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> Ember's Collection of Fine Paintings, Mostly 3D art
Ember
post Jun 6 2011, 07:32 PM
Post #161


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Here, have some progress. I haven't started the legs yet but I included them for the hell of it.

Dong


And while I'm at it, have a production screenshot.

It's large


This post has been edited by Ember: Jun 7 2011, 12:50 AM


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darkyoshi
post Jun 7 2011, 01:19 AM
Post #162


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That's looking really bad ass. I'm curious how many tris are on the low and high poly model of the head.


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Ember
post Jun 7 2011, 01:33 AM
Post #163


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QUOTE (darkyoshi @ Jun 7 2011, 06:49 PM) *
That's looking really bad ass. I'm curious how many tris are on the low and high poly model of the head.

Low poly is 13-14k (this is for the whole thing though, i think the head is about 4k though). Although, that is not final because I need to modify the geometry so that it suits the sculpt better. I'm going to do this in Topogun. So it might end up more or less, not sure.

The sculpt's overall tri count is 18.834 million.


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Hirei
post Jun 7 2011, 10:26 PM
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Very envious. I've wanted to use zbrush for ages. Texturing is looking nice. But for some reason the overall piece is looking really flat...like it's a piece of clay flattened and then had holes stamped all over it.


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Ember
post Jun 15 2011, 10:34 PM
Post #165


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QUOTE (Hirei @ Jun 8 2011, 04:56 PM) *
Very envious. I've wanted to use zbrush for ages. Texturing is looking nice. But for some reason the overall piece is looking really flat...like it's a piece of clay flattened and then had holes stamped all over it.

Well hopefully it wont look so flat from a 3D perspective tongue.gif I don't think it does - that screenshot was from a fairly 2D front view though.

I have just finished a sci-fi wall panel. Didn't take all that long.



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Hirei
post Jun 16 2011, 05:45 PM
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Texturing is superb. Make a full sci-fi set and import it into a level already, jeez. ;p


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Ember
post Jun 16 2011, 10:44 PM
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Something I definitely want to do one day biggrin.gif

okay so after about trying to get this right about 50 times (thats a lot of time waiting for AO bakes) i think i finally made a convincing rock texture using zbrush .________.
its 2048x2048 and tiles and everything so yeah.



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Hirei
post Jun 16 2011, 10:59 PM
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Honestly that looks really convincing


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Ember
post Jun 16 2011, 11:14 PM
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Good, because I might go insane if I had to start again. Haha.


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Harryb412
post Jun 17 2011, 04:12 AM
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NOT GOOD ENOUGH START AGAIN.
jkz lol.

If you didn't mention that it wasn't real I could probably be convinced into thinking that was a photo.


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X-M-O
post Jun 17 2011, 12:23 PM
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Wow, that looks amazing, Ember! =D

It does almost look real. You should totally make it your lifetime goal to develop your own 3D version of the U.S. Grand Canyon. wink.gif


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Xeyla
post Jun 17 2011, 05:02 PM
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QUOTE (Hirei @ Jun 17 2011, 02:59 AM) *
Honestly that looks really convincing


If I didn't know any better, I'd have thought that was a real picture of a rock wall. You have such a great talent for this stuff, so keep them coming biggrin.gif


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Ember
post Jun 25 2011, 04:42 AM
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Got a couple of things to show you guys.

Firstly, the rock texture I made applied to a rock mesh. The mesh wasn't made by me (nor was anything else in the scene besides the rock texture), but I'm really happy with how it looks on it.
Dong


Secondly, a couple of screenshots of an environment I'm working on. It's supposed to be for a near-future factory type thing. I haven't textured it yet and I'm not 100% sure that the modelling has finished either. The first screenshot is without the wireframe and the second is with the wireframe so you can see the details of it properly.
Spang



Oh and I've finished sculpting the Queen. I've gotta retopologize it and then texture it though so I won't bother showing anyone anything until then.

More updates soon! biggrin.gif


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X-M-O
post Jun 25 2011, 11:57 AM
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The rock texture looks a lot more 3D in this version than the previous one - looks amazing. =]

Your design for the factory is brilliant! I can imagine what it'll look like when it's completed, but it's really neat to see it before it's been textured/etc. happy.gif
Absolutely amazing work, looks like it took a long time to develop both!


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Ember
post Jul 6 2011, 01:22 AM
Post #175


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Here's the finished slice. I had to cut a lot out of it due to time constraints.. sorry about that sad.gif


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X-M-O
post Jul 6 2011, 05:03 PM
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No worries, it still looks amazing! D=

I just thought of something... if I were to want a home designed in 3D art (a home I might be moving into, lol) would you be willing to do that?
(Cost is not something I'm concerned with right now, just want to know if you'd be willing to do something like that.) =]


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Ember
post Jul 11 2011, 12:52 AM
Post #177


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I.. think I've finished the queen. FINALLY.

Here's a marmoset render of her front end


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X-M-O
post Jul 11 2011, 12:56 AM
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Simply beautiful! D=

She almost has a seahorse likeness, with the colours and frame. Didn't notice it before, but it is there; just a slight resemblance.


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Ember
post Jul 11 2011, 01:16 AM
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Thank you. She was 100% seahorse fed for that double seahorse juiced in goodness.


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Ember
post Jul 14 2011, 03:50 AM
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Made these rocks (modelled, sculpted, textured [well I used my rock texture mostly tongue.gif], imported to UDK) in a few hours today.


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