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> Alive, Rmxp - Survival Horror
Vexus
post Dec 2 2012, 06:27 AM
Post #101


Level 19
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Thanks amerk good to know people appreciate the prologue.

In the current version there's the last part of the prologue (You can skip prologue this time but last part is unskippable as it shows why you had a nightmare heh) and the car crash has been made more realistic within game's limit.

The demo is pretty much ready only thing holding it back is the game logo and the damn inventory Z value.

I fix something, something else losses Z position... I fixed a small problem where icons where showing over the examine window now for some odd reason the bottom text is showing under the inventory picture and I keep on editing the values yet nothing changes lol..

When the inventory's Z values are fixed I'll do a run or 2 just to be sure there's nothing wrong, remove any non used pictures and sounds to lower the game's size then the demo will be uploaded.

[Edit]

Say, while I am posting I'm editing the icons to fit more the new layout of the inventory and for general looks too and wouldn't mind some opinions.



(Yes menu choices like status, save and even diary take space in bag.)

Darken some of the areas and added a shadow on every icon all in the same direction of course.

Let me know what you think people.

Thanks smile.gif

This post has been edited by Vexus: Dec 2 2012, 06:32 AM


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Jens of Zanicuud
post Dec 2 2012, 07:15 AM
Post #102


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The icon layout is rather better. It's more realistic and gives a good feeling.
You just have to prevent player from throwing Key Items away, I don't remember if that script has that option...
I'm for that modification, however.

Keep on the good work smile.gif

Jens


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Vexus
post Dec 2 2012, 07:16 AM
Post #103


Level 19
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It has don't worry smile.gif

In the future when you are free we could try making a "sorting" of items to separate them from their actual use (Normal items, Notes/Hints and Key Items) if you want.

This post has been edited by Vexus: Dec 2 2012, 09:03 AM


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Vexus
post Dec 7 2012, 11:36 PM
Post #104


Level 19
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Posts: 396
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RM Skill: Intermediate




Been a few days since I posted but anyway I'm testing the project to fix some small mistakes/issues then it will be ready to go!

If you guys could check out my thread where I post updates of the logo, I posted an update but got no response:

http://www.rpgrevolution.com/forums/index....20&start=20

I do still have some issues to fix with the inventory and such but none will be noticed in the demo as it has to do with when your backpack is full and you need to swap items you need or don't need.

There's also a sort of problem jens already noticed in one room I have sort of fixed it and last time I tried it it worked flawlessly but yesterday when I tried it again the first picture tutorial doesn't go away if you press Enter or E once, had to mash it to make it work.

That's the only "major" thing. Now I have to fix some sounds on some doors, implement footstep sound in the restrooms and a complete run clicking everything just in case there's some spelling mistakes and try to pass through everything to not find any pass ability issues.

That's it.

------------------

While I'm posting, in the beginning of the game before you find your bag you will find a notebook. Now, what I was thinking was if I should make a new character sprite with the character holding the book in his hands until he finds the backpack.

Should I do it or not?

Keep in mind if I do the demo will take a little longer as I'm not good at making sprites fast, will have to make it slowly testing every side. (Imo this is kinda a waste of time as you won't be holding it for long but want to see what's the people's opinion on this matter.)

Thanks

This post has been edited by Vexus: Dec 7 2012, 11:41 PM


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Clord
post Dec 8 2012, 02:08 AM
Post #105


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Not sure if you have realized this. But you keep delaying and delaying your demo. Don't worry about it. Developers understand what the demo means here. I don't mind if there is few unfinished details as you are making essentially a free game as far I know.

This post has been edited by Clord: Dec 8 2012, 02:10 AM


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Vexus
post Dec 8 2012, 03:02 AM
Post #106


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And? I stated in the beginning that I'm not going to focus 24/7 on the project so I don't lose patience on it and give up.

I had problems in real life like a friend going in hospital because she broke her neck, another friend lost his father and bunch of overtime.. I have more important stuff to do so like I already said I'm not working all the time on it, only when I'm feeling the vibe to say it this way.

As you said it's a free game I have nothing to gain from this, I'm just doing it because I like rpg maker and when I'm bored I like to create some games that I wish real developers would create.

Sorry if this sound harsh but that's it.

I never really stated the game's demo would be launched xx day I said it could. I and others do want everything or the majority of the features to work good for their first demo. Releasing a half assed demo just because it's "playable" would leave a bad taste in people's mouth and never try it out again.

Right now I have everything needed for the first part "working" so after some testing I can release the demo.

[Edit]

Finished testing it and I'll start making the demo shortly.

Anyway I've edited the load screen to show as a torn page and wouldn't mind some opinions if it looks good or not:



This post has been edited by Vexus: Dec 8 2012, 09:25 AM


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Clord
post Dec 8 2012, 12:25 PM
Post #107


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Re-position the portrait and the menu looks very good.

This post has been edited by Clord: Dec 8 2012, 12:25 PM


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Vexus
post Dec 9 2012, 02:17 AM
Post #108


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Anyone willing to do a final test before releasing just incase there's some missing file or problem?

Pm or post here then I'll decide.


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amerk
post Dec 12 2012, 06:17 AM
Post #109


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Closed at the OP's request, as he plans to do another topic when the demo is released.


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