Group: Member
Posts: 2
Type: None
RM Skill: Undisclosed
QUOTE (Charlie Lee @ Jan 26 2008, 05:41 PM)
You need the graphics for faces and turns, faces go in Graphics/Faces and turns go in Graphics/Pictures/Turns. If you don't have them you can disable the face window and the use of pictures for the turns (names will be used).
Sorry, I'm kind of new. How do I disable the face windows for pictures and turns?
You need the graphics for faces and turns, faces go in Graphics/Faces and turns go in Graphics/Pictures/Turns. If you don't have them you can disable the face window and the use of pictures for the turns (names will be used).
Sorry, I'm kind of new. How do I disable the face windows for pictures and turns?
Open the script editor and locate the configuration page. Then find these settings
CODE
#------------------------------------------------------------------------------ # TURNS WINDOW # #------------------------------------------------------------------------------ # Configuration of the turns window BATTLERS_QUEUE_SIZE=9 # Number of displayed turns TURN_HEIGHT=23 # Height of each box TURN_USE_PICTURES=true # Use pictures for the party actors TURN_USE_PICTURES_ENEMIES=true # Use pictures for the enemies UPDATE_ONLY_CHANGES=true TURNS_WINDOW_Y=136 # Y-coordinate for the turns window
Group: Member
Posts: 2
Type: None
RM Skill: Undisclosed
QUOTE (Charlie Lee @ Mar 20 2008, 07:07 AM)
QUOTE (EpicBoredom @ Mar 20 2008, 02:00 AM)
QUOTE (Charlie Lee @ Jan 26 2008, 05:41 PM)
You need the graphics for faces and turns, faces go in Graphics/Faces and turns go in Graphics/Pictures/Turns. If you don't have them you can disable the face window and the use of pictures for the turns (names will be used).
Sorry, I'm kind of new. How do I disable the face windows for pictures and turns?
Open the script editor and locate the configuration page. Then find these settings
CODE
#------------------------------------------------------------------------------ # TURNS WINDOW # #------------------------------------------------------------------------------ # Configuration of the turns window BATTLERS_QUEUE_SIZE=9 # Number of displayed turns TURN_HEIGHT=23 # Height of each box TURN_USE_PICTURES=true # Use pictures for the party actors TURN_USE_PICTURES_ENEMIES=true # Use pictures for the enemies UPDATE_ONLY_CHANGES=true TURNS_WINDOW_Y=136 # Y-coordinate for the turns window
I just started using this script and i don't know how to disable the black arts, white arts.... Can someone please help me?
Delete the elements "CMD White Arts", "CMD Black Arts" etc... Define an element "CMD Skills" and assign all the skills that element. You should have figured it out if you had read the instructions.
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Get CTB v3.2 and all the latest versions of my scripts at Planet Fleed and Save-Point
New features: v2.7 New skills Drain and Aspire, with different colors and damage sprite animation for SP and HP loss and gain. v2.7 Support for multi-attack weapons (if you are using Multi-Slot by Guillame777). v2.7 Two Status battle styles available. v2.7 Configurable filling speed for the SuperArt points bar. v2.7 New skill Demi: halves the target's HP.
The Battle Status style 1 introduces a limit to max 6 characters for space issues.
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Get CTB v3.2 and all the latest versions of my scripts at Planet Fleed and Save-Point
.....Everything you do Everything you say give effect to someone...
[spoiler=only for malaysian] Kamu orang malaysia ke.......jika ye saye nak cakap saye suka makan keju[/spoiler]
Cna yuo raed tihs? Olny 55% of plepoe can.
I cdnuolt blveiee taht I cluod aulaclty uesdnatnrd waht I was rdanieg. The phaonmneal pweor of the hmuan mnid, aoccdrnig to a rscheearch at Cmabrigde Uinervtisy, it dseno't mtaetr in waht oerdr the ltteres in a wrod are, the olny iproamtnt tihng is taht the frsit and lsat ltteer be in the rghit pclae. The rset can be a taotl mses and you can sitll raed it whotuit a pboerlm. Tihs is bcuseae the huamn mnid deos not raed ervey lteter by istlef, but the wrod as a wlohe. Azanmig huh? yaeh and I awlyas tghuhot slpeling was ipmorantt! fi yuo cna raed tihs, palce it in yuor siantugre.I cna drea ti.
Group: Member
Posts: 1
Type: None
RM Skill: Undisclosed
hello can anyone help me plz ? i have problem i want to make more monsters in this battlesystem but i can´t do it cuz i just can make from 36 until 37 and after 37 the animtion is crazy. what i should to do to make more monsters?
Sorry about my English i´m from germany and my english is still bad.
Group: Member
Posts: 52
Type: Event Designer
RM Skill: Undisclosed
I would like to be able to switch characters around in battle as well as use the rye.jp battle style instead of battlers along with icons used for weapon attacks and usage with other battle scripts.
Hello Charlie. I know you get asked a lot of questions about this, so i apologize in advance.
For some reason, when in battle I am unable to use skills. I don't know why but the actual option doesn't show up in the menu. I'm using SephirothSpawns materia system, but i tried taking that out and it still didn't show up. Any ideas?
Oh, and the TECHNIQUE_NAME in the config is set to skill name i am using in the database.
If you can help it would be great, but either way, thanks for an otherwise brilliant script that i have been after for quite a while .
EvenAngels
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To avoid confusion... I'm a guy! xD Current demo officially rated 8.5/10 by RRR's Reviewer; nighthawk282