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> Super Simple Mouse Script
Gamezsplash
post Jun 12 2011, 02:48 AM
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My mouse is showing a white square around it ???
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shaz68
post Aug 22 2011, 03:21 PM
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You need to make the background of your mouse transparent, or if you import it, set the transparency then.

QUOTE (carnie_natas @ Sep 16 2010, 03:35 AM) *
if this script was compatible with all custom menu's,events,yada yada and worked in fullscreen without errors id definately use it,but i tryed it out and it was glitchy anyway,the cursor has a 1 second lag and it doesn't allow me to click on the menu or any menu or any events or anything.basicly it seemed as though all you could do was move a cursor around the screen,not sure if that was just me but it wasnt useful at all....if it worked id use it,hope you can fix these problems.


I'd suspect that the script isn't compatible with some of your other custom scripts. It's made to work with the RTP. If you've used a custom menu system, you'll need to adapt it for the mouse positions, offsets, etc. It works fine in all the games we've used it with, so if you're having hassles (not doing anything when you click) it sounds like something else is overriding it. We also have no lag with cursor movement in any of the games that use this script.

QUOTE (coachdog @ Nov 22 2010, 11:11 AM) *
Great it lets me play it but my character only moves 1 square over every time I click.


The script definitely lets the character move much more than one square. If this is what's happening with you, it sounds like there's another script that it's conflicting with.

This post has been edited by shaz68: Aug 22 2011, 03:22 PM
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carnie_natas
post Aug 23 2011, 11:54 AM
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this basicly is a dominating script, i could never use it then.


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lama
post Aug 30 2011, 04:30 AM
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I cant use this script too, because it just let me move 1 square. I found the reason for this but no solution. I made a common event that change the movement speed, when you move on different terrain. Its a parallel process with a 1 frame wait at the end. It seems like the movepath stops after this 1 frame wait. When i set the wait time to 50 frames, the hero is moving a little bit longer.
But this is no solution for me because the updatetime for the terrainmovement is to long.
Maybe someone know what i can try or change to let it work correctly tongue.gif

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troblsomtwins829
post Dec 20 2011, 05:44 AM
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Neeto! biggrin.gif I can't wait to try it!


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Lato
post Feb 11 2012, 03:02 AM
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Ok I had the same problem as the first guy, and I added the posted fix after line 78. Now I got a new error that says.

"Script mouse 3" Line 80 name error occurred.
Undefined local variable or method for Game_charater:Class


Any ideas/help?


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supercow
post Feb 11 2012, 03:28 AM
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maybe you got another script that you used that makes it error with this script?
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Lato
post Feb 11 2012, 03:45 AM
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QUOTE (supercow @ Feb 11 2012, 04:28 AM) *
maybe you got another script that you used that makes it error with this script?


Yes that is probly what it is cause it says it mess with other scripts, but I just thought id ask and maybe get lucky, im using the sideview animated battlers script. Its really a pain in the ass I dont know why ppl give a #%$& about being able to use a mouse for a rpg game...But oh well.


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supercow
post Feb 11 2012, 04:54 AM
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i think that sounds great wink.gif , it would probably be more popular around flash game player since they used mouse and all...but ill play it laugh.gif

maybe you should get a scripter to look at what causing it....or have you tried putting this script above / below other script?

and for ....
QUOTE
lama Posted Aug 30 2011, 05:30 AM
I cant use this script too, because it just let me move 1 square. I found the reason for this but no solution. I made a common event that change the movement speed, when you move on different terrain. Its a parallel process with a 1 frame wait at the end. It seems like the movepath stops after this 1 frame wait. When i set the wait time to 50 frames, the hero is moving a little bit longer.
But this is no solution for me because the updatetime for the terrainmovement is to long.
Maybe someone know what i can try or change to let it work correctly tongue.gif

its been quite long and i dunno if you ever gonna look for this , but the problem probably in the paralel that had wait command, as u had known. dunno if theres a way to counter it , but i do know script that can be used for tile speed.

use this, its made by ForeverZero , works fine for this script.
as it is, terrain 6 make player speed 3 , terrain 7 player speed 2 , and default speed 4.
Made by ForeverZero

CODE
#:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=
# Terrain Speed Modifier
# Author: ForeverZero
# Version: 1.00
# Date: 2.28.2010
#:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=
#
#   Player speed will be changed according to the current terrain tag of
#   the tile they are standing on. Can be modified as desired.
#
#   Just change terrain tags in Database as needed.
#  
#   Use Call Script ($game_system.terrain_tag_speeds = true/false)
#
#   See below to change default settings.
#  
#:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=
class Game_System
  
  attr_accessor :terrain_tag_speeds
  
  alias terrain_tag_speeds_init initialize
  def initialize
    terrain_tag_speeds_init
    @terrain_tag_speeds = true
  end
end

    
class Game_Player
  attr_accessor :move_speed  
end

class Game_Map
                                          # Edit as needed
  alias terrain_move_speeds_upd update
  def update
    terrain_move_speeds_upd
    if $game_system.terrain_tag_speeds
      if $game_player.terrain_tag == 6 # change the terrain tag number in the tileset
        $game_player.move_speed = 3
      elsif $game_player.terrain_tag == 7  #
        $game_player.move_speed = 2     #
      else
        $game_player.move_speed = 4#4     # Default Player Move Speed
      end
    end
  end
end
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