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Final Fantasy XIII battle system, Made by Tomoaky, translated by Naridar |
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Jan 31 2010, 07:54 AM
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Level 6

Group: Member
Posts: 79
Type: Artist
RM Skill: Intermediate

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Oh noes! A line was removed! No wonder. We must solve this error, before the apocalypse is upon us! I need to test the script in more scenarios before I decide on using it..
This post has been edited by MysTaFoX: Jan 31 2010, 07:55 AM
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I felt like a bulldozer Trying to catch a butterfly I would change my name to decibel here if I could..
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Feb 4 2010, 12:09 PM
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Level 1

Group: Member
Posts: 10
Type: Writer
RM Skill: Intermediate

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Okay I have a weird Problem...
All my monsters look likes ghosts... How do I fix that?
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OMG I just realized something..... I've been turned into a chicken nugget.
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Feb 5 2010, 07:20 AM
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Level 10

Group: Revolutionary
Posts: 155
Type: Writer
RM Skill: Intermediate

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Youi should re-assemble the script and use that to check if you missed any lines. o.o Because I have the same problem, that error thingy.
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Ex-lurker. Mwuahaha Back from being suspended for being too young. I HOLD NO GRUDGES. WTF is FTW Backwards!!! Isn't RPG'in fun? :3 Cna yuo raed tihs? Olny 55% of plepoe can. I cdnuolt blveiee taht I cluod aulaclty uesdnatnrd waht I was rdanieg. The phaonmneal pweor of the hmuan mnid, aoccdrnig to a rscheearch at Cmabrigde Uinervtisy, it dseno't mtaetr in waht oerdr the ltteres in a wrod are, the olny iproamtnt tihng is taht the frsit and lsat ltteer be in the rghit pclae. The rset can be a taotl mses and you can sitll raed it whotuit a pboerlm. Tihs is bcuseae the huamn mnid deos not raed ervey lteter by istlef, but the wrod as a wlohe. Azanmig huh? yaeh and I awlyas tghuhot slpeling was ipmorantt! fi yuo cna raed tihs, palce it in yuor siantugre. [place for to-be-siggy picture]
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Feb 5 2010, 11:49 AM
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Level 1337

Group: Banned
Posts: 1,664
Type: Writer
RM Skill: Intermediate

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Looks like a good script might try it out sometime.
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I'm not dead. Thanks.
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Feb 5 2010, 01:10 PM
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Level 1

Group: Member
Posts: 10
Type: Writer
RM Skill: Intermediate

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QUOTE (Naridar @ Feb 5 2010, 05:55 AM)  MysTaFoX: Where's the removed line supposed to be? I might have accidentally deleted it. Gonna check it ASAP.
chibiman007: Don't forget to configure the enemies! Use the following in the enemy's notebox:
<chara= filename,no.>
Replace filename with the character graphics, no. with the index (remember, 0 is the top left, 7 is the bottom right!) Well I did that, and its still a ghost........
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I'm a writer for hire. Please contact me.
OMG I just realized something..... I've been turned into a chicken nugget.
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Feb 6 2010, 06:56 AM
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Level 4

Group: Member
Posts: 51
Type: Writer
RM Skill: Undisclosed

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QUOTE (Despite @ Feb 6 2010, 06:47 AM)  This seems promising but as is now it's way too crazy, I had no clue whats going on. ya same, looks like a really good script, would want to use parts of it, but its just so over the top for a 32bit game IMO
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i suspect nargels...
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Feb 6 2010, 08:40 AM
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Level 6

Group: Member
Posts: 79
Type: Artist
RM Skill: Intermediate

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QUOTE (Shanghai @ Jan 30 2010, 10:19 PM)  VX SP1 has nothing to do with the error. In fact, if you're using the English version 1.02 (which you should be given unless you're using a pirated copy), it's already installed. As for the error itself, this is a translation error. A line was removed, I'm not going to go into detail about it since that's the translator's job and responsibility. Also, I don't hold interest in this battle system either. I just said that because this fellow did. I have no idea.
This post has been edited by MysTaFoX: Feb 6 2010, 08:40 AM
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I felt like a bulldozer Trying to catch a butterfly I would change my name to decibel here if I could..
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Feb 6 2010, 11:14 AM
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Level 11

Group: Revolutionary
Posts: 181
Type: None
RM Skill: Intermediate

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Tip to Naridar: Don't put entire Battle System into one script - let it stay as author made. And just translate; you get it? - let things be as they are, just traslate what is needed (I think). I don't suppose all comments should be in English.
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Feb 7 2010, 02:39 AM
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Laugh with Neuro

Group: Revolutionary
Posts: 184
Type: Event Designer
RM Skill: Intermediate

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Upload it at Mediafire. 4 Shared is my arch enemy <_<. And the real battle system name is optima battle (As Tomoaky said in the site). I wanna try this, but damn 4 shared doesn't want to share the download link.
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Come on, I really need to revive this site: Script Haven: Go!!!Aren't good at making sigs though T-T 
My simple scripting tutorial:  Laugh with Neuro
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Feb 7 2010, 03:00 AM
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If I see one more Face Maker avatar...

Group: Revolutionary
Posts: 599
Type: Developer
RM Skill: Intermediate

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QUOTE (wltr3565 @ Feb 7 2010, 02:39 AM)  Upload it at Mediafire. 4 Shared is my arch enemy <_<. And the real battle system name is optima battle (As Tomoaky said in the site). I wanna try this, but damn 4 shared doesn't want to share the download link. It's called Optima Change in the JP version, but it's already confirmed to be called Paradigm Shift in the ENG version when it comes out.
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Feb 7 2010, 11:11 AM
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Level 11

Group: Revolutionary
Posts: 181
Type: None
RM Skill: Intermediate

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Note!Battle System has been updated!It is now more Final Fantasy XIII - it allows you to set which roles are available at the begging of the game, and which are not. Availability and Unavailability can be set by calling script from an event, e.g: Script: usable_role(1,2)If hero with Database ID number 1 knows "DEF" role - it's locked, if, on the other hand, he don't "know" it, it is unlocked. Fist number represents Actor's ID, second role's IS - it goes like this: - 0 = Attacker/Commando
- 1 - Blaster/Ravager
- 2 - Defender/Sentinel
- 3 - Jammer/Saboteur
- 4 - Enhancer/Synergist
- 5 - Healer/Medic
I hope I explained new feature clearly. EDIT: Oops, my bad! I've noticed that you can also set initial role of actor by calling this from event: Script: set_usable_role (1, 2)It means that actor with ID number 1 is now "Defender/Sentinel". Also please note, that in the "States" tab, if "Silence"'s turn means SECONDS to cancel a state. Plase keep that in mind. Sorry for inconvience. If anything else will happen, I'll let you know about this.
This post has been edited by Kaimi: Feb 7 2010, 11:22 AM
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Feb 10 2010, 05:20 AM
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Laugh with Neuro

Group: Revolutionary
Posts: 184
Type: Event Designer
RM Skill: Intermediate

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Now it's up to the translator to update the translation or not. Thanks for the notice, Kaimi.
__________________________
Come on, I really need to revive this site: Script Haven: Go!!!Aren't good at making sigs though T-T 
My simple scripting tutorial:  Laugh with Neuro
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Feb 10 2010, 10:00 AM
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Level 11

Group: Revolutionary
Posts: 181
Type: None
RM Skill: Intermediate

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No prob!  Pleased to help.
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Feb 10 2010, 11:29 AM
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Level 11

Group: Revolutionary
Posts: 181
Type: None
RM Skill: Intermediate

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QUOTE (nekopia @ Feb 10 2010, 07:11 PM)  Wow!? Great script! This is really a different CMS, maybe something new (for RPGMVX). It would be better if more animated sprite battler.  If you mean to put Kaduki or animated, like Minkoff's or Dollmage's, I think it can be done. But if you wanted to publish it with these extras I think you should ask Tomoaky about this.
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Feb 12 2010, 12:37 PM
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Level 14

Group: Revolutionary
Posts: 250
Type: Developer
RM Skill: Skilled

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Updated the script, new version in the demo in the 1st post. It has a readme section, reading it solves 90% of the problems people were complaining about. And note that it's not a full-blown game, rather than a skeleton for it. If the battle is too fast, lower the speed. That's why there's an option for it. Have a nice day.
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