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> My first RPG maker 2003 experience, What the hell XP!!!!!!
Lato
post May 27 2012, 11:52 AM
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Ok now anyone here that knows me knows that i'm a hardcore fan of XP, but feeling a bit bored I decided to try out 2003 once I FINALLY found download link. First off what the hell! RPG maker 2003 is AMAZING! I just used it for like 10 min did 1 battle and was so mad at myself for all those years and money I spent on XP!

Where to begin, the battle system really blew me away like crazy, the default you actually get to SEE you char! And they in such a cool anime/3D style! And there is like words with the status effects and real time is already built in?! IT comes with a world map too!

Why the hell did they make XP but not bring over all these bad ass options, we all had to wait for ppl to script them and thats just a pain. I already started editing new char and its just like doing icons cause they so small I love it! so much simpler then trying to work with xp sprites.

That being said im switching my time now to 2003, ill still be working with xp but only when I get bored.

PS. And they have face graphics!!! Grr I wanna kick the ppl that made XP in the balls now!

This post has been edited by lato22: May 27 2012, 11:58 AM


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kayden997
post May 27 2012, 11:58 AM
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Great to see you enjoyed Rm2k3.
Personally, I love 2003 for those reason stated above. The only reason why I chose to move away from it is because of the little resources it had. Sure, I can always get some but not all resources that people provide match everyone else. So either I make a game that clashes with characters that clash with each other, rip off some game, or make resources. I decided to leave....

Kinda miss having my old project now


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Lato
post May 27 2012, 12:07 PM
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QUOTE (kayden997 @ May 27 2012, 11:58 AM) *
Great to see you enjoyed Rm2k3.
Personally, I love 2003 for those reason stated above. The only reason why I chose to move away from it is because of the little resources it had. Sure, I can always get some but not all resources that people provide match everyone else. So either I make a game that clashes with characters that clash with each other, rip off some game, or make resources. I decided to leave....

Kinda miss having my old project now


I would say XP has that same problem only much worse! With all these "style" battlers there is way to much clashing in the games ppl make. 2003 is so basic in the char sprites thats its easy to make your own ppl, I just spend maybe 5 min to edit a char in 2003 when it would hve taken about 20 min to do in XP!

I got this weird happy/mad feeling going on! The lack of resources just mean that when I make them they will be even more cool and rare lol. With everything to old school pixel like I think I could even do a world map set with ease. Ive gotten some really cool ideas again, its like im a kid again lol.


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kayden997
post May 27 2012, 12:13 PM
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That's true. There is more opportunity for that. If you look at some 2003 games I'm sure you'll get some inspiration there.


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Pal88
post May 27 2012, 12:52 PM
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Have always been a rm2k3 fan from the very beginning when I first found out about the programs. Started to play around with the options and different things that can be done within the program and felt like it was one of the greatest game making engines available for RPG maker games.

Moved onto XP trial and didn't really seem all that fussed about it, couldn't find half of the options I used to use and the only decent thing good about it was the graphics you were given in the RTP.
Finally, I went to test out VX but at the time didn't have an internet connection (meaning I couldn't install it.) So left it at that and have since still always gone back to 2003 biggrin.gif


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Lato
post May 27 2012, 01:11 PM
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QUOTE (Pal88 @ May 27 2012, 12:52 PM) *
Have always been a rm2k3 fan from the very beginning when I first found out about the programs. Started to play around with the options and different things that can be done within the program and felt like it was one of the greatest game making engines available for RPG maker games.

Moved onto XP trial and didn't really seem all that fussed about it, couldn't find half of the options I used to use and the only decent thing good about it was the graphics you were given in the RTP.
Finally, I went to test out VX but at the time didn't have an internet connection (meaning I couldn't install it.) So left it at that and have since still always gone back to 2003 biggrin.gif


Im editing the RTP now to make my char and I gotta say just looking at the battlers alone I see that 2003 was made with a LOT more love then XP, the detail the options is just so much better. The only thing I see so far that is kinda bad is that I cant preview any of the res in the editor, in xp you can preview all rez, but im just guessing in 2003, I have to export it to look at it.


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Pal88
post May 27 2012, 04:31 PM
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QUOTE (lato22 @ May 27 2012, 10:11 PM) *
QUOTE (Pal88 @ May 27 2012, 12:52 PM) *
Have always been a rm2k3 fan from the very beginning when I first found out about the programs. Started to play around with the options and different things that can be done within the program and felt like it was one of the greatest game making engines available for RPG maker games.

Moved onto XP trial and didn't really seem all that fussed about it, couldn't find half of the options I used to use and the only decent thing good about it was the graphics you were given in the RTP.
Finally, I went to test out VX but at the time didn't have an internet connection (meaning I couldn't install it.) So left it at that and have since still always gone back to 2003 biggrin.gif


Im editing the RTP now to make my char and I gotta say just looking at the battlers alone I see that 2003 was made with a LOT more love then XP, the detail the options is just so much better. The only thing I see so far that is kinda bad is that I cant preview any of the res in the editor, in xp you can preview all rez, but im just guessing in 2003, I have to export it to look at it.



Yeah I think you do need to do that just to see the rez but in all fairness this engine is far superior to the newer ones which is a shame really as they should be getting better and more improved which would mean keeping all the old options that worked so well with rm2k3


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Lato
post May 27 2012, 04:41 PM
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Ok something weird just happened, I was using a old comp to use 2003 cause mine was getting fixed, now that mines good again I copy and pasted 2003 and installed it and when I went to make a new game it said failed to make new project! does 2003 not work with Windows 7???


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kayden997
post May 27 2012, 05:03 PM
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Copy and paste... As in the installer or the folder in the program files.
It does work in windows 7
demo


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Lato
post May 27 2012, 05:35 PM
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QUOTE (kayden997 @ May 27 2012, 06:03 PM) *
Copy and paste... As in the installer or the folder in the program files.
It does work in windows 7
demo


It was windows 7 security issue, I just did the run as admin. But I am finding other problems as I learn about it. I tried to import my edit of the battler and when I went to add it to the res I got the error "stream read error" when I go to import the default res it shows the image in the right preview screen, but when I just did some simple edits and tried to import it wont show it in the preview. Its the same file type and size so im a bit lost.


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amerk
post May 30 2012, 08:47 AM
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While I personally like the DQ battle systems more, there are things in both RM2K and 2K3 that have never been brought over (by default) into the newer makers. VX-Ace does try to correct a lot of problems, and it's a worthy follow up, but even that misses out on a few other enhancements.

First, RM2K and 2K3 have a boatload of resources from well known games, including retro tilesets for people who wish to emulate an NES game. It's simple to use, and you don't feel compelled to grab every script you can find. Either you learn to event it, or you live without it. I don't know all of the special features and events that RM2K/3 uses to compare to other makers, but I do know they offer true layering compared to VX and VX-Ace, it's easier to learn with, and one feature especially that I like is that you can determine which actors can use which items, making it easy to do things like scrolls and EXP bags, and whatever else you want.

The one drawback in 2K3 is the slow wait time in battle, but there are tutorials on how to speed that up (basically keep all agility from player and monsters low), as well as patches and plug-ins to fix this and other problems.


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Lato
post May 30 2012, 10:09 AM
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QUOTE (amerk @ May 30 2012, 08:47 AM) *
While I personally like the DQ battle systems more, there are things in both RM2K and 2K3 that have never been brought over (by default) into the newer makers. VX-Ace does try to correct a lot of problems, and it's a worthy follow up, but even that misses out on a few other enhancements.

First, RM2K and 2K3 have a boatload of resources from well known games, including retro tilesets for people who wish to emulate an NES game. It's simple to use, and you don't feel compelled to grab every script you can find. Either you learn to event it, or you live without it. I don't know all of the special features and events that RM2K/3 uses to compare to other makers, but I do know they offer true layering compared to VX and VX-Ace, it's easier to learn with, and one feature especially that I like is that you can determine which actors can use which items, making it easy to do things like scrolls and EXP bags, and whatever else you want.

The one drawback in 2K3 is the slow wait time in battle, but there are tutorials on how to speed that up (basically keep all agility from player and monsters low), as well as patches and plug-ins to fix this and other problems.


I didnt really think that XP and VX battle systems are faster, I mean 2003 is the only one that seems active battle to me so thats a bit slower but it has to be to look more realistic, unless im missing something. The default battle system for XP and VX is just horrible visually when you compare it to 2003, and when you add in the years between them that just adds insult to injury!


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ranmaster
post May 30 2012, 09:42 PM
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This topic made me happy.

Most of your reasons stated above on the first post is the main reason why I stayed on 2k3.
XP and VX makers just didn't handle retro rpgs like 2k and 2k3 did.

Even the games that come out of VX/XP look way too blocky on the default level, and with such high res graphics, it's a real drag on making resources.

Happy making for you. =D


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Lato
post May 30 2012, 09:49 PM
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QUOTE (ranmaster @ May 30 2012, 10:42 PM) *
This topic made me happy.

Most of your reasons stated above on the first post is the main reason why I stayed on 2k3.
XP and VX makers just didn't handle retro rpgs like 2k and 2k3 did.

Even the games that come out of VX/XP look way too blocky on the default level, and with such high res graphics, it's a real drag on making resources.

Happy making for you. =D


I know right! I mean they have FLYING TANKS!!! Flying tanks lol I want flying tanks in xp but they just not there! Everytime I learn something new about 2003 I just start to hate the newer game makers even more, I mean they even have a movie insert section! I'm throwing a buch of cool stuff together to see what happens happy.gif


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Zinx10
post Jun 2 2012, 02:37 AM
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Same with Ranmaster, the reasons you stated is why I still work on RPG Maker 2003. RPG Maker 2003 is SO powerful. It may not have scripting, but it EASILY has the most powerful eventing out of all of them. Personally, I prefer eventing over scripting in RPG Maker. RPG Maker 2003 has features that were abandoned in future makers like, as you stated, the play a movie option. My only complaint, a minor one though, is the color format needed. Other than that, it is just plain awesome.


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Lato
post Jun 4 2012, 01:23 AM
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QUOTE (Zinx_therpgmaker @ Jun 2 2012, 02:37 AM) *
Same with Ranmaster, the reasons you stated is why I still work on RPG Maker 2003. RPG Maker 2003 is SO powerful. It may not have scripting, but it EASILY has the most powerful eventing out of all of them. Personally, I prefer eventing over scripting in RPG Maker. RPG Maker 2003 has features that were abandoned in future makers like, as you stated, the play a movie option. My only complaint, a minor one though, is the color format needed. Other than that, it is just plain awesome.


Yeah ive always used XP, been using it for like 4-5 years and ehh it just feels like a waste, I like it only cause I HATE the vx/ace sprite style and other looks to it, but its just not worth using anymore, I gonna finish my commercial game and NEVER use it again! I might even give ace a try if I get the money. Kinda weird though ace just came out and ppl are posting there ace games like crazy now and its just kinda a mess.


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Lato
post Jun 4 2012, 07:42 AM
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QUOTE (Zinx_therpgmaker @ Jun 2 2012, 02:37 AM) *
Same with Ranmaster, the reasons you stated is why I still work on RPG Maker 2003. RPG Maker 2003 is SO powerful. It may not have scripting, but it EASILY has the most powerful eventing out of all of them. Personally, I prefer eventing over scripting in RPG Maker. RPG Maker 2003 has features that were abandoned in future makers like, as you stated, the play a movie option. My only complaint, a minor one though, is the color format needed. Other than that, it is just plain awesome.


Ok I had a question about that cause this color depth thing is kicking my ass bad! is there a easy way to edit your pic so that it will work with 2003?

Don't double post before 48 hours. Edit previous one instead. ~ Kayden997


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amerk
post Jun 4 2012, 10:11 AM
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Not sure if this is what you are looking for or not, but since RM2K/3 relies on 256 colors, you lose quality if you are saving an image to 256 bmp using MS Paint. There are other programs available allowing you to save in 256 colors without losing quality such as Irfanview.


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Lato
post Jun 6 2012, 04:48 AM
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QUOTE (amerk @ Jun 4 2012, 10:11 AM) *
Not sure if this is what you are looking for or not, but since RM2K/3 relies on 256 colors, you lose quality if you are saving an image to 256 bmp using MS Paint. There are other programs available allowing you to save in 256 colors without losing quality such as Irfanview.



Wow now thats a old program lol, ill have to look into that, ok another question problem! I have this cool idea to make everything black and white since its a old war game but the only thing I cant seem to make black and white is the dam face set pic!!! IS there a good way to do this?


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Saul95
post Jun 6 2012, 05:22 AM
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I'm glad you stopped by to 2k3.
A difference of XP, this tool with many events no lags, besides there are some rip games that you can use as many graphics.

This post has been edited by Saul95: Jun 6 2012, 05:22 AM


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