QUOTE (Trist @ May 29 2011, 11:32 AM)

In my game once you hit a switch, a tree is supposed to "fall down." Though I'm not sure how to do it. It originally looks like

that. And once you hit the switch it's supposed to look something like

that.
The switch is on a different map, though. I hope that doesn't matter.
Easy. Make a same level first page two events with the graphic where the tree is, and under that make the area blank. Make a below level blank first page where the stump is gonna be. If the switch is on, make a second page below hero blank where the tree was, and because below the events is blank space it'll show up as a pathway. Now make a second pace with the switch, showing the stump same level as hero.
Now the only thing you need is to add a trigger like
<>If Axe possessed:
<>Switch Tree falls ON
If you wanna, between tree falls on, and the trigger, you can add a sound effect, and possibly make a tree falling animation if you're any good with animations. Although you can probably get away with just the sound effect (I'd go with a falling object).
This post has been edited by bulmabriefs144: May 31 2011, 03:38 AM