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> How to make state animations hidden while performing skills or using regular attacks?
mariofan12
post Mar 13 2013, 03:50 PM
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I am making an RPG with animated battlers. Each enemy and playable character has a state (like poison, stun, etc) with an animation that represents their battle sprite. Examples:
Animation Examples







The enemies and party members also use animations for their attacks. For example, instead of just a sword slice on the target, the user would be shown attacking with the sword. However, the attack animation overlaps the standing animation, as the standing animation is a state animation. So, is there a simple script way to have state animations become temporarily invisible when user animations of skills and attacks are performed?

Thanks.


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