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> *Beta-Release* Neo-Face System Advance 3.0, *Merged with NMS - Neo Message System 2*
lahandi
post Feb 18 2008, 03:15 AM
Post #41


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QUOTE
It will automatically flip your face, so you don't have to flip it in photoshop smile.gif



Thank you for the answer. banana.gif


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woratana
post Feb 18 2008, 11:27 PM
Post #42


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NeoFace version 3 is coming!

New Features

- Allow 8 faces per file for NeoFace system~ (You can still use 1 face per file)

- New mode! $game_message.side = -1 Show Normal Face system in right side!


- New Effect! Move Face horizontally from outside to inside the screen!!

- More New Features that you can easily config!!
QUOTE
MOVE_TEXT = true # (true/false)
# Move text to right side of face, when showing NeoFace in left side.

FACE_X_PLUS = 0 # Move Face Horizontally
FACE_Y_PLUS = 0 # Move Face Vertically

^ 3 FEATURES ABOVE WILL ALLOW YOU TO SHOW FACE ABOVE MESSAGE BOX!!


TEXT_X_PLUS = 0 # Move Text Horizontally
CHOICE_INPUT_X_PLUS = 10 # Move Choices Text and Input Number Text Horizontally

EightFaces_File = false
# for NeoFace System: use 8 Faces per file / 1 Face per file (true/false)

DEFAULT_SIDE = 0 # Default Face's Side when game start~

FADE_EFFECT = true # Turn on/off fade effect (true/false)
FADE_SPEED = 20 # Speed up face's fade effect by increase this number

MOVE_EFFECT = true # Turn on/off "move in" effect (true/false)
MOVE_SPEED = 10 # Speed up face's "move in" effect by increase this number

NEW EFFECT! MOVE FACE FROM OUTSIDE TO INSIDE THE SCREEN!!


I'm planning to add NMS features in there, and maybe Name Box. What do you think about it?

Please let me know if you have any idea or suggestion about NeoFace 3 laugh.gif

==========================
@Denko

To be honest, now I've no idea how this script cause lag smile.gif

Anyway, I will appreciate if you find any thing about it that can cause lag, and let me know.

Thanks


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shaman666
post Feb 19 2008, 11:07 AM
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thank you woratana, you heard my prayers xD

and PLEASE put that Namebox because I WILL use it 100% guaranteed on my project

This post has been edited by shaman666: Feb 19 2008, 11:08 AM


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Denko
post Feb 19 2008, 03:09 PM
Post #44


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Everything you're putting into version 3 is awesome!!! Thank you for working on this still, woratana!
And I fixed my problem. I was running too many programs in the background of RMVX and it was lagging. But I closed them and it stopped. So I'm fine.
PLEASE make sure to put the name box in. happy.gif
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SeeYouAlways
post Feb 19 2008, 08:09 PM
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QUOTE (shaman666 @ Feb 20 2008, 05:14 AM) *
and PLEASE put that Namebox because I WILL use it 100% guaranteed on my project


Well, this is face script, not a message script. ohmy.gif


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ImmortalDreamer
post Feb 19 2008, 08:13 PM
Post #46


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Unless he starts adding stuff like Nameboxes, then it becomes message box script. Yay, CMS.


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Denko
post Feb 19 2008, 08:14 PM
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QUOTE (SeeYouAlways @ Feb 19 2008, 09:16 PM) *
QUOTE (shaman666 @ Feb 20 2008, 05:14 AM) *
and PLEASE put that Namebox because I WILL use it 100% guaranteed on my project


Well, this is face script, not a message script. ohmy.gif

Well, his latest post did say he might put it in if the demand was high enough.
I hope he does, it would be useful. He's good at making scripts easy to use anyways.
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woratana
post Feb 19 2008, 09:10 PM
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Oh, I just finished name box and found these new posts

This Name Box will have connection to face, because you can allow name box to move to right side when showing face in right side~

Neo Face Advance + Name Box
QUOTE
- Neo Face script is now more support with normal face system in RMVX

- Name box,


- Name box move to right side when showing face in right side!


- Setup part is pretty long because it has more free to edit script, and you can just skip the part you don't want to edit smile.gif
CODE
  #---------------------------------
  # [START] SETUP SCRIPT PART
  #-------------------------------
  
  #------------------------------------------------
  # ** NEO-FACE / NORMAL FACE SYSTEM SETUP
  #----------------------------------------------
  DEFAULT_SIDE = 0 # Default Face's Side when game start~
  
  FACE_X_PLUS = 0 # Move Face Horizontally (Left: -, Right: +)
  FACE_Y_PLUS = 0 # Move Face Vertically (Up: -, Down: +)
  TEXT_X_PLUS = 0 # Move Text Horizontally
  CHOICE_INPUT_X_PLUS = 10
  # Move Choices Text and Input Number Text Horizontally
  
  #-------------------------------
  # ** NEO FACE SYSTEM
  #----------------------------
  MOVE_TEXT = true # (true/false)
  # Move text to right side of face, when showing NeoFace in left side.
  
  EightFaces_File = false
  # For NeoFace System: Use 8 Faces per file (or) 1 Face per file (true/false)
  
  #-------------------------------------
  # **SHOW FACE EFFECT
  # * For both Face Systems *
  #----------------------------------
  FADE_EFFECT = true # Turn on/off fade effect (true/false)
  FADE_SPEED = 20 # Speed up face's fade effect by increase this number
  
  MOVE_EFFECT = true # Turn on/off "move in" effect (true/false)
  MOVE_SPEED = 10 # Speed up face's "move in" effect by increase this number
  
  #------------------------------------
  # ** NAME BOX / NAME TEXT SETUP
  #----------------------------------
  NAMEBOX_SKIN = "Window" # Windowskin of Name Box (In folder 'Graphics/System')
  NAMEBOX_OPACITY = 200
  NAMEBOX_X_PLUS = 160#8 # Move Name Box & Text Horizontally
  NAMEBOX_Y_PLUS = 0 # Move Name Box & Text Vertically
  
  NAMEBOX_TEXT_LENGTH_PER_LETTER = 10 # Length of Text Per Letter (in pixel)
  NAMEBOX_TEXT_FONT = "UmePlus Gothic" # Name Text Font's Name
  NAMEBOX_TEXT_SIZE = 22 # Name Text Font's Size
  NAMEBOX_TEXT_HEIGHT_PLUS = 2 # Increase Name Text Height (For Big Size Text)

  NAMEBOX_TEXT_BOLD = false # Make Text in Name Box Bold
  NAMEBOX_TEXT_DEFAULT_COLOR = [255,255,255] # [Red,Green,Blue]: Name Text Color (RGB)
  # You can easily find color code for RGB (RedGreenBlue) color in Google :)
  # You are allow to change color in game by call script:
  # $game_message.color = [Red,Green,Blue]
  
  NAMEBOX_TEXT_AFTER_NAME = ":" # Add Text after Name, leave "" to disable.
  
  NAMEBOX_BOX_WIDTH_PLUS = 6 # Increase Name Box Width
  NAMEBOX_BOX_HEIGHT_PLUS = 7 # Increase Name Box Height
  
  MOVE_NAMEBOX = true
  # (true/false) Move Text Box to Right Side if showing Face in Right side.
  
  #---------------------------------
  # [END] SETUP SCRIPT PART
  #-------------------------------


I have a question here, what keyword you guys like to use to call name box, because \n[name] has used to call hero's name in original RGSS.

I'm using \b[name], b is from "box" tongue.gif, please let me know if you have any idea about this.

Ask me if there's anything in SETUP SCRIPT PART (script above) that you don't understand, so I can change its comment~

Thanks for your support!

p.s. I'm working on NMS Lite that can draw just about everything (that is text) on message box + compatible with any message system that still use Window_Message to display message~ (e.g. Neo Face laugh.gif)


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Rory
post Feb 20 2008, 05:41 AM
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Wow! Amazing! Is the Namebox + Picture above the box capatible?


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woratana
post Feb 20 2008, 08:31 AM
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@Magdreamer

What do you mean by Picture above the box? smile.gif


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RisingPhoenix
post Feb 20 2008, 09:18 AM
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I think he means if you were to shift the picture outside of the box, whether it would interfere with the name box.

I think that since you can control the exact shift of the face, you can just place it so it looks nice manually.


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Rory
post Feb 21 2008, 12:55 AM
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woratana
post Feb 21 2008, 02:39 AM
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@MagDreamer


Move Name Box a little bit at line:
CODE
NAMEBOX_X_PLUS = 160#8 # Move Name Box & Text Horizontally

and this will work out~!

-------------------------------------------------------------------
Script is ready to be post, but I'm not ready to write instruction tongue.gif
(same reason to Multiple Fogs, I finished the script, and working on NMS now smile.gif )

But if you guys don't mind to read instruction in comment part of the script (which is already covered everything)

Download it from here! laugh.gif
Attached File  neoface3.txt ( 15.95K ) Number of downloads: 135


Let me know if you find any bug, or there is any part you don't understand wink.gif

Thanks!


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Rory
post Feb 21 2008, 03:37 AM
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Is there a size limitation for the faces above the box?


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MISTER BIG T
post Feb 21 2008, 08:33 AM
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I'm having this weird error

Windows_Base22, No method error

Undefined method windowskin= for # <Window_command:0x17d7548>


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shaman666
post Feb 21 2008, 09:05 AM
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just amazing, woratana
that namebox was everything I needed


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woratana
post Feb 21 2008, 10:35 AM
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@Magdreamer

There's no limit of size if you're using NeoFace system. For normal face system, I never try smile.gif

@Mister Big
That's weird, are you using other script about Window?

Because I didn't call Window_Command, and didn't touch initialize part of window_base.

Could you tell me when this error happens?

@Shaman666

Did you got the same bug that iMister Big told?


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MISTER BIG T
post Feb 21 2008, 07:27 PM
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No, but then again I have absolute no knowledge of RGSS scripting and I probably destroyed my script completely, when I didn't know where to place the text. It gave me several line errors all the time. Can you please post the entire scripts from the game? Cheers.


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woratana
post Feb 21 2008, 08:15 PM
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I got same error as you when I'm scripting Face Border script too smile.gif, but I don't know why there's no effect to NeoFace for me laugh.gif

I moved draw face and name box window to class Window_Message, hope this help wink.gif


Neo-Face 3.1
Attached File  neoface31.txt ( 16K ) Number of downloads: 140


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MISTER BIG T
post Feb 22 2008, 02:23 AM
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Windows_mesasge 23 Name Error

undefined method convert_special_characters for class Windows_message

Here's the part

alias msg_conspecha convert_special_characters


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