This script converts skill types to "units". In the default engine, skill use consumes MP or TP. A "unit of magic" is treated like an item; in order to use the magic, you must have one, and each time you use it, you consume as many units as required.
Specify skill types that should be treated as units
Consume units of skill rather than MP or TP
Gain or lose units through script calls
Anyone can use the skill as long as they have units
Usage You can determine how many units of each skill you can have using
For some integer n
You can also determine which skill types should be treated as units by specifying it in the configuration.
You can add/remove magic units by using script calls