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> The Project Zelda Engine (aka Zelda Starter Kit)! *With Download Links & Pictures*, Thursday 22 September 2011 - The Update Patch #3 has been released!
SilentResident
post Mar 22 2012, 10:24 AM
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I am pretty sure many people are gonna love the new feature added to the PZE:

The Roll move!

To roll in PZE, you have to press Action Button WHILE moving with the direction movement arrows.
A pretty valuable and funny action the player can perform anytime, both in combat and to "tackle" some objects, such as Jars, Pots, Shrubs and more! The roll may be used repeatedly to travel faster than walking, much like in Legeond of Zelda: Ocarina of Time, as well! wink.gif

We also made significant progress with the Mask system in PZE. More info about them, soon! wink.gif


Enjoy! smile.gif

This post has been edited by SilentResident: Mar 22 2012, 10:58 AM


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Oburi
post Mar 22 2012, 12:54 PM
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Thats a nice idea!


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Chakanevil
post Mar 27 2012, 02:33 PM
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Here's whats in store for everyone that is waiting, Like The team and myself said it's well worth the wait, It's much better than UP3 ever dared to be.

Best viewed in 480p!



S_R what do you think of the video, I spent 3-4 hours editing it and recording pze functions.

Also I was thinking of Z targeting today, and backflipping / slide advoid and finishing blow like when you z target rocks in OoT / MM and finishing blow from skyward sword. Oh and deku link, goron link, and zora link have different instruments, could we do that, or the wolf from twilight princess?

Edit:Using a wii to post!

Edit2:Could you make me a mod on zeldaengine.net? so that i can paste descriptions and other things?

Edit3:I had people complement on pze at school the other day, Also watching the video makes me proud of the work we'd all done.

This post has been edited by Night_Runner: Apr 5 2012, 10:29 PM


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SilentResident
post Mar 28 2012, 01:37 AM
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QUOTE (Chakanevil @ Mar 28 2012, 03:15 AM) *
S_R what do you think of the video, I spent 3-4 hours editing it and recording pze functions.

Also I was thinking of Z targeting today, and backflipping / slide advoid and finishing blow like when you z target rocks in OoT / MM and finishing blow from skyward sword. Oh and deku link, goron link, and zora link have different instruments, could we do that, or the wolf from twilight princess?

Edit:Using a wii to post!

Edit2:Could you make me a mod on zeldaengine.net? so that i can paste descriptions and other things?

Edit3:I had people complement on pze at school the other day, Also watching the video makes me proud of the work we'd all done.


I loved your video. ^^ If you didnt noticed, I already re-posted your post in all other forums where PZE is hosted, within 1-2 hours since you posted the video here on RPGRevolution.com. By the way, how comes the Lens of Truth from UP3 are in this video?

Z targeting is not possible I am afraid. Really this 3D feature is not possible and never been in 2D Zelda games. Sorry sad.gif
Finishing blows: is too early for that now. Yet we have to implement the core battle skills for Link (such as Sword Charge, Spin Attack, Sword Beam, etc). We worry about the Finishing Move, at a later time!

You know that the Deku Link is Work In Progress. Its obvious, the reason you didn't saw the Deku musical instrument implemented to PZE is because it needs some time and patience. We will eventually implement it after we finish with other abilities for the Deku Link. A little patience! smile.gif Rome wasn't build in one day. tongue.gif

This post has been edited by SilentResident: Mar 28 2012, 05:35 AM


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Chakanevil
post Mar 28 2012, 06:23 AM
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right, I was just pointing things out, how about the wolf howling as a way to play music?

Q: By the way, how comes the Lens of Truth from UP3 are in this video?

A: The lens of truth wasn't working in xasabs.

This post has been edited by Chakanevil: Mar 28 2012, 06:24 AM


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SilentResident
post Mar 28 2012, 06:29 AM
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I though this video is purely for UP4's stuff tongue.gif

About the Wolf's howl - as I said noumerous times, the LoZ Twilight Princess is not a game of immediate priority for the PZE team. You must understand that here we have yet to implement the stuff of older games to the engine (especially weapons and dungeon mechanisms from LTTP, OOT and LA) before we can move towards at implementing content from Wind Waker, Twilight Princess and other newer Zelda games.

NR - You know about quoting

This post has been edited by Night_Runner: Jun 13 2012, 05:35 AM


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Create, Share and Play your own Zelda 2D games with the Updated Project Zelda Engine!
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Download it here: www.rpgrevolution.com
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Download it here: www.creationasylum.net
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Chakanevil
post Mar 28 2012, 09:06 AM
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Ya it is but the lens of truth wasn't working, and i'm just keeping things in mind for everyone.


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Because we don't know when we will die, we get to think of life as an inexhaustable well. Yet everything happens only a certain number of times, and a very small number really. How many more times will you remember a certain afternoon of your childhood, some afternoon that is so deeply part of your being that you, that you can't even conceive of your life without it. Perhaps four or five times more, perhaps not even that. How many more times will you watch the full moon rise? Perhaps 20. And yet it all seems limitless.
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Klokinator
post Mar 28 2012, 01:50 PM
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@Chaka, there's no need to be a mod on PZE site. The PZE team group has the ability to mod all PZE related forums... I think. I'll double check that.


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ShinGamix
post Mar 28 2012, 04:55 PM
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Nice video thanks for letting us see it.


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Chakanevil
post Mar 29 2012, 06:02 AM
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S_R was asking me to do some descriptions since some of the team members are not too fluent in English.

This post has been edited by Chakanevil: Mar 29 2012, 06:11 AM


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Because we don't know when we will die, we get to think of life as an inexhaustable well. Yet everything happens only a certain number of times, and a very small number really. How many more times will you remember a certain afternoon of your childhood, some afternoon that is so deeply part of your being that you, that you can't even conceive of your life without it. Perhaps four or five times more, perhaps not even that. How many more times will you watch the full moon rise? Perhaps 20. And yet it all seems limitless.
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SilentResident
post Mar 29 2012, 11:28 AM
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Yeah, and I am not very satisfied with the Descriptions you made, my dear Chak. We don't want in the download page of UP3 the people to read ''Get on Epona and ride the world with her!" or something like that. We need a real description about the UP3.

I asked for technical info from you since you know the UP3 from first hand and you also are an English-speaking man ;(

But I liked your descriptions in overall - even if they don't fit well as descriptions for the site. ^^

Chak, or Klok, who ever tried UP3, can someone write some technical info of it? I want real info! OK?

This post has been edited by Night_Runner: Jun 13 2012, 05:36 AM


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Create, Share and Play your own Zelda 2D games with the Updated Project Zelda Engine!
The official website here: zeldaengine.net
Download it here: www.rpgrevolution.com
Download it here: www.rmrk.net
Download it here: www.rmxpunlimited.net
Download it here: www.creationasylum.net
Download it here: www.zfgc.com
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XxchaexX
post Mar 29 2012, 11:43 AM
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QUOTE (Chakanevil @ Mar 27 2012, 03:33 PM) *
Here's whats in store for everyone that is waiting, Like The team and myself said it's well worth the wait, It's much better than UP3 ever dared to be.

Best viewed in 480p!


This is going to be awesome, but its taking too long i would of being happy with just a basic starter kit, thinks like the time system, masks, some of the items and other features could of being added in another update. a lot of us waiting for the engine don't need all those features to start our games, which i hope they can be disabled.

nice video by the way.
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SilentResident
post Mar 29 2012, 02:53 PM
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Yes all the features they can be fully disabled! wink.gif No worries about that. We made the system in an way so when you disable a feature, it won't cause lags or negative impacts to the engine's performance. You are gonna love it. By the way, now I am really thinking of releasing the PZE UP4 as a Beta version which I can't quarantee it won't have bugs - but at least you will be able to start making your games without having to wait for the full and complete version of the Starter Kit.


OK guys - just in my free time, after a tiring day, decided to spend a half hour to make some small updates on maps - just for fun - especially for the Library map which already came with the UP3 but it was too ugly compared to other library maps I have seen on forums! Hope you like it!:



Have a good day! wink.gif

This post has been edited by Night_Runner: Jun 13 2012, 05:36 AM


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Create, Share and Play your own Zelda 2D games with the Updated Project Zelda Engine!
The official website here: zeldaengine.net
Download it here: www.rpgrevolution.com
Download it here: www.rmrk.net
Download it here: www.rmxpunlimited.net
Download it here: www.creationasylum.net
Download it here: www.zfgc.com
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Chakanevil
post Mar 30 2012, 09:57 AM
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S_R i didn't know what you were after in descriptons, I'll make sure they're what you want next time. happy.gif

This post has been edited by Chakanevil: Mar 30 2012, 09:59 AM


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Because we don't know when we will die, we get to think of life as an inexhaustable well. Yet everything happens only a certain number of times, and a very small number really. How many more times will you remember a certain afternoon of your childhood, some afternoon that is so deeply part of your being that you, that you can't even conceive of your life without it. Perhaps four or five times more, perhaps not even that. How many more times will you watch the full moon rise? Perhaps 20. And yet it all seems limitless.
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SilentResident
post Mar 30 2012, 11:25 AM
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QUOTE (Chakanevil @ Mar 30 2012, 07:57 PM) *
S_R i didn't know what you were after in descriptons, I'll make sure they're what you want next time. happy.gif


Hehe ok biggrin.gif But even if I didnt liked them as descriptions for the website, I loved how you wrote them. The tone of your description was so cheerful and so cool! biggrin.gif


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Chakanevil
post Mar 30 2012, 03:26 PM
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hows this? The experience gets even better as the client reaches new heights. Vast improvement in speed and gameplay awaits you in the lastest installment of PZE UP3.


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Because we don't know when we will die, we get to think of life as an inexhaustable well. Yet everything happens only a certain number of times, and a very small number really. How many more times will you remember a certain afternoon of your childhood, some afternoon that is so deeply part of your being that you, that you can't even conceive of your life without it. Perhaps four or five times more, perhaps not even that. How many more times will you watch the full moon rise? Perhaps 20. And yet it all seems limitless.
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SilentResident
post Apr 2 2012, 05:52 AM
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OK ladies and gentlemen, here are some new features added to the Project Zelda Engine!

The Advanced Caterpillar System has been added to PZE! with commands that can control your NPC follower, such as stop following me, stay here temporarily, and follow me! Also the NPC followers can follow you from map to map, like Princess Zelda in Legend of Zelda: A Link to the Past, and there is no need for placing events! Everything is automated thanks to the nice Caterpillar script by Maximusmaxy!
Note: the followers can not fight alongside Link in battles. Followers who can fight is not possible, at all, in the current built of XAS Battle Engine.


Sword Scabbards have been added to PZE!! Now, the Sword Scabbards can be displayed on Link's back, when he equips a sword, much like in Legend of Zelda: Ocarina of Time and later installments! The Scabbards are absolutely independent from the Link's other visual equipment displayed on him, such as tunics and Masks! Enjoy! smile.gif


For better and more reliable info about the new features, please don't forget to check the Max's Scripting Thread here!:
http://www.zeldaengine.net/thread-111.html

Have fun!

This post has been edited by SilentResident: Apr 2 2012, 05:58 AM


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Create, Share and Play your own Zelda 2D games with the Updated Project Zelda Engine!
The official website here: zeldaengine.net
Download it here: www.rpgrevolution.com
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Download it here: www.rmxpunlimited.net
Download it here: www.creationasylum.net
Download it here: www.zfgc.com
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Chakanevil
post Apr 2 2012, 08:13 AM
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That's not exactly true about fighting.



Mr. Mo's ABS


This post has been edited by Chakanevil: Apr 2 2012, 08:15 AM


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Because we don't know when we will die, we get to think of life as an inexhaustable well. Yet everything happens only a certain number of times, and a very small number really. How many more times will you remember a certain afternoon of your childhood, some afternoon that is so deeply part of your being that you, that you can't even conceive of your life without it. Perhaps four or five times more, perhaps not even that. How many more times will you watch the full moon rise? Perhaps 20. And yet it all seems limitless.
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maximusmaxy
post Apr 2 2012, 12:49 PM
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The Ally system for XAS is a rewrite of version 3.4, using a bunch of other scripts and is in no way compatible with the current version of XAS let alone the PZE. If we wanted to implement something like that in the engine it would need to be done from scratch, and we aren't looking into things like that until update 5. Also the second link is for Mr Mo's ABS and I highly doubt anything scripted for Mr Mo's ABS would be compatible with XAS.


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Chakanevil
post Apr 2 2012, 12:57 PM
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On dropbox i had this in mind,

Couldn't we make an ally script so that if player swings a sword or pushes a block so does the allies, as well as collision detection like the dark world script so that if a copy cat hits a block they disappear, so more or less a copy cat script?

I was thinking of the minish cap/4 swords ally system, although the one you have made is really impressive max.

This post has been edited by Chakanevil: Apr 2 2012, 01:17 PM


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Because we don't know when we will die, we get to think of life as an inexhaustable well. Yet everything happens only a certain number of times, and a very small number really. How many more times will you remember a certain afternoon of your childhood, some afternoon that is so deeply part of your being that you, that you can't even conceive of your life without it. Perhaps four or five times more, perhaps not even that. How many more times will you watch the full moon rise? Perhaps 20. And yet it all seems limitless.
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