RM Skill: Intermediate
I am making an RPG with animated battlers. Each enemy and playable character has a state (like poison, stun, etc) with an animation that represents their battle sprite. Examples:
The enemies and party members also use animations for their attacks. For example, instead of just a sword slice on the target, the user would be shown attacking with the sword. However, the attack animation overlaps the standing animation, as the standing animation is a state animation. So, is there a simple script way to have state animations become temporarily invisible when user animations of skills and attacks are performed?