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> Super Mario RPG: The Starlite Worlds, Demo v2.0.2
Harryb412
post Feb 13 2011, 12:17 PM
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Now moving to Long Demos


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squirrelmg
post Feb 27 2011, 04:45 PM
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Well, this game sounds awesome. Is there an expected release date? Or could you approximate how much progress you have made so far?


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udivision
post Mar 8 2011, 06:47 PM
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I'm not going to make the mistake of suggesting release dates, but I will let you know how far we are.

Right now, the game (demo) is about 5 hours long, with 3 chapters and a prologue. During this period, you collect 1 Starlite Crystal, and as you can imagine, you'll end up collecting several of these throughout the course of the game (however it's not really a fetch quest like Seven Sages, our first game was). The pacing of Starlite Worlds is a lot better, and I'd hazard a guess that the full game will have a chance of being 20+ hours long. Long story short, 25%-ish percent or less.


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NewHope
post Aug 8 2011, 08:57 PM
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This is an awesome game so far. I love the fluid animations of both the heroes and the enemies, the custom battle system, the plot, everything! You really did a good job at making this a "Mario" game! biggrin.gif

But, there is one gripe I have with the battle system. I have a REALLY hard time guarding. I've tried to practice guarding just with easy enemies like goombas, and no matter what, I cannot get the timing right. I guard about only 1 out of 40 attacks. For me, that's pathetic. And I try to find the right timing to do it, but still it doesn't want to work. I consider myself to have decent timing skills in video games. For example, I was pretty good at superguarding in Paper Mario TTYD, yet I can hardly pull off a regular guard in this game. Does anyone else have this problem? It can't be just me. Maybe you should extend the number of frames just a little to make it a little easier to guard. Because at this state, it's almost impossible to do it. And yes, I'm pressing the correct button to guard just so you know! tongue.gif
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C-Division
post Aug 9 2011, 11:01 AM
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Thanks for your comments. It's very appreciated.
Just to be clear, the battle system isn't "custom" because it's still based on SBS tankentai XP,
but U Division has made many scripting changes to it and I made all the eventing additions to the point
that it's a system we call our own.

You're very right about the timing difficulty. It's been changed and fixed, but these changes aren't in the demo and you
probably won't be able to see it until the next release. Just know that it's fixed I guess.

I was wondering about what people thought about Peach having her own sort of arc. There will come a time
when she has to do something. Do you guys that part to be completely playable and her have a party and have battles, or
are you tired of changing parties and do you want the focus to stay on M&L?
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Kwrpg32
post Aug 10 2011, 06:25 PM
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I'll imperatively be trying this game; will post how it goes.

From what I see in the screenshots, it looks like M&L but is virtually reminiscent to the Paper Mario (particularly TTYD) series. Definitely going to be fun for me. :3


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Bill Nye
post Aug 10 2011, 06:51 PM
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I support you guys.
I loved seven sages, best RPGMaker game i ever played.
I wonder, will we get cool suits like in the seven sages?


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C-Division
post Aug 10 2011, 06:53 PM
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QUOTE (Kwrpg32 @ Aug 10 2011, 09:25 PM) *
I'll imperatively be trying this game; will post how it goes.

From what I see in the screenshots, it looks like M&L but is virtually reminiscent to the Paper Mario (particularly TTYD) series. Definitely going to be fun for me. :3


Wow, that's pretty much exactly what we're going for. It's our own system, but it resembles M&L in graphics, but is closer to PM in mechanics.

@Bill Nye,
The completely customizable badge system effectively replaces suits. You can use a lot of fire related badges (including skills) to create a "fire suit" or etc...

This post has been edited by C-Division: Aug 10 2011, 06:56 PM
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Bill Nye
post Aug 11 2011, 04:44 PM
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Hmm, i might be being very mean to myself, but i'm gonna wait till the game is finished.
Also, good to know we will see the return of some of the best RPGMaker users, it'll be years till i see mario and luigi 4...
If they plan on making it, that is.



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Kwrpg32
post Aug 11 2011, 07:32 PM
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Huh. I played it and I was pretty much correct.
Yay for the tale-telling screenshots! 8D

In any case, I have very few complaints about this game.

One of them may just be because of my computer, but during most cutscenes (even short things like a camera transition across an area after hitting a switch) and during battle I get some pretty big in-game lag.
The other thing would be the in-game music; I wasn't exactly impressed by the choice of song. For example, the normal M&L3 theme would've worked better than what seems to be the remix in the game.
There was nothing that really hindered the gameplay though, other than the somewhat unsmooth controls, but you can get used to it sooner or later.

Now for some praise: This game's direct gameplay is excellent. Excellent, I daresay! No, really, I've already taken that much of a liking to it. Although that may be because I really like the Mario RPG games. xD


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C-Division
post Aug 11 2011, 08:11 PM
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Thanks a lot for the quick feedback.
Performance has been an issue for some people (myself included) because it seems like
rpg maker xp does a bad job of utilizing a computer's capabilities. If we can find an anti-lag
script that works well, we will use it.

Btw, the battle music is the MIDI version of the ML3 battle song so that's why it's worse and low quality.
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Kwrpg32
post Aug 12 2011, 10:09 AM
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QUOTE (C-Division @ Aug 12 2011, 12:11 AM) *
Thanks a lot for the quick feedback.
Performance has been an issue for some people (myself included) because it seems like
rpg maker xp does a bad job of utilizing a computer's capabilities. If we can find an anti-lag
script that works well, we will use it.

Btw, the battle music is the MIDI version of the ML3 battle song so that's why it's worse and low quality.


Ah, I see.

Also, I'll see what happens if I try running the game different ways.


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NewHope
post Aug 15 2011, 11:55 AM
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Awesome! Glad you are going to "upgrade" the guarding system. I took a look into the guarding mechanics of the game, and I did find that sometimes, it is impossible to guard (because the star graphic does not change, even when increasing the time frame of guarding). So, I'm glad that bug is being worked out. As for the lag in the game, it really all depends on the speed of your computer. I myself had no experience of lag in the game, but then again, my computer isn't slow either... tongue.gif

And I find the idea of Peach being able to do something in the game interesting. In my opinion, I think it would be cool to have her own party.

Again, this game is very fun to play so far, and I cannot wait for the next demo to come out! wink.gif

This post has been edited by NewHope: Aug 15 2011, 11:56 AM
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udivision
post May 15 2012, 10:09 AM
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Just to let you know we're not dead and the project is still going on, here is a new video showing off some newer skills.
Tell us what you think!

http://www.youtube.com/watch?v=GPeh5i2QO-8



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amerk
post Nov 28 2012, 12:38 PM
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Opened at the OP's Request.


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udivision
post Nov 28 2012, 12:59 PM
Post #36


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Updates:

-There's a new download link for those who haven't played demo 2.02. It's one file instead of two, and is about 207mb

-In terms of progress, the game length is currently about 10-15 hours. To put that into perspective, that's about as long as the entirety of Seven Sages, and we're only a little past halfway!

-Every chapter in the game has it's own flavor, and you'll find that it's never just Dungeon -> Artifact -> Repeat. Thanks to C Division, the most enjoyable part of the game just might be the humor and characters.

Finally, a new video showing off some mini-games you'll see throughout the game.
http://www.youtube.com/watch?v=m0q7lAjUSn0

This post has been edited by udivision: Feb 17 2013, 01:29 PM


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udivision
post Feb 17 2013, 01:28 PM
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King Bowser vs King Stiron...
"Who is the King of Bad?"

Here is a more theatrical trailer for our game:
It's supposed to be a little over the top.

http://www.youtube.com/watch?v=YXhO0eFzTrE


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