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> Ghost Shards, Death does not always mean the end...
Strawberry
post Jun 15 2012, 06:52 AM
Post #101


Talking fruit
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Me:
I've been trying to come up with equipment.

I sit here, and sit here and nothing comes to my head. I love databasing (I know, I'm weird), but I cannot for the life of me think of much at the moment.

I would think of cool things, like "Scarf of the Northern Winds", only to find out it would get all condensed and stuff. ;_;

I'm trying really hard not to use other games for inspiration and to be original.

*deep breath*

Okay, Strawberry. You can do it. ^^;

My Fiance:
He's been busy spriting the first boss - which you see in the first flashback scene (which sounds and looks fun). Then he'll add the monsters you fight. My reasoning for starting the game with a flashback is because there's only a short beginning scene before you get to fight! YAY! ACTION!

So he still has to finish the battle system (which is uber hard for him, because of all the custom content it has). And he might even switch from our current pixel portraits to something much more simple to make things go faster.

I honestly feel so bad for him for doing all this work. sad.gif

Our friend:
He's been busy with coming up with monsters, bosses, and story concepts. And weapons too (if I had to do weapons as well as equipment, I'd go INSANE). Hehe.

The Writer:
She helped me do a lot things this past weekend - such as writing the To-Do list (yes we have one of those) and creating the outline for the demo. She plans to do all the dialogue for the NPCs so we can actually interact with them and stuff.

Pictures:
Here are some WIP screens of the flashback (includes WIP cutscenes and no wildlife)





EDIT:

Which section do you like better for upgrading equipment? O_oa



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Jonnie19
post Jun 17 2012, 10:37 AM
Post #102


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I prefer the [Common and Rare Items] list. Databasing is one of the tougher parts of game creation, especially with trying to think of original names, that don't copy any of the default RPG games, It all depends on what style you want for your game, for example using a different language can be used as a slight "cheat" so you can use similar names as popular games, however no one will realize.

Another thing you could do, is to think what the point of the object is, then try and associate it with something similar, your game is about Seasons, so do some research into ideals and beliefs of the seasons in different cultures, you could come up with some imaginative names.
In my opinion you have done really well so far with the names, and my advice is only an idea.

Not sure about the clouds, on the final screenshot. It feels out of place, personally I would soften the clouds up slightly as it seems to in your face.

Keep at it though Strawberry cause you are doing a brilliant job. I wish I had your determination sometimes, when it comes to Game Development


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X-M-O
post Jun 17 2012, 01:47 PM
Post #103


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I agree with Jonnie, and I like the "Common and Rare Items" list better. ^^

I like your WIP screenshots! Great job. =]


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Strawberry
post Jun 17 2012, 01:53 PM
Post #104


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I might do both - in a way.

Like some items can be upgraded, but not all. And there will be some rare items along with the common ones. ^^

As with the clouds - someday my fiance might make better clouds, when he isn't busy doing other things. smile.gif

EDIT:



Young Narie, in a quick and simple new portrait style. ^^


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Strawberry
post Jun 21 2012, 11:36 AM
Post #105


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Still thinking of armor - would like some random input (I know it's our game, but I can't think of what to do for the life of me). XD

==================
CHARACTER SPECIFIC
==================
*would be standard upgrades

[Headwear]

Aelina/Poppy = Girl Headgear (dunno what to call it)
Narie/Reina/Malechite = Circlet
Kyran = Bandana
Demi = Helmet

[Bodygear]

Aelina/Malechite = Tunic
Narie/Kyran/Demi = Breastplate
Poppy/Reina = Robe/Dress

==================
MAGIC/LIGHT/HEAVY
==================
*magic would have very little defense, but obviously make one uber magical
*light has no positive or negative consequences
*heavy would be more defensive, but would lower movement speed


[Headwear]

Magic = Circlet
Light = Hat
Heavy = Mask

[Bodygear]

Magic = Robe
Light = Clothing
Heavy = Armor

===============
GENDER SPECIFIC
===============
*heavy would be more defensive, but would lower movement speed

[Headwear]

Girls' Light = Girly Stuff (still don't know what to call it)
Girls' Heavy = Circlet
Boys' Light = Bandana
Boys' Heavy = Mask

[Bodygear]

Girls' Light = Dress
Girls' Heavy = Plates/Guards
Boys' Light = Clothing
Boys' Heavy = Armor/Mail


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X-M-O
post Jun 21 2012, 11:39 AM
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Under "Headwear", you could have a special pendant (belonging to Aelina/Poppy) and a type of hair pin as the "Girls' Light" (belonging to the Gender Specific section). =]


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Strawberry
post Jun 21 2012, 11:46 AM
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O_oa

Well what I meant to ask - which section do you like the best? XD

Girly hair stuff includes: Hairbands, tiaras, hairpins, ribbons, etc.

Thanks for your input, though Exy. ^^


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Shaddow
post Jun 21 2012, 03:44 PM
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Personally I am a fan of the character specific gear, I understand that not all armor and equipment can be character specific, depending on the game, yet I feel like it should be. Some games are nice when you can pass down old gear to another party member, but it makes finding new gear less magical to me, it just seems like everything is hand me downs.

I guess I dislike the thought of all my characters having 'broadswords of fire weaving' or something, it seems to lack originality and part of the feel of the character.

So yeah, my vote is for character specific gear.


Note: I say this, but all the equipment in my Princess Dreams game is class specific since everyone can change classes, a bit hypocritical I know. cool.gif


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Strawberry
post Jun 22 2012, 05:50 AM
Post #109


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Thanks for your input!

The equipment will now be as follows:

Weapon:
Off-hand:
Body:
Feet:
Accessory:

Equipment will be gender specific, but the player will still get to choose their armor. For example, the player can pick between a magical/charismatic piece of gear for Aelina or simply light equipment that protects her.

Of course... Now I must decide what each of the characters can wear and all that jazz. @_@


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mila26
post Jun 23 2012, 05:32 AM
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QUOTE (Strawberry @ Jun 17 2012, 02:53 PM) *

OMG CUTENESS I LOVED UR PIXEL WORKY ....BUT it dose seem u use alot pink not just this character i mean it's cute but maybe a red/crimson color

This post has been edited by mila26: Jun 23 2012, 05:33 AM


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Strawberry
post Jun 23 2012, 07:07 AM
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Huh, a lot of pink?

O_O

I didn't make that by the way. My fiance is the sole artist for this game. ^^;

But I'm glad you like it. :3


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Strawberry
post Jun 27 2012, 04:23 AM
Post #112


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I have finally figured out equipment!

Off-Hand:
Bracelets - Aelina and Reina
Shields - Narie (large) and Poppy (small)
Gauntlets - Demi and Kyran
Knives x2 - Malechite

Head:
Adornments - Aelina, Reina, and Poppy
Circlets - Narie, Demi, and Malechite
Hoods - Kyran

Torso:
Soft Armor - Aelina, Reina, and Poppy
Light Armor - Aelina and Malechite
Medium Armor - Malechite, Narie, and Kyran
Heavy Armor - Narie, Demi, and Kyran

Feet:
Boots - Aelina, Malechite, and Reina
Greaves - Narie, Demi, and Kyran
Anklets - Poppy

*~*~*~*~*~*~*~*~*~*~*~*

My fiance recently finished this portrait of Narie's twin sister, Sarie:


*~*~*~*~*~*~*~*~*~*~*~*

Development Question of the Week/Day/Thing!

So in your personal opinion, do you care how many playable characters there are in a game? If so, what is your limit?

Thanks!


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Strawberry
post Jul 6 2012, 05:18 AM
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Now... we... have... FAN ART. OMG.

Fan Art Below


I just HAD to share this so bad!


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The Law G14
post Jul 6 2012, 06:18 AM
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Whoa! That looks really nice! I really can't see anything wrong about it, it looks perfect smile.gif By the way, who made that?

EDIT: Nvm lol I see the name, I'm guessing they're from DeviantArt?


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X-M-O
post Jul 6 2012, 12:24 PM
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It's cool to see fan art from your game! And they did a nice job with it too! happy.gif


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Dragoncookie
post Jul 9 2012, 07:21 AM
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Waah, that fanart looks great, Strawberry! biggrin.gif
now I wanna draw some too XD


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Strawberry
post Jul 9 2012, 07:39 AM
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Tee-hee. Thanks everyone!

Here is a portrait of one of the main characters as a young lad.


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X-M-O
post Jul 9 2012, 10:08 AM
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He looks great. happy.gif

Oh, I wanted to answer your other question about playable characters: in general, if there are too many character that I have to go back and forward between during a game (for their part of the story, etc.) it usually keeps me from being loyal to any particular character; meaning that I am less careful and care less about the characters since I'm going to be switching them more often than with fewer playable characters.
At the same time, having a few isn't bad, just depends on how you go with it. ^^


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Strawberry
post Aug 9 2012, 07:04 AM
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We have received more fan-art. biggrin.gif



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Strawberry
post Aug 13 2012, 09:33 AM
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The picture!


Here's some art from Star, the creator of Ghost Shards, showing two future playable characters.

I hope you enjoy it!


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