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> Side View Battle System
Elemental Crisis
post Jan 21 2008, 04:00 PM
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Script Name: Side View Battle System
Author: Claimh (English Translation By: Elemental Crisis)
Version: 1.0.0
Number Of Scripts: 3
Description:
Replaces the default battle system with a side view battle system. Unlike other scripts that might require you to use side-view battlers this script uses the character set as battlers. You will need to modify enemy groups to properly work with this script as well as any animations you will be using during battle.

Although not required it's recommend you use Claimh's Battle Background script to enhance your battles. You can view Claimh's Battle Background script by clicking the link below.
http://www.rpgcrisis.net/forums/Battle-Backgrounds-t89.html
Screenshots:
Please click the Script link below for screenshots

Instructions:
1. This first step is optional but I like to keep all my scripts organized so make a new section above MAIN and call it "Side View Battle System".
2. Copy each script on the next three pages EXACTLY how they are shown into a blank section, if you made the "Side View Battle System" section put them under there.
3. The script name is posted above the script, make sure to use the EXACT name or you will run into problems.

If you view the support topic for this script I've attached the "scripts.rvdata" file that already has the side view battle system scripts.

Script Link:
http://rpgcrisis.net/forums/index.php?auto...e=38&page=0

This post has been edited by Elemental Crisis: Jan 1 2009, 06:00 PM


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jens009
post Jan 21 2008, 04:06 PM
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Wow. THanks for the find! I'm sure most of our RMVX users would find this pretty interesting and useful! After all, it is the very FIRST Side-view battle system.

@SYA: Quick! update the site! NOwww! ;-]


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SeeYouAlways
post Jan 23 2008, 02:13 AM
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Thanks Elemental Crisis, I'll post these on the site. smile.gif


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hpwong87
post Jan 24 2008, 01:12 AM
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It seems to get an error when you go into a battle with one or more of your ally dead. How do we fix that?
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Elemental Crisis
post Jan 25 2008, 03:50 PM
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Script has been updated to Version 1.0.1

I tested that scenario out in this updated version and I didn't encounter any problems.


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jasonicus
post Jan 25 2008, 08:02 PM
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Whats new in it? Anything significant?
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hpwong87
post Jan 25 2008, 09:06 PM
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Thanks Elemental Crisis, this version did fix that problem.
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ss3dj
post Jan 25 2008, 10:45 PM
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when i use this script, everything works but the enemies. they stay in the center of the screen and sometimes cover the sprites.


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Elemental Crisis
post Jan 25 2008, 10:57 PM
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@jasonicus

I dont know, the author didn't have any release notes.

@ss3dj
Did you make sure to change the enemy positions in the database?


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ss3dj
post Jan 25 2008, 11:25 PM
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QUOTE (Elemental Crisis @ Jan 26 2008, 12:04 AM) *
@ss3dj
Did you make sure to change the enemy positions in the database?


tongue.gif thanks !


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Rory
post Jan 26 2008, 08:31 AM
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Nice translation, I got a very nice display from this,



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PhantomH
post Jan 27 2008, 02:49 AM
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How do I get rid of the green background? I don't really have any BG's I want to use and I can't see the default background because of the green.


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Koru-chan
post Jan 27 2008, 03:22 AM
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QUOTE (PhantomH @ Jan 27 2008, 04:56 AM) *
How do I get rid of the green background? I don't really have any BG's I want to use and I can't see the default background because of the green.


QUOTE (Elemental Crisis @ Jan 21 2008, 06:07 PM) *
Although not required it's recommend you use Claimh's Battle Background script to enhance your battles. You can view Claimh's Battle Background script by clicking the link below.
http://www.rpgcrisis.net/forums/index.php?...orial&id=14


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SeeYouAlways
post Jan 27 2008, 05:52 AM
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There are other tonnes of battle background scripts: http://www.rpgrevolution.com/script/rgss2.php


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Rory
post Jan 27 2008, 07:22 AM
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I can see that alot of scripters are working hard to get a full database of scripts for RMVX done for future projects! =)


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PhantomH
post Jan 27 2008, 09:37 PM
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I still have a green background with the BG script :\ . I can faintly see the default background (Where it's all wavy and stuff) but it's covered by the light-green (Like in the first post).


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Wimpy
post Jan 27 2008, 11:13 PM
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It's always cool to see things like this. smile.gif I don't think I'd use it, but great work, nonetheless.


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SeeYouAlways
post Jan 27 2008, 11:21 PM
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You have to disable the default background first via the script. Did you do that?


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Rory
post Jan 27 2008, 11:31 PM
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I like the new Battle Backgrounds, I don't know why nobody else does.


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hpwong87
post Jan 28 2008, 01:34 PM
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I like it too, however it only fits into a very few game's atmosphere. Like say if you were making a game similar to the Shin Megami Tensei titles (Nocturne, Persona, etc.) then it would be great to have a battle background like this, but it just does not fit into a Medieval type of game.
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