QUOTE (userjosh704 @ Apr 22 2013, 11:29 AM)

I'm not posting to discourage, but this doesn't sound like a game I'd play because I like the typical RPG formula; although I don't like Random Encounters mostly because they just feel like interruptions form exploring or getting around. Your idea sounds like a tactics game, which I have enjoyed but sometimes the fights feeeel soooo sloooow. In fact, I prefer to play Final Fantasy Tactics with just Ramza, and FFTA was too slow to finish.
The idea is to mix tactical elements with the standard battle system. You set things up for your fights before you fight. Instead of fighting rats, slimes, etc which have no real point other than feeding the player small amounts of xp and gold, I reduce the number of encounters and have more meaningful fights where you will have to pull out an arsenal of spells for different situations. Like a real duel between mages. These enemies have names, brief backstories, personalities, etc and all that influences how they fight and how you should fight them. You are given meaningful choices like deciding to let them go after you win or to kill them which could impact the story either way. It's not like a classic rpg with puzzles, hordes of enemies, and the need for grinding to get the iron sword so you can grind slightly stronger monsters to get the steel sword. You have one goal, find and kill the witch who killed your family and deal with whoever gets in your way or holds information about her from you however you see fit. The game itself is short but will have replay value.
Honestly, it's just an idea that I want to see through and see if it's fun/interesting. I've never played a game like that where decisions actually matter and the game treats you like an adult for the most part. At least that's what I'm shooting for. It might not even be fun, lol of course then I'd scrap it or change it up somehow later down the line but I won't know until I build it and see. Honestly though, if you feel that encounters are interruptions then maybe you should check it out. Think of it as taking out the interruptions and making it so you only have to fight people that matter without having to grind...just use your head and the spells you already have at your disposal.

Thank you X-M-O for my sexy new banner! ;)
Project I'm currently racking my brain on:
"Modern Witch" Project(tentative name): 5% done
Goshiki: The Five Paths: 40% done
Projects on the backburner:
The Great Thief of Mango City: 5% done
Knights of the Black Gate: 10% done
The Venting: 74% done