"When you first come, no one knows you. When help them out, they all know you. When you leave, they all love you. When you come back, they've already forgotten you." -- copy into your sig if you think this quote speaks true!
If you are one of the very few teenagers that know what real rap is and don't blindly listen to the hate statements (rap is crap), then put this in your sig. I say this in the name of Common, Mos Def, Lupe Fiasco, 2Pac, Nas, Talib Kweli, Eminem, and many others. -Exiled One
Well once again Law has shown me an awesome script,considering im new to this site alot of this is too. I really like this save system,though i have Night Runner helping me by making one with extra features i need,but this one is perfect for alot of things....and if it had what i needed,i'd definately use it! top props.
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Light one up! You can run.....But you'll only die tired!
Group: Member
Posts: 5
Type: Event Designer
RM Skill: Skilled
The script looks great. I have an issue though and I am unsure if it is due to my being unfamiliar with the script or if I need to code this part...
I am trying to use 20 save slots on a standard menu with version 1.4 of the script. To eliminate incompatibilities I inserted the script, just before Main in a new project. The screen displays normally with eight save slots, you can scroll down only to the ninth and once you have scrolled down to the ninth you cannot scroll up to the first slot again. Also, if you do save on the ninth slot, the save actually goes to the eighth save. I did try saving to all eight first, then attempting the ninth and scrolling further, no dice. The same thing happens with v1.1. Screenshot follows.
Group: +Gold Member
Posts: 1,518
Type: Scripter
RM Skill: Undisclosed
Hey alostdragon, thanks for letting us know about this glitch, I'm pretty sure that's (almost) the last of them I've just spent the last couple of hours fixing it up (completely re-writing the scrolling code from scratch), let us know if that's fixed it for you, otherwise I'll keep looking into it
On R3 it's spoiler, if you are in the full editor you can select it from the left hand side under quick access, or on the top under the Insert Special Item drop down menu
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K.I.S.S. Want help with your scripting problems? Upload a demo! Or at the very least; provide links to the scripts in question.
Group: Member
Posts: 5
Type: Event Designer
RM Skill: Skilled
Thanks for the quick fix on that. My wife tested it extensively and everything works great. It does some unusual things with the window skins but that is our bad for saving them. A little tweek should fix that. Anyways, thanks again for all your help and a fine script.
Group: Member
Posts: 3
Type: None
RM Skill: Skilled
This is a beautiful save script. However the game does not recognize any of my saved files. I can save alright but I can not load a game. Do you know why this might be? I'm using the animated title screen I have attached to this post. It's the Kingdom Hearts one. Thanks for your help
Group: Member
Posts: 1
Type: None
RM Skill: Undisclosed
I got a critical error when saving and then overwriting the saved file. The same error occurs when I save the game, re-enter the save screen and decide to scroll up and down.
Here's a screenshot. Please let me know how to fix this.
Group: Member
Posts: 3
Type: Developer
RM Skill: Beginner
I think this is a great script but can you tell me how to make it save to the apps directory as atm it just saves to the game directory and that won't work on vista machines
I tried changing the Customization::SLOT_NAME + "#{@file_index + 1}.rxdata" to $appPath + "/" + Customization::SLOT_NAME + "Save#{@file_index + 1}.rxdata" #Commercial Script
but then it won't save and doesn't pick up the map data
understand programming but pretty new to scripts so any help appreciated
It is better to not change it at all because if you have the game on one place and the save files in another, deleting it would be harder if the player don't know of the save files. Instead, if you want to have it in the programs directory, you can make a installation file that will install the whole game into the program folder. Would be easier and won't cause problems I believe.
Group: Member
Posts: 3
Type: Developer
RM Skill: Beginner
Problems occur if you install on a vista machine - windows vista doesn't let you save to the program directory (permissions) so to overcome this you need to create a directory where your game can write save files to...
Group: Member
Posts: 6
Type: None
RM Skill: Beginner
Firstly, I really like ALL of your scripts. And this one is unique as there are no other graphical save scripts for RMXP.
But I seem to have run into a bug. After installing your script, whenever I save the game, the system no longer recognizes the event command "Change Actor Class". There is no error message. The actor class simply doesn't change when it is directed to. I was racking my brains thinking, there must be something wrong I had done, but the problem goes away as soon as I start using the default save system.
Also, there is one tiny little thing. The multiple-save slots in the script work beautifully. But whenever I want to load a save file, always the "Slot no.4" is selected by default, instead of the slot in which I saved last. This only happens for save slots 5 and above. Saving works perfectly. This is only during Loading. This is a very minor thing and I'm sure most people can fix it themselves, but since I'm a total 'noob' in RMXP. So, I don't dare fiddle with the scripts.