i think there is a script for this i'll have a look around and see if i can find it if i dont get back to you then you might want to post a script request for it
EDIT: I've not found the script but this
POST shows you how to make one that will give you more options on the main menu. I'll have a look and see if i can make it compatible with you scripts.
EDIT 2: Ok i think i've made the scipt you need at the moment your other scripts shouldn't need to be in any order but make sure this one is above the main but below the other scripts
CODE
class Scene_Menu < Scene_Base
def create_command_window
s1 = Vocab::item
s2 = Vocab::skill
s3 = Vocab::equip
s4 = Vocab::status
s5 = Vocab::save
s6 = Vocab::game_end
s7 = "Factions"
s8 = "Quest Log"
s9 = "Crafting"
@command_window = Window_Command.new(160, [s1, s2, s3, s4, s5, s7, s8, s9, s6])
@command_window.index = @menu_index
if $game_party.members.size == 0
@command_window.draw_item(0, false)
@command_window.draw_item(1, false)
@command_window.draw_item(2, false)
@command_window.draw_item(3, false)
end
if $game_system.save_disabled
@command_window.draw_item(4, false)
end
end
def update_command_selection
if Input.trigger?(Input::

Sound.play_cancel
$scene = Scene_Map.new elsif Input.trigger?(Input::C)
if $game_party.members.size == 0 and @command_window.index < 4
Sound.play_buzzer
return
elsif $game_system.save_disabled and @command_window.index == 4
Sound.play_buzzer
return
end
Sound.play_decision
case @command_window.index
when 0 # Item
$scene = Scene_Item.new
when 1,2,3 # Skil,equip,status
start_actor_selection
when 4 # Save
$scene = Scene_File.new(true, false, false)
when 8 # End Game
$scene = Scene_End.new
when 5
$scene = Scene_Factions.new
when 6
if $game_system.quest_disabled || $game_party.quests.list.empty? # If Quest Journal disabled
Sound.play_buzzer
else
# Open Quest Window
Sound.play_decision
$scene = Scene_Quest.new
end
return
when 7
$scene = Scene_Crafting.new
end
end
end
end
If you want to change the order of the options in the menu then you will need to change the order of the @command_window = Window_Command.new line to the order you want
the picture below shows what the "when" value means in relation to the s1, s2 etc
so to have the acs, quest log and factions you will need to change the @command_window = Window_Command.new to s1,s2,s3,s4,s5,
s9,s8,s7,s6 and then change the "when" values so that the
factions.new is 7
quests.new is 6
crafting.new is 5
If you have any trouble just ask and make sure you credit the makers of the script and rafidelis from rmrk for helping me make the script
Darksector26
This post has been edited by darksector26: Mar 5 2009, 02:37 PM