CODE
class Window_Base
def draw_icon2(icon_file, x, y, enabled = true)
bitmap = Cache.load_bitmap("Graphics/Icons/", icon_file)
rect = Rect.new(0, 0, 24, 24)
self.contents.blt(x, y, bitmap, rect, enabled ? 255 : 128)
end
def draw_item_name(item, x, y, enabled = true)
if item != nil
if item.get_icon
draw_icon2(item.get_icon.to_s, x, y, enabled)
else
draw_icon(item.icon_index, x, y, enabled)
end
self.contents.font.color = normal_color
self.contents.font.color.alpha = enabled ? 255 : 128
self.contents.draw_text(x + 24, y, 172, WLH, item.name)
end
end
end
module Item
ICON = /<ICON*(.*)>/i
end
class RPG::BaseItem
def get_icon
self.note.split(/[\r\n]+/).each { |line|
if line =~ Item::ICON
a = line.split(/ /)[1]
d = ""
while ((c = a.slice!(/./m)) != nil)
d += c if c != ">"
end
return d
end
}
return nil
end
end
in the meno of skill, item, armor or weapon, write:
<ICON filename>
create a new folder and call it "Icons"
put the icon files in the folder
if nothing is written in the memo, then the original icon set from the iconset is used