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> Rakenzarn Tales, Version 1.1 released
Levy08
post Feb 1 2011, 12:35 AM
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ohmy.gif

This game looks epic. Can I suggest some bosses?

Galactus (Marvel)
HP: high
attack: high
defense: high
skill(s): telekinesis, force field (increase defense and magic defense), cosmic attacks
The party can like fight Galactus in space and he's accompanied by his Heralds.

Zero two (Kirby 64: The Crystal Shards)
HP: medium
attack: high
defense: medium
skill(s): fire, darkness
must attack its wings and eye before attacking its weak spot, its halo

Wesker (Resident Evil)
HP: medium
attack: high
defense: low
skill(s): uses his gun, teleportation, physical attacks
because of his powers, he can dodge any physical attacks. Magic attacks are effective.

Apokarimon (Digimon)
HP: high
attack: high
defense: high
skill(s): darkness, use evil Digimons' attacks
maybe as one of the hardest bosses of the game and his arena might be in the realm of darkness.
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Milonar
post Feb 1 2011, 07:38 AM
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Owww...!!! I think I have missed the fun! I want to submit something about my OC's character but... Oh well... It's Ok, I guess.

Your Project is so interesting! The characters, story- I have no complaint. It makes me remember Kingdom Hearts somehow... I really love it! And I hope this project will be done in the future!

Well, I won't give any comment about gameplay and mapping until I have tried your Demo. Please work on it. Someone is waiting!


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Dark Kyu
post Feb 3 2011, 01:18 AM
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Unfortunately, the character themes have been removed in the rewritten game.

Levy08, thanks for the boss suggestions.
Milonar, thanks for the comment. Version 1.0 is finally done.

This post has been edited by Dark Kyu: Sep 14 2012, 11:37 AM


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amerk
post Sep 14 2012, 11:12 AM
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Re-opened at request.


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Dark Kyu
post Sep 14 2012, 11:41 AM
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QUOTE (amerk @ Sep 15 2012, 02:12 AM) *
Re-opened at request.


Thank you very much for re-opening it. I really appreciate it smile.gif

Everyone, please check the first part/beginning of this forum, you need to see it.

This post has been edited by Dark Kyu: Sep 14 2012, 11:42 AM


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Dark Kyu
post Sep 20 2012, 11:52 PM
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So guys, what do you think with the game so far?
Care to give me thoughts, reviews, and ideas for the game?


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Dark Kyu
post Nov 1 2012, 09:24 PM
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Still haven't found any artists yet, but that still doesn't stop me from making progress!
I manage to make a little progress with the game. I use most of the materials that I find it suitable until I find the artists who can help me draw some pictures for the game.

Right now, I'm working on the next version (4 chapters total, I hope). Here's what I can give of Chapter 2.

Chapter 2 Sypnosis

After the Stone Ogres attack, Kyuu is somewhat welcomed into the guild and assigned into the same brigade as Kite and his friends. Dark Magician Girl also passes the Guild Test and assigned into the same brigade.

Here, players are allowed to name their Brigade.

The brigade's first mission is to find a very rare flower at the Blackwood Forest. Unfortunately, Kyuu's lack of battle experience makes him an open target for monsters that roam around the forest, forcing him to rely on his new friends. To make things worse, the brigade is stalked by familiar enemies and a very dangerous monster.


In this chapter, there will be more Alignment choices and the characters will start to react differently depending on your Alignment and your choices from the previous chapter. For example...


This is for the Neutral Alignment. In the previous chapter, you had the decision on what to do with the Stone Ogres when they're defeated. One of the decisions was to let everyone decide. The scene with Dark Magician Girl will be different depending on your choices. Not only her, but other characters too. So yeah, the chapter will emphasizes more on the players' decisions.

The next chapters will have players to talk to different characters throughout Rakenzarn.


Knuckles here will teach you some moves. He's one of the people who can help Kyuu to learn new set of moves.

We also have a bit of puzzle solving. Players will have to take advantage of Kyuu's intellect in solving puzzles and cases.

Nightmare Scenario





There is going to be a nightmare scenario. In this particular scenario, Kyuu will find himself locked in a small room. This is the second puzzle (the first 'puzzle' is the 'Deduction game' if you call that a puzzle) where Kyuu needs to find a way out of the room.



Lastly, the exploration.
Players get to explore the world such as a forest, an underground cavern, and lost cities. However, like most RPGs, there are also monsters lurking within.


Do you see the two small lights in front of Kyuu? Those are the enemies. If you let them touch you, you will engage in battle.

The battle system will be a bit of a tactic's game as each party member has his or her strengths and weaknesses. That's also the same to the monsters. You have to be careful who you choose and discover certain strategy on different monsters. Certain characters can be defined by their character type:

Kite: Fragile Speedster
Dark Magician Girl: Black Mage
Sakura: Ditto Fighter
Kanata: jack-of-all-trades
Nina: White Mage
Noel: Glass Cannon
Kanon: Lightning Bruiser

Monsters/Enemies in battle


Velocipreys from Monster Hunter.
Kanon uses one his early attacks, Dark Drive, on the monster.


Slime Girls from Monster Girl Quest.
Noel uses her Revolver Blast.


Well, that's all I have for the game so far.
A feedback would be nice.

Hope to hear from you guys smile.gif

This post has been edited by Dark Kyu: Nov 1 2012, 09:57 PM


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Vexus
post Nov 18 2012, 01:57 AM
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Interesting idea if executed well.

May I ask why use the default battle system? I'm pretty sure you have character sprites on most of these characters, imo you should use a side view battle system. The difference in graphic between each enemy honestly does make the view kinda weird.

I'm not sure if the maps posted here are only examples but you have many open spaces in all of them and should make them more compact or if you want them large have more details like rocks, flowers, passages, etc etc

Use the screenshot thread on this site or some tutorials as examples on how to do yours, they really help a lot I assure you.

Anyway I hope my post doesn't seem harsh and goodluck on your project.


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Dark Kyu
post Nov 18 2012, 02:24 AM
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QUOTE (Vexus @ Nov 18 2012, 05:57 PM) *
Interesting idea if executed well.

May I ask why use the default battle system? I'm pretty sure you have character sprites on most of these characters, imo you should use a side view battle system. The difference in graphic between each enemy honestly does make the view kinda weird.

I'm not sure if the maps posted here are only examples but you have many open spaces in all of them and should make them more compact or if you want them large have more details like rocks, flowers, passages, etc etc

Use the screenshot thread on this site or some tutorials as examples on how to do yours, they really help a lot I assure you.

Anyway I hope my post doesn't seem harsh and goodluck on your project.


Thanks for the feedback.
Well, I'm more comfortable with the default battle system and I manage find a way to make the battles challenging, including the boss fights. I'd like the idea using the sideview battle, but unfortunately, I don't have enough sprites to make them (such as the ones for the Velocipreys). As for the battle graphics, I'd need some artists to make the right pictures for them. I'll have to use the pics I can find for now, well at least I find someone who can draw them.

Again, thanks for the feedback. I'll try to make the maps look better smile.gif


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Dark Kyu
post Dec 1 2012, 09:42 PM
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Hello, everyone.

I'm currently looking for people who would like to test out my game. It's not exactly version 1.1, think of it as a Closed Beta. I finally finished Chapter 2 but I need to know if the game has improved, especially the exploration part.

If you're interested testing my game, I'd be very appreciated. Just send me a Private Message and I'll send you the game.


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Dark Kyu
post Dec 12 2012, 06:09 AM
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Guys, a little quick update here.
I still haven't got much Beta testers though.

I've managed to continue on with the game and finish Chapter 2.

Chapter sypnosis

Chapter 3: The Poisoned Waters
Kyuu and the brigade accept a job to guard the Water Orb in BlueLake Town from bandits that have been recently attacking town.
However, it gets worse when, not only the bandits are attacking, but another group of bandits attack at the same time. To make it worse, someone is planning to destroy the Water Orb, which will put the entire region into grave danger by the plague.

Chapter 4: Uprising
Kyuu finally discovers a way to purify Cyril Region from the plague. However, he soon has to face the mastermind behind the attacks at BlueLake Town and the sudden appearance of more powerful monsters. It is also revealed about a certain group of people.... Who wants him dead.

His journey has only begun.


Returning and Confirmed characters

Pete
The Wario Bros.
Snorlax (Pokemon)
Velocidrome (Monster Hunter)
a few 'guest' OCs



In Chapter 3, you now can roam freely across the Cyril Region. Not only in one region, but to other regions as the story progresses, especially when you restore the Cyril Region from the plague.

With that said, I'd like to ask you. What do you think with the map of Cyril Region here? And lastly, what background music fits this exploration? Should I use some music from an existing franchise or the existing music from the RPG Maker XP?


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Dark Kyu
post Jan 6 2013, 09:16 PM
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Hello, everyone! Hope you're doing well.

Anyway, I'm here to start up 2013 with an update on the game.
First of all, Chapter 2: First Assignment, is finally complete and only two chapters remain until version 1.1 can be released.

Here are some new features and changes for version 1.1:
- The 'Rival' theme is now replaced with this one:

- At the end of chapter 2, you can fully establish the relationship system
- Guild jobs, you can accept some jobs from clients to earn different rewards
- 2 new 'dungeons' to explore
- overworld exploration
- Day and Night system, whenever you go to the overworld map, the system will kick in. If you go into town or dungeons, it will stop which may put the day or night permanent in certain places until you exit that place. Of course, you can go to your bed at your home where you can sleep until night or day.

And here's some screenshots

Cutscene


Next boss fight?












Letting you know if a certain character joins your party/brigade


Short glimpse of the Cyril Region's main villain....




Exploration


Overworld of Cyril Region







Day and Night system (credits to Blizzard)


At night



Towns

Sivurd Town


entrance to BlueLake Town


BlueLake Town


Library


Others

Galimus Plain


Kolinia Forest


Mysterious swamp




Party

























Well, that's all for now. Unfortunately, I'm currently facing a block here. I'm running low on sprites once again and I can't continue the game without sprite supplies. For more information on the sprites, please check out here


Thanks everyone for the support. See you around smile.gif

This post has been edited by Dark Kyu: Jan 9 2013, 10:28 PM


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Dark Kyu
post Jan 17 2013, 04:02 AM
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Hey there, guys. I'm here for a little quick update.

Well, the next Closed Beta testing will be out soon (probably next February). If any of you like to try it out, I'll be sure to tell you.

Also, as a bonus, the next version will be accompanied with a little separate 'game' I'd like to call "Rakenzarn Moments." It's not really a game, it's more of episodic shows, both are comical sketches and 'origin' stories. There will be six episodes, four are under development but I haven't figured out the last two yet.

Here's some summaries of the four episodes:
1. Cooking For Me
Noel decides to do some cooking so she asks Kyuu for help. Kyuu can't resist thinking she might cook something very good despite warnings from Kite and Kanon. However, he doesn't really know what he just got himself into...

2. Daffy & Ed: Search of the Necomonicon
This is loosely based/inspired by Nostalgic Critic & Bum's Search of the Necromonicon. Daffy tricks Ed (with a year supply of jawbreakers) into searching a haunted house for the Book of the Dead. What follows is a series of comical chases by famous ghosts.

3. How I met Sakura
This is an origin story for Kite. It turns out that Kite and Sakura have met before. The story follows from Kite's point of view in a Visual Novel style of his encounter with Sakura and gets forced into becoming her 'partner' in a street fight tournament. Will feature several characters from Street Fighter and Tekken.

4. The Kolinia Stalker Project
A direct parody of The Blair Witch Project. Kanata finds himself waking up in the middle of the forest with seemingly no way out and he can't remember how he got there in the first place. He then sets off on a journey to get back to civilization, but he soon realizes that he's not alone when he hears someone laughing...

Well, that's all for now. Hope to hear from you soon smile.gif


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Doomhunt
post Feb 4 2013, 03:50 PM
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This looks really great! I love your incorporation of such a variety of characters, it reminds me a bit of Kingdom Hearts. Best of luck with this, and feel free to ask me for any help in sprite creation or music development. Im always interested to collab. Looks fun.


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Dark Kyu
post Feb 12 2013, 10:03 AM
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@Doomhunt Thanks, glad you like the project. Well, I'm currently in need for a sprite of Electro from Spectacular Spider-man, but someone else is working on that, but I like to have a new sprite for Dark Magician Girl to replace her old one. I'd be very grateful if you can do it smile.gif


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Dark Kyu
post Mar 5 2013, 05:16 AM
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QUOTE
Hello, everyone. I hope you're all doing well.

I like to make this announcement. I'm reopening up the OC submission. You see, I tried to contact some of the OC's authors about the game since it's been rewritten. Unfortunately, I couldn't contact them. The only people who are still in contact are:
- Vastler75 (Axel Akamura's owner)
- Kurush Wuzurg (Atossa's owner)
- Chaoslord680/PrimalLord680 (Nemean Primalstorm's owner)
- Uberbozo (Harqs' owner)
- thechossen1 (Maxwell's owner)

If any of you happen to own the following OCs, please contact me as soon as possible if you still want them in:
- Kunou Zetsubo (owned by punk_Blood)
- Noyemi (owned by Mikhail Faulken)
- Ajax Widowmaker (owned by Crowleyism)

So I've made the conclusion to reopen the OC submission. You may send/add your Original Characters into the game as both party members and allies. I will take 5 OCs. Any character will do, but there are a few rules I need to tell so that the OCs aren't overpowered when compare to the other characters:

1. The OC should have a backstory that is connected to the game as a sidequest. If you want to connect them to the game's main story, you have to talk with me so we can discuss the storyline.
2. Please, no Copy Cat character unless there's a good reason (in terms of backstory) behind it. A good example is Nemean Primalstorm.
3. The character can be any kind of race (for example, and elf), but please no god-like race.
4. Add how their interactions with Kyuu will work out, depending on which Alignment he's in.
5. While you can make up your own class name and weapons, the OC must have the following character type:
  • Jack-of-all-trades (Balanced. good at everything, the best at nothing)
  • Fragile Speedster (Weak, but very fast)
  • Attack Mage (Mostly uses offensive spells)
  • Heal Mage (Mostly uses healing spells)
  • Buffer (Focuses on strengthening allies and weakening enemies)
  • Glass Cannon (Strong offense, but weak defense)
  • Mighty Glacial (Powerful and resistant, but slow as heck)
  • Stone Wall (Strong defense, but has weak offense)
  • Ditto Fighter (Uses skills that most characters use)
  • Gradual Grinder (Uses skills that deal damage over time, steadily wearing down the enemies)
  • Lightning Bruiser (Strong, tough, and fast. The best of the types but shares 'that one' weakness, which can kill the character easily)


Those are the rules. If you're interested to add in, just send me the sprite and the battle picture.

The deadline will be at 29th March 2013. That's all the announcement. See you around.


The submission is now closed.

This post has been edited by Dark Kyu: Apr 25 2013, 06:27 PM


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Dark Kyu
post Apr 25 2013, 06:29 PM
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Version 1.1. is now complete smile.gif

You can download it from the first post.

If you come across some problems in the game, feel free to tell me about it.


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