Summon Night 2 - Title & Character Select, Simulates Summon Night 2 (GBA) introduction. |
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Aug 26 2009, 12:18 PM
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Level 5

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Summon Night 2 - Title & Character Select Version: 1.0 By: Rafidelis Introduction This script simulates the title of the famous game Summon Night 2 GBA, and this also included a Selection char script, but to stay true to the game, decide to support only 2 chars:Feature:: Easy customization of title and of the Char Select Scene. Screenshots Title Character Select Character Select Screen Demo Instructions All instructions are in their own scripts: I had no time to be able to translate the script into English and if someone can do this for me, I am very grateful. Credits and Thanks Weel, all credits to me = D Terms and Conditions This script has rights of use and availability, see the terms on this page:
This post has been edited by Rafidelis: Nov 3 2009, 04:12 PM
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Aug 26 2009, 06:51 PM
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QUOTE (Despite @ Aug 26 2009, 06:03 PM)  uhh yea the instructions are inside...but....I can't understand them. :/
As a matter of fact I have no clue whats going on in the demo. It's just custom title+char selection menu in the begining -.- and try using babelfish to translate port -> eng. it mostly works.
This post has been edited by nnboy611: Aug 26 2009, 06:52 PM
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Aug 27 2009, 04:30 AM
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Hello...? Im a Newbie and i understand this but When I replaced everything (named the same) it Popped up with this Error Dunno how to post Pictures (Nervous) Can anybody be Helpful and help me? Thanks
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Aug 27 2009, 11:52 AM
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Level 5

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1 - Download the demo again 2 - Extract it, open the project by Game.rvproj. 3 - Access the script Char Select Scene ' 4 - See the following lines # Adding the script in system.Don't Modify Rafidelis.add_script ( "Summon Night 2 Character Select", "1.0") # Script added. Characters_Graphics = [] # Do not Change # Characters [id] = [Character filename, index] Characters_Graphics [0] = [ "People1", 0] Characters_Graphics [1] = [ "Actor2", 5] Background Music # BGM_Music = "Battle3" Images # Selection Screen Character Character_Selection_Images = [] # Do not Change Character_Selection_Images [0] = 'Back' # Background Image Character_Selection_Images [1] = 'Front' # Edges Character_Selection_Images [2] = 'Choose_Character' # Text - Choose Character Character_Selection_Images [3] = 'char1' # body image Character 1 Character_Selection_Images [4] = 'char2' # Body Image Character 2 Character_Selection_Images [5] = 'Char1_face' # Face Character 1 Character_Selection_Images [6] = 'Char2_face' # Face Character 2 Character_Selection_Images [7] = 'Left_Right' # Image Navigation these lines: Characters_Graphics [0] = [ "People1", 0] Characters_Graphics [1] = [ "Actor2", 5] Are responsible for receiving the names of the characters. the index zero(Characters_Graphics[0]) is the name and index of the character (must be in the 'Graphics/Characters' Folder) And the rest of the images are those of own scene, I think it is not necessary to modify them.
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Aug 27 2009, 03:53 PM
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QUOTE (Rafidelis @ Aug 27 2009, 11:52 AM)  1 - Download the demo again 2 - Extract it, open the project by Game.rvproj. 3 - Access the script Char Select Scene ' 4 - See the following lines # Adding the script in system.Don't Modify Rafidelis.add_script ( "Summon Night 2 Character Select", "1.0") # Script added. Characters_Graphics = [] # Do not Change # Characters [id] = [Character filename, index] Characters_Graphics [0] = [ "People1", 0] Characters_Graphics [1] = [ "Actor2", 5] Background Music # BGM_Music = "Battle3" Images # Selection Screen Character Character_Selection_Images = [] # Do not Change Character_Selection_Images [0] = 'Back' # Background Image Character_Selection_Images [1] = 'Front' # Edges Character_Selection_Images [2] = 'Choose_Character' # Text - Choose Character Character_Selection_Images [3] = 'char1' # body image Character 1 Character_Selection_Images [4] = 'char2' # Body Image Character 2 Character_Selection_Images [5] = 'Char1_face' # Face Character 1 Character_Selection_Images [6] = 'Char2_face' # Face Character 2 Character_Selection_Images [7] = 'Left_Right' # Image Navigation these lines: Characters_Graphics [0] = [ "People1", 0] Characters_Graphics [1] = [ "Actor2", 5] Are responsible for receiving the names of the characters. the index zero(Characters_Graphics[0]) is the name and index of the character (must be in the 'Graphics/Characters' Folder) And the rest of the images are those of own scene, I think it is not necessary to modify them. hey, um.. yes, I know those lines are the lines are responsible for chaninging actor ID, I know that.. I just really liked the style of the title and how you select character in the start of the battle so I thought maybe it could be really good if I could modify the images to my own one. like, Dungeon and Dragons: Shadow Over Mystara.
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Aug 27 2009, 06:34 PM
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Laugh with Neuro

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Yes, an exact copy of that game. Thanks from me for making this one. And you mean Summon Night Craftsword Story 2 right? You know, I hope you don't mean the Summon Night 2 (main title, the battle system is strategy/tactics, unlike Craftsword Story's that is action like Tales of series). I prefer Summon Night Craftsword Story Hajimari no Ishi's(stone of beginning). Oh yeah, to note that Summon Night Craftsword Story Hajimari no Ishi is Japanese exclusive(play it and maybe the reason why Atlus USA doesn't want to translate this game will be clear). So don't need to check, if you want.
And why 4Shared? Can you upload it at mediafire? 4Shared is my computer's arch enemy (cannot download peacefully)
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Aug 28 2009, 11:57 AM
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QUOTE (Despite @ Aug 28 2009, 12:08 AM)  By the way is it possible to use this title screen WITHOUT the character selection screen? Absolutely! On line 84 of Script 2Title Summon Night ', change this line: Pos_Scene = Scene_Character_Select.new to : Pos_Scene = Scene_Map.newwltr3565Yes,this is a copy of the game Summon Night Craftsword Story 2. nnboy611Well, we solve your problem on msn .. so I could see the problem is not with the script ... and perhaps with the images ... or other scripts that you are using .. Post here scripts that you currently use in your game.
This post has been edited by Rafidelis: Aug 28 2009, 11:59 AM
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Aug 28 2009, 03:32 PM
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QUOTE (Rafidelis @ Aug 27 2009, 12:52 PM)  1 - Download the demo again 2 - Extract it, open the project by Game.rvproj. 3 - Access the script Char Select Scene ' 4 - See the following lines # Adding the script in system.Don't Modify Rafidelis.add_script ( "Summon Night 2 Character Select", "1.0") # Script added. Characters_Graphics = [] # Do not Change # Characters [id] = [Character filename, index] Characters_Graphics [0] = [ "People1", 0] Characters_Graphics [1] = [ "Actor2", 5] Background Music # BGM_Music = "Battle3" Images # Selection Screen Character Character_Selection_Images = [] # Do not Change Character_Selection_Images [0] = 'Back' # Background Image Character_Selection_Images [1] = 'Front' # Edges Character_Selection_Images [2] = 'Choose_Character' # Text - Choose Character Character_Selection_Images [3] = 'char1' # body image Character 1 Character_Selection_Images [4] = 'char2' # Body Image Character 2 Character_Selection_Images [5] = 'Char1_face' # Face Character 1 Character_Selection_Images [6] = 'Char2_face' # Face Character 2 Character_Selection_Images [7] = 'Left_Right' # Image Navigation these lines: Characters_Graphics [0] = [ "People1", 0] Characters_Graphics [1] = [ "Actor2", 5] Are responsible for receiving the names of the characters. the index zero(Characters_Graphics[0]) is the name and index of the character (must be in the 'Graphics/Characters' Folder) And the rest of the images are those of own scene, I think it is not necessary to modify them. Thanks You very Nice :3 I MUST USE THIS >:O I loved the Summon knight games so im gonna use this :3
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 SING ALL YOU GUYS WANT >:O cause its Nice~ I WANT MY CANDY >:O
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Aug 29 2009, 06:02 PM
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Laugh with Neuro

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@Kira: Blurry? Of course... the images are actually ripped from the game itself.
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Come on, I really need to revive this site: Script Haven: Go!!!Aren't good at making sigs though T-T 
My simple scripting tutorial:  Laugh with Neuro
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Aug 31 2009, 05:03 PM
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QUOTE (joeyqtrann @ Aug 28 2009, 04:32 PM)  QUOTE (Rafidelis @ Aug 27 2009, 12:52 PM)  1 - Download the demo again 2 - Extract it, open the project by Game.rvproj. 3 - Access the script Char Select Scene ' 4 - See the following lines # Adding the script in system.Don't Modify Rafidelis.add_script ( "Summon Night 2 Character Select", "1.0") # Script added. Characters_Graphics = [] # Do not Change # Characters [id] = [Character filename, index] Characters_Graphics [0] = [ "People1", 0] Characters_Graphics [1] = [ "Actor2", 5] Background Music # BGM_Music = "Battle3" Images # Selection Screen Character Character_Selection_Images = [] # Do not Change Character_Selection_Images [0] = 'Back' # Background Image Character_Selection_Images [1] = 'Front' # Edges Character_Selection_Images [2] = 'Choose_Character' # Text - Choose Character Character_Selection_Images [3] = 'char1' # body image Character 1 Character_Selection_Images [4] = 'char2' # Body Image Character 2 Character_Selection_Images [5] = 'Char1_face' # Face Character 1 Character_Selection_Images [6] = 'Char2_face' # Face Character 2 Character_Selection_Images [7] = 'Left_Right' # Image Navigation these lines: Characters_Graphics [0] = [ "People1", 0] Characters_Graphics [1] = [ "Actor2", 5] Are responsible for receiving the names of the characters. the index zero(Characters_Graphics[0]) is the name and index of the character (must be in the 'Graphics/Characters' Folder) And the rest of the images are those of own scene, I think it is not necessary to modify them. Thanks You very Nice :3 I MUST USE THIS >:O I loved the Summon knight games so im gonna use this :3 I got another error, idk what im doing wrong T.T ????? 'SMN2 Scene Car Select' ? 239 ??? NoMethodError ???????? Undefind method '[]' for nil:NilClass I REALLY WANT TO USE THE SCRIPT~!
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 SING ALL YOU GUYS WANT >:O cause its Nice~ I WANT MY CANDY >:O
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Sep 7 2009, 05:04 PM
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QUOTE (Rafidelis @ Sep 7 2009, 01:50 PM)  Thank you for reporting the error, but i can't solve the problem now, because I'm on a computer without the RPGMakerVX. But as soon as possible, do I fix this BUG. Thanks again for reporting. Thanks I'm looking forward to it X3 if its fixed my project it will be terrific X3
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 SING ALL YOU GUYS WANT >:O cause its Nice~ I WANT MY CANDY >:O
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