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> Characters for Rmk2K3 ( i need size 288x256)
PokéDbz
post Jan 10 2012, 05:09 PM
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i have a whole list of sprites, so i fixed the color depth for them, so i was like, OK, they should be valid now. Then it says, INVALID IMAGE SIZE, so im like, wut the f***? verymad.gif huh.gif so i researched and found that they should be 288x256. The f***. i need help with this ohmy.gif . plz plz plz! oh btw, there will be extensions to my game. this one im making i called "The Wrath of Freiza"(is that a fail name? biggrin.gif ) . I got the sprites from http://s8.invisionfree.com/Advent_Online/ar/t4.htm please help me!





P.S. if possible, can i still use those sprites? i really llike them!( iddownloaded every sprite there, btw laugh.gif )


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"Don't hate, appreciate." - ME
I am overall outstanding. Not trying to brag, but I'm pretty awesome.
I am currently making my first dbz rpg, which will be in a trilogy. (Freiza, Cell, Kid Buu... but in one game), preceeding my dbgt trilogy, which i am still questioning on making. It would be nice though, since I already have SSJ4 Gogeta, Goku, and Vegeta(and some others ;D). I need help with battle animations, so please pm. (My game banner is not ready yet.)




*game banner goes here* (ドラゴンボールZサイヤ人伝説)
Sprites: 88%
Mapping: 97%
Storyline: 5%


(help wanted, please pm)
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shinyjiggly
post Jan 10 2012, 05:29 PM
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Posts: 431
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First of all, how are you using them exactly? You have to make sure that you're importing them into the correct folder and in the correct layout. 288x256 is the size for an overworld charset, which does not seem to be the case here. In fact, they are done in a style very similar to the rtp battlers (but with less colors).
For battlers (which can only be used while in battle), there's 8 rows of 3 48x48 that you can use, one row for a single animation.
If you're doing battle animations instead (which are much more versatile but require assembly in the database), you will have a space of 96x96 for each section with 5 in each of the 5 rows, allowing for 25 different sprites available in one animation to manipulate.

Consult these examples for help on how to arrange your sprites.
This is an example of an overworld charset

This is an example of a battler

This is an example of a battle animation


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PokéDbz
post Jan 11 2012, 04:41 PM
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Yeah, I found out that they are battlers. BUT! I have a goku sprite sheet. It goes from Normal to SSJ3. SO! I have been trying to make a FULL sprite sheet from Normal to SSJ3. I'm not sure, but instead of making a sheet from Normal to SSJ3, should I do one for each form? Also, what is the pixel size limit or whatever (heightxlength) for a battle charset? Like I said, Sprite Libray(Advent Online) White Gi Goku. I appreciate your help, Jiggly( i mean jello). biggrin.gif











P.S. (I think you can tell laugh.gif , but i'm (KIND OF) new to spriting. Also, could you tell me when your game is done? I'd like to try it.

This post has been edited by PokéDbz: Jan 11 2012, 04:42 PM


__________________________
-----------------------------------------------------------------------------------------------------------------------------------------------------

"Don't hate, appreciate." - ME
I am overall outstanding. Not trying to brag, but I'm pretty awesome.
I am currently making my first dbz rpg, which will be in a trilogy. (Freiza, Cell, Kid Buu... but in one game), preceeding my dbgt trilogy, which i am still questioning on making. It would be nice though, since I already have SSJ4 Gogeta, Goku, and Vegeta(and some others ;D). I need help with battle animations, so please pm. (My game banner is not ready yet.)




*game banner goes here* (ドラゴンボールZサイヤ人伝説)
Sprites: 88%
Mapping: 97%
Storyline: 5%


(help wanted, please pm)
Go to the top of the page
 
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shinyjiggly
post Jan 11 2012, 11:06 PM
Post #4


Level 21
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Group: Revolutionary
Posts: 431
Type: Artist
RM Skill: Beginner




If you want, I can arrange them in the correct format for you (though I might not do all of them due to the sheer amount). And my game has a pretty long demo that should definitely have a working download link.


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Progress: 77%ish (back in action, baby!)
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PokéDbz
post Jan 12 2012, 02:39 PM
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Thanks a lot! Please do put them in the right format, as I really want to get past the sprites so I can actually start the game. Oh, can the facesets on the sprite sheets be the same size and color? Thanks. I think after this, I may actually be able to make the first boss battle. Thanks again!

Oh, I saw the download llink for your game. I'm going to download it tommorow. Seems good. Good luck with your RPG biggrin.gif !


__________________________
-----------------------------------------------------------------------------------------------------------------------------------------------------

"Don't hate, appreciate." - ME
I am overall outstanding. Not trying to brag, but I'm pretty awesome.
I am currently making my first dbz rpg, which will be in a trilogy. (Freiza, Cell, Kid Buu... but in one game), preceeding my dbgt trilogy, which i am still questioning on making. It would be nice though, since I already have SSJ4 Gogeta, Goku, and Vegeta(and some others ;D). I need help with battle animations, so please pm. (My game banner is not ready yet.)




*game banner goes here* (ドラゴンボールZサイヤ人伝説)
Sprites: 88%
Mapping: 97%
Storyline: 5%


(help wanted, please pm)
Go to the top of the page
 
+Quote Post
   

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