Submit Your Article


 
RPG Maker

Welcome Guest ( Log In | Register )


  Games Resources RPG Maker VX RPG Maker XP Scripts Tutorials Downloads

 
Reply to this topicStart new topic
> Faster walking animations
heartlessmushroo...
post Sep 18 2012, 08:33 PM
Post #1


Level 4
Group Icon

Group: Member
Posts: 58
Type: Artist
RM Skill: Intermediate




One thing i really like about XP is how i can make my char sprites as large as I please, however, i dont like how the animation for the walk cycle looks. It's all delayed. I want the walk cycles to be like in RPG maker 2003, where it flows from one frame to the other way quicker.

So, go any clues on how to fix this or should i jump ship to another rpg maker platform?
Go to the top of the page
 
+Quote Post
   
Jens of Zanicuud
post Sep 18 2012, 11:22 PM
Post #2


Dark Jentleman
Group Icon

Group: Local Mod
Posts: 904
Type: Scripter
RM Skill: Skilled
Rev Points: 120




Everything can be done via scripts smile.gif

>Game_Character 2, line 24:
CODE
if @anime_count > 18 - @move_speed * 2

Just replace that 18 with a number > 12 (13-14 should be the best) and the walk animation will be faster.

I think you shouldn't leave RMXP since in my opinion has nothing more than VX or VXACE... it's just less user friendly.
If you learn scripting, you'll be able to customize it at your will smile.gif

I hope this could help,

Jens

This post has been edited by Jens of Zanicuud: Sep 18 2012, 11:25 PM


__________________________
"Thorns are the rose's sweetest essence..."
-Jens of Zanicuud


Games I'm working on:
>

official website: TryAdIne eFfeCt

>

Games I worked on (mainly as a scripter):
>
(Warning: it's a 3rr3's project and it's in Italian!)


Awards

Go to the top of the page
 
+Quote Post
   
heartlessmushroo...
post Sep 19 2012, 02:59 PM
Post #3


Level 4
Group Icon

Group: Member
Posts: 58
Type: Artist
RM Skill: Intermediate




THat worked great, thanks!
Go to the top of the page
 
+Quote Post
   
heartlessmushroo...
post Sep 21 2012, 06:41 PM
Post #4


Level 4
Group Icon

Group: Member
Posts: 58
Type: Artist
RM Skill: Intermediate




Is there a simialr part of the core script i could edit to make the autotile animations go faster too? Such as the waterfall autotiles?
Go to the top of the page
 
+Quote Post
   
3rr3
post Oct 2 2012, 09:19 AM
Post #5


Level 6
Group Icon

Group: Member
Posts: 77
Type: Developer
RM Skill: Skilled
Rev Points: 20




QUOTE (heartlessmushroom @ Sep 22 2012, 04:41 AM) *
Is there a simialr part of the core script i could edit to make the autotile animations go faster too? Such as the waterfall autotiles?


Maybe the autotile are a bit difficult because they are managed by the program, not from the script but I'm not very very sure...
I invoke the power of Jens smile.gif (please Jens do not flame me biggrin.gif )
But I'm quite sure that users cannot manage autotile speed.


__________________________
Programming is not only a challenge in the IT world, but it is a challenge against our immagination!
Set our feelings free!

3rr3


Project I'm working on:


ATTENCTION! The project is in Italian.

Project in which I work as a Debugger:
Go to the top of the page
 
+Quote Post
   
Jens of Zanicuud
post Oct 2 2012, 09:26 AM
Post #6


Dark Jentleman
Group Icon

Group: Local Mod
Posts: 904
Type: Scripter
RM Skill: Skilled
Rev Points: 120




Flaming doesn't belong to my duties smile.gif

Anyway, that Boko guy is right.
The class which handles autotiles is the Tilemap class, which is a built-in RGSS class (i.e. hidden and written in Ruby + C, or something similar).
I feel you won't be able to speed them up, I'm sorry.

Autotiles can't be managed directly from the script editor, as a result you'll need some custom script.
I'll browse Google to see if someone has managed to write a custom RGSS version of it, but I can't promise anything.

Jens


__________________________
"Thorns are the rose's sweetest essence..."
-Jens of Zanicuud


Games I'm working on:
>

official website: TryAdIne eFfeCt

>

Games I worked on (mainly as a scripter):
>
(Warning: it's a 3rr3's project and it's in Italian!)


Awards

Go to the top of the page
 
+Quote Post
   

Reply to this topicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

 

Lo-Fi Version Time is now: 20th May 2013 - 11:49 PM
RPG RPG Revolution is an Privacy Policy and Legal
eXTReMe Tracker