist captains has passed away last year. Prove of his death, and rumors about the ordinary club members leaving had surfaced to the other schools that are in rivalry to them. They begun taking up the Huhja's turfs and claiming to take over the school next.
The Huhja's martial arts club has now disbanded after a crushing defeat at their turfs.The school's morale quickly started disappearing... Till an quiet first year girl joins the school. This young, quiet, small girl may look weak and helpless, but her martial art style is unseen. With her help, Huhja High must revive the club, gain new allies, discover hidden fighting arts, restore the school's morale, take back their turfs, and defeat their powerful rivals.
A game inspired by: Ranma 1/2, Persona, and Slice-of-Life Animes.
The zombie game Vexus? The scrambled tv reception is a very nice touch, judging from the darkness presumably there's no electricity though?
I couldnt add attachments to my latest project thread so here they are (my first spriting attempts, nothing too technical but I'm pretty proud with how well they came out);
"everyone knows when you use caps that it's serious business"- Tsutanai
"Like I said, our current market breed ferocity, it breeds a cruel and callous kind of people, but that doesn't make them guilty of anything other than being dickheads."- Sparrowsmith
Kits that I'm working on. [Unity3D 4.0] LTTP/Minish Cap - I don't have time for custom gfx like what the pze folks are doing but I will try and work on some enhanced LTTP graphics.
Main PC Core i7 3820 overclocked @ 4.8GHZ Galaxy: Nvidia Geforce GTX 680 GDDR5 2GB Asrock X79 Extreme9 w' creative sound 64GB corsair platinum @ 1600MHZ Muchkin 128GB SSD(boot), OZKIN 2TB SSD, Western Digital GREEN 1TB HDD. Rosewill Lightning 1000W PSU OS: Funtoo Linux, Windows 8 (Virtual Machine)
iMac (March 2013) 3.4GHz Quad-core Intel Core i7, Turbo Boost up to 3.9GHz 16GB 1600MHz DDR3 SDRAM - 2X8GB 1TB Serial ATA Drive @ 7200 rpm NVIDIA GeForce GTX 680MX 2GB GDDR5
The zombie game Vexus? The scrambled tv reception is a very nice touch, judging from the darkness presumably there's no electricity though?
Yes it's that game still very early in progress I'm taking it slow.
As shown by the time on the top right it's night time (Using a time script that tints maps during day/night and can add custom lights from itself.) there is electricity. (Tough there won't be everywhere) Clocks for example make the tic tac noise and the tv will have the static sound tough it can be turned off/on as it's annoying.
In this map there are some lamps etc that provide light sources I just want to utilize the darkness to it's full capabilities. (Say for example I'm using a script that lets me make the room I am in lit while the other rooms darker until I enter in the next room and the previous room gets darker.)
Group: Member
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Type: Mapper
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It's been a while since I make maps. Translation: Hamza you know, are now four years since I'm in Masyaf, and I must say that has changed since the last time I was there.
WIP on a game I'm using mostly my own resources. The bat wasn't created by me. I know it's not good but I'm trying to create this game based on my old comics which I've lost so they cannot be forgotten.
This post has been edited by obsorber: May 30 2012, 01:55 PM
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The final release of Project Viral is finally here!
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Some really good screens there Vexus. In that particular game genre, yes, lighting is crucial, and so far this is looking good. As for the floor level sign.....I'd say its perfectly okay.
A one off screen of the BR project. Yeap, pre rendered backgrounds and they need to come alive. This is one map which is a village with many water features....so I added character effects with waterfall animations. The lower one is a little sharp on the right....and graphics I picked up from VX, otherwise the top two I created myself.