Yep, I'm back. I brought something neat with me, too. It's a menu system, but it uses pictures instead of words. It shows you a bunch of pictures, then you "point" to the one you want (hold a direction key) and hit enter, then it "moves" the cursor over to the picture and selects it.
event code
show picture 1, name, upper left (100,00) show picture 3, arrow, upper left (200,00) (your arrow HAS to be the top-most picture, otherwise it'll disappear) show picture 2, name, upper left (300,00) label: start text-transparent: ... set move route player (repeat) wait: 60 frames (locks him in place) condition branch: the down button is being pressed (nothing, unless there's another picture) branch end condition branch: the left button is being pressed move picture 2, upper left (100,00) text: are you sure? yes: show balloon: player, heart wait 60 frames when no move picture 2, upper left (200,00) jump to label: start branch end condition branch: the right button is being pressed move picture 2, upper left (300,00) text: are you sure? yes: show balloon: player, heart wait 60 frames when no move picture 2, upper left (200,00) jump to label: start branch end erase pic 1 erase pic 2 erase pic 3
actually, that's not entirely accurate; holding the direction button, then hitting Enter triggers the picture to move. It's a picture, not an actual cursor. It just creates this illusion in a flimsy sort of way. But, it has the potential to be the start of bigger, better things. The position co-ordinates are also relative, and require a bit of playing around with. Just remember to keep the arrow as the top-most picture, otherwise it'll disappear